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				<title>6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ The points values in this list are based on the rumours and the elites section clearly visible in the <span class="glossaryitem" onmouseover='gp(143);'>WD</span>.<br /> <br /> Chapter Tactics : Raven Guard. <br /> <br /> Read up on it and alternatives here:<br /> <a href="http://pinsofwar.com/warhammer-40k-space-marines-rumors-warlord-traits/" target="_blank" rel="nofollow">http://pinsofwar.com/warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-space-marines-rumors-warlord-traits/</a><br /> <br /> It is vital to the success of this list, in short.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Captain with power weapon, artificer armour, storm shield.<br /> <br /> Elites<br /> <br /> Stern guard squad of 7, 4x Combi-grav Rhino<br /> <br /> Troops<br /> <br /> Tactical Squad<br /> 7 Men, Rhino<br /> <br /> Tactical Squad<br /> 7 Men, Rhino<br /> <br /> Tactical Squad<br /> 7 Men, Rhino<br /> <br /> Fast Attack <br /> <br /> Storm Talon Gunship with sky hammer missile launcher.<br /> <br /> Storm Talon Gunship with sky hammer missile launcher.<br /> <br /> Heavy Support<br /> <br /> Tri-Las Predator<br /> <br /> Tri-Las Predator<br /> <br /> (Same cost as 3 Centurions with Grab cannons for reference)<br /> <br /> Tactics:<br /> <br /> Chapter Tactics Ravenguard gives all my Tactical Marines and Stern guard and their respective transports the Scout <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. As a result:<br /> <br /> 12" deployment, 12"" scout, 12" move means you are literally sitting on the edge of the enemy deployment first turn. You have 3 options from there:<br /> <br /> 1) After scout, move 6", disembark, move men 6" and fire first turn<br /> 2) Move full distance after scout and then flat out to be 6" form their board edge by turn 1<br /> 3) Move full distance after scout, pop smoke and get a 4+ cover save. All Raven Guard models get stealth first turn, boosting the 5+.<br /> <br /> Alternatively, outflank.<br /> <br /> This is significant as you can be in the 12" sweet spot on the first turn regardless of circumstance with your Tactical, or take most objectives. Gun Lines may get one turn or none at all if you exploit method 1.<br /> <br /> The Captain is an unusual choice, but has simple reasoning. No divination Libbies means there's literally no real coherent strategy to taking them and they give up STW a lot easier. The Captain absorbs fire for the Sternies, ties up units and takes on some on his own. I'd be far more likely to send a Captain against 10 Fire warriors than a Libby.<br /> <br /> The Stern guard are <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and heavy infantry hunters. Method 1 and outflanking allow you to snipe pesky impossible to kill units like Riptides early. <br /> <br /> The Storm Talons provide <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> they still have escort craft so they're compatible with the outflanking squads, and general fire support.<br /> <br /> Tri-Las Predators unleash fire on vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, finishing off what the Sternies have started or decimating something else.<br /> <br /> What do you guys think? Is this a competitive strategy?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 22:53:34]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ Noone? I'd really like some commentary on this idea.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 09:34:42]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ Based on the rumours for the new dex, its certainly an original take on how to play marines.<br /> <br /> The issue i have with this is you are putting all your eggs in one basket, and for me its going to struggle.<br /> <br /> Heres why i think so.<br /> <br /> Horde armies like orks can easily field upwards of 90+ boyz plus toys, what you are proposing essentially is to put 28 marines within rapid fire range turn 1 and unleash bolter death.<br /> <br /> Say you do (currently ignoring special ammo:<br /> <br /> 56 shots= 37 ish hits= 18-19 wounds= 1 weaken unit of boyz (assuming no cover save to boot)<br /> <br /> the rest of the boyz will retaliate with shooting as well as an assault, clearing just about everything.<br /> <br /> others may disagree but i see the list as lacking real fire power.<br /> <br /> And frankly if it cannot halt orks, tervigon nid lists will smile and lick its lips at the prospect.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 09:52:06]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e343bb4ca17babdb148c363e77825cdb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549595/6011155.page"><b>mixer86 wrote:</b></a><br/>Based on the rumours for the new dex, its certainly an original take on how to play marines.<br /> <br /> The issue i have with this is you are putting all your eggs in one basket, and for me its going to struggle.<br /> <br /> Heres why i think so.<br /> <br /> Horde armies like orks can easily field upwards of 90+ boyz plus toys, what you are proposing essentially is to put 28 marines within rapid fire range turn 1 and unleash bolter death.<br /> <br /> Say you do (currently ignoring special ammo:<br /> <br /> 56 shots= 37 ish hits= 18-19 wounds= 1 weaken unit of boyz (assuming no cover save to boot)<br /> <br /> the rest of the boyz will retaliate with shooting as well as an assault, clearing just about everything.<br /> <br /> others may disagree but i see the list as lacking real fire power.<br /> <br /> And frankly if it cannot halt orks, tervigon nid lists will smile and lick its lips at the prospect.<br /> <br /> </div></blockquote><br /> <br /> Do you think it would be a good idea to insert flamers/combi-flamers in for the Tacticals then? Some rumours are also hinting that heavy flamers may or may not end up in Tactical squads. I think the Storm Talons will effective support as well, if I dedicated both to a mob I could probably kill about 10 or so. <br /> <br /> I dont think <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam is going to pose much of a problem with this list. Between the Combi-Gravs, the Preds and the Talons I think I should be alright. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:47:06]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ Difficult to say, i would have thought this sort of list would be better suited to deploy in drop pods personally, though how effective these sorts of lists are in 6th i have no experiance so cannot say one way or the other.<br /> <br /> Also the ravenguard rumoured chapter tactics wouldn't really synergise well with pods.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 13:19:51]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ I could switch to pods, sure, but that would be quitting. I'd look at them this way:<br /> <br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> Rhinos vs Pods:<br /> <br /> Rhino's:<br /> More flexibility in tactics<br /> No interceptor problems unless outflank is used<br /> At times maybe more precise and reliable - even a <span class="glossaryitem" onmouseover='gp(262);'>dp</span> can scatter off.<br /> Greater threat saturation early on - Having that many Marines in deadly threat range turn one, and having to deal with the Preds? Could prove more difficult to deal with.<br /> Can stay in the metal box to counter any moves or relocate<br /> Relic shenanigans - Have it on your side by the end of turn 2 with clever planning and positioning.<br /> <br /> Pods:<br /> Unstoppable alpha strike -unless interceptor ruins your day<br /> Automatic arrival <br /> Can appear behind their lines - but risky if near the board edge<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 23:54:29]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ I believe it is a cool idea and will surely put fear to the hearts of many opponents, but you definitely need some special and combi-weapons in your tacticals.<br /> Marines have the luxury of tactical flexibility. Noone forces you to rush towars an assault horde list.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 05:40:43]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ I plan on making a <span class="glossaryitem" onmouseover='gp(757);'>RG</span> list too but I fear that the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> might not be as powerful as this. The rumor on the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> seems to imply that the (non-bulky) infantry have will have stealth, but the rhino's won't as they don't have <span class="glossaryitem" onmouseover='gp(436);'>CT</span>. I can't see them not allowing jump pack marines to get stealth and allow rhino's to get it. I sure hope that is a slightly wrong error in rumors though and everything gets stealth (it's only 1 turn anyways, come on!).<br /> <br /> Outflanking rhino's with escorting Storm Talons will be pretty sweet though. Here's hoping that we get <span class="glossaryitem" onmouseover='gp(336);'>HF</span> in tacticals.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 20:42:16]]> GMT</pubDate>
				<author><![CDATA[ BlueRift]]></author>
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				<title>Re:6th Ed C:SM Raven Guard 1250pts Mechanized Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ca8c8acc23d441c329986ba0e4bbead.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549595/6016271.page"><b>BlueRift wrote:</b></a><br/>I plan on making a <span class="glossaryitem" onmouseover='gp(757);'>RG</span> list too but I fear that the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> might not be as powerful as this. The rumor on the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> seems to imply that the (non-bulky) infantry have will have stealth, but the rhino's won't as they don't have <span class="glossaryitem" onmouseover='gp(436);'>CT</span>. I can't see them not allowing jump pack marines to get stealth and allow rhino's to get it. I sure hope that is a slightly wrong error in rumors though and everything gets stealth (it's only 1 turn anyways, come on!).<br /> <br /> Outflanking rhino's with escorting Storm Talons will be pretty sweet though. Here's hoping that we get <span class="glossaryitem" onmouseover='gp(336);'>HF</span> in tacticals.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> The TWG one says 'models' with no exceptions,which I would class as everything, but even if that is the case Method #1 (move, disembark move) can still be used to put your infantry into cover with stealth. Bonus points if its a ruin. <br /> <br /> 'I can't hear you over the sound of my 2+ <span class="glossaryitem" onmouseover='gp(315);'>GTG</span> cover saves!' Suck on that Tau. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 00:38:18]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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