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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ My list for my tau army (will be facing tyranids, guardsmen or space marines) <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Battlesuit Commander w/ Plasma Rifle, Fusion Blaster, Iridum Armour, Drone Controller, 2 marker drones, Puretide chip - 165 <br /> <br /> TROOPS <br /> <br /> 6 Fire Warriors w/ EMP grenades -  66 <br /> 6 Fire Warriors w/ EMP grenades -  66<br /> 6 Fire Warriors w/ EMP grenades -  66 <br /> 6 Fire Warriors w/ EMP grenades -  66 <br /> <br /> ELITES <br /> <br /> 2 crisis suits w/ Plasma Rifles, Fusion blasters, - 110<br /> 3 crisis suits w/ Plasma Rifles, Missile Pods,  - 126 <br /> 6 Stealth suits w/ Shas'vre, markerlight and target lock and fusion blaster - 200 <br />  <br /> <br /> FAST ATTACK <br /> <br /> 6 pathfinders w/, EMP Grenades - 77 <br /> 6 pathfinders w/  EMP Grenades - 77<br /> <br /> HEAVY SUPPORT <br /> <br /> Hammerhead w/ Longstrike, Submunition rounds, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 seeker missiles, disruption pods - 191 <br /> Hammerhead w/ Submunition rounds, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 seeker missiles, disruption pods - 151 <br /> 2 Broardside battlesuits w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma rifles, velocity trackers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy rail rifle - 160<br /> <br /> 1511 points <br /> <br /> Any advise or tactics to use? Comments and criticism welcome! <br />  <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 13:31:43]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ Your battlesuit commander can't take stims, drone controller and counterfire and two guns. You should drop counterfire defense systems from every unit though, as it does not matter very much and is just there to kill spare points or systems. Take a neuroweb on the commander, it is just too good and too cheap to leave behind. The neurochip is not bad either.<br /> <br /> Stim injectors are OK on the commander, but drop them from the suits. They are too expensive and wont save you from the majority of weapons your suits really worry about. T5 on the commander and being the warlord makes the stims OK here. <br /> <br /> Lose the EMP grenades from every unit, get more fire warriors with the points. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 16:59:00]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549696/6009142.page"><b>Dr. Serling wrote:</b></a><br/>Your battlesuit commander can't take stims, drone controller and counterfire and two guns. You should drop counterfire defense systems from every unit though, as it does not matter very much and is just there to kill spare points or systems. Take a neuroweb on the commander, it is just too good and too cheap to leave behind. The neurochip is not bad either.<br /> <br /> Stim injectors are OK on the commander, but drop them from the suits. They are too expensive and wont save you from the majority of weapons your suits really worry about. T5 on the commander and being the warlord makes the stims OK here. <br /> <br /> Lose the EMP grenades from every unit, get more fire warriors with the points. <br /> <br /> <br /> <br /> </div></blockquote> <br /> <br /> Thanks, dropping the CFDS and stimulants on all battlesuits which will give me 110 points to play with. What should I get with that? (I am out of fire warrior models so I can't have any more of them :( ) Also added a neurochip to the commander.]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 20:23:10]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ Your scoring units are fairly fragile, so adding some kroot would be good, or a devilfish to transport and protect the warriors. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 21:23:38]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549696/6009798.page"><b>Dr. Serling wrote:</b></a><br/>Your scoring units are fairly fragile, so adding some kroot would be good, or a devilfish to transport and protect the warriors. </div></blockquote> <br /> <br /> 15 Kroot with sniper rounds added to main list! (Don't have any spare devilfish, converted the last one as a hammerhead :( <br /> <br /> Main list also updated with changes.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 07:54:20]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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				<title>Re:1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ If your not going to give them anything special drop the body gaurds and take them as normal crisis suits its 10 extra points for Sworn protector rule which isn't that awsome. just put them in front of him.<br /> i would give one of your squads nothing but pulse carbines as QRF unit and toss them in a devilfish (if you can aford to get a new one). i'm not sure about the Tyranids but space marines and gaurd can be pinned.(keeps the assault squads off you mostly.)<br />  i would repulser field on your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Also Imperial gaurd is going to just chew through your list. Since most run a lot of tanks.<br /> <br /> And while 15 sniper rounds does sound great i just don't like using kroot they never work out well for me. <br /> <br /> You also need to take in account if the other guys are using flyers. For mine i took one less hammer head and took a broadside team with velocity trackers.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 09:07:14]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ Edited the main list with further suggestions! I know he has a Valkyrie for the guard and a flying monsterous thingy for nids so I have squeezed in a group of 2 broardsides. Not too interested in the devilfish and pulse carbines though...   ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 09:18:13]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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				<title>Re:1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ You seem to have a lot of errors with your list's point costs. Here's the actual cost of what you've posted so far...<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Battlesuit Commander w/ Plasma Rifle, Fusion Blaster, Iridum Armour, Drone Controller, 2 marker drones, Puretide chip - 187<br /> <br /> <b>TROOPS</b><br /> 6 Fire Warriors w/ EMP grenades - 66<br /> 6 Fire Warriors w/ EMP grenades - 66<br /> 6 Fire Warriors w/ EMP grenades - 66<br /> 6 Fire Warriors w/ EMP grenades - 66<br /> <br /> <b>ELITES</b><br /> 2 crisis suits w/ Plasma Rifles, Fusion blasters - 104<br /> 3 crisis suits w/ Plasma Rifles, Missile Pods - 156<br /> 6 Stealth suits w/ Shas'vre, markerlight and target lock and fusion blaster - 200<br /> <br /> <b>FAST ATTACK</b><br /> 6 pathfinders w/ EMP Grenades - 78<br /> 6 pathfinders w/ EMP Grenades - 78<br /> <br /> <b>HEAVY SUPPORT</b><br /> Hammerhead w/ Longstrike, Submunition rounds, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 seeker missiles, disruption pods - 206<br /> Hammerhead w/ Submunition rounds, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 seeker missiles, disruption pods - 161<br /> 2 Broadside battlesuits w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma rifles, velocity trackers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy rail rifle - 180<br /> <br /> <b>TOTAL</b> - 1614<br /> <br /> I also don't see the 15 Kroot that you mentioned. My suggestions are:<br /> • Add the Kroot like you said. gaining 105 points<br /> • Remove all emp grenades (you have 6 anti vehicles you don't need 6 more options). saving 72 points<br /> • Remove seeker missiles from the hammerheads and put them on the broadsides (they have skyfire). You'll lose 2 missiles and 16 points from this<br /> • Combine some of your Fire Warrior units. Fire Warriors have low leadership and a moral test usually causes them to run off the board. This also helps against Leadership Testing psychic powers which I'm almost certain you will face.<br /> • You're still 131 points over. You'll have to make some cuts in order to get down to 1500 again. There are several ways you can achieve this so pick your poison.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 15:49:16]]> GMT</pubDate>
				<author><![CDATA[ Terkul]]></author>
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				<title>Re:1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549696/6011970.page"><b>Terkul wrote:</b></a><br/>You seem to have a lot of errors with your list's point costs. Here's the actual cost of what you've posted so far...<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Battlesuit Commander w/ Plasma Rifle, Fusion Blaster, Iridum Armour, Drone Controller, 2 marker drones, Puretide chip - 187<br /> <br /> <b>TROOPS</b><br /> 6 Fire Warriors w/ EMP grenades - 66<br /> 6 Fire Warriors w/ EMP grenades - 66<br /> 6 Fire Warriors w/ EMP grenades - 66<br /> 6 Fire Warriors w/ EMP grenades - 66<br /> <br /> <b>ELITES</b><br /> 2 crisis suits w/ Plasma Rifles, Fusion blasters - 104<br /> 3 crisis suits w/ Plasma Rifles, Missile Pods - 156<br /> 6 Stealth suits w/ Shas'vre, markerlight and target lock and fusion blaster - 200<br /> <br /> <b>FAST ATTACK</b><br /> 6 pathfinders w/ EMP Grenades - 78<br /> 6 pathfinders w/ EMP Grenades - 78<br /> <br /> <b>HEAVY SUPPORT</b><br /> Hammerhead w/ Longstrike, Submunition rounds, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 seeker missiles, disruption pods - 206<br /> Hammerhead w/ Submunition rounds, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 seeker missiles, disruption pods - 161<br /> 2 Broadside battlesuits w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma rifles, velocity trackers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy rail rifle - 180<br /> <br /> <b>TOTAL</b> - 1614<br /> <br /> I also don't see the 15 Kroot that you mentioned. My suggestions are:<br /> • Add the Kroot like you said. gaining 105 points<br /> • Remove all emp grenades (you have 6 anti vehicles you don't need 6 more options). saving 72 points<br /> • Remove seeker missiles from the hammerheads and put them on the broadsides (they have skyfire). You'll lose 2 missiles and 16 points from this<br /> • Combine some of your Fire Warrior units. Fire Warriors have low leadership and a moral test usually causes them to run off the board. This also helps against Leadership Testing psychic powers which I'm almost certain you will face.<br /> • You're still 131 points over. You'll have to make some cuts in order to get down to 1500 again. There are several ways you can achieve this so pick your poison.</div></blockquote> <br /> <br /> Wow! Thanks for your very detailed answer. I'm going to rewrite the list and this will be the one that will be played (as I set off to the gaming club in an hour) <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Battlesuit commander w/ Plasma Rifle, Fusion blaster, iridium armour. - 145 <br /> <br /> TROOPS <br /> <br /> 12 Fire warriors - 108 <br /> 12 Fire warriors - 108 <br /> 10 Kroot w/ sniper rounds - 70 <br /> <br /> ELITES <br /> <br /> 2 crisis suits w/ Plasma Rifles, Fusion blasters - 104 <br /> 3 crisis suits w/ Plasma Rifles, Missile Pods - 156 <br /> 6 Stealth suits - 180 <br /> <br /> FAST ATTACK <br /> <br /> 6 Pathfinders - 66<br /> 6 Pathfinders - 66 <br /> <br /> HEAVY SUPPORT <br /> <br /> Hammerhead w/ Longstrike, Submunition rounds, - 170 <br /> Hammerhead w/ Submunition rounds - 130 <br /> 2 Broardsides w/ 2 Broadside battlesuits w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma rifles, velocity trackers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy rail rifle, seeker missile each - 196 <br /> <br /> TOTAL - 1499 <br /> <br /> Thank you all for your help - will post the results and my verdict on the list after it has been played!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Well I ended up playing imperial guard - an army I have never played against before. I was expecting alot of tanks, but was met with a pink tide of recruits and shock troops. There was also a punisher (which chewed up fire warriors and kroot for lunch) and a battle tank (which thankfully scattered off the board every time it wasn't stunned) as well as LOTS of lascannon heavy weapon teams and mortar squads. My longstrike hammerhead failed to hit every time it was called upon to make the S10 shot ans the other one was stuck firing submunition rounds all over the battlefield, ending up with a kill count of about 5 models at the end of the game. I needed more fire warriors for them to be successful (The first  unit ran off the board in turn 2 and the other one couldn't get out of the forest and into a good firing position because they were too busy watching the wildlife and deciding whether to convert that species to the way of the greater good or not) and the kroot should have stayed at home. However, on the plus side, my broardsides managed to blast a Valkyrie out of the sky but landed right on top of the newly arrived (and painted) stealth suits who infiltrated behind the infantry hoards and got into a great firing position to spit out 24 S5 shots per turn; but lo and behold, 3 died from the tumbling wreckage and some fething rats shot the others to oblivion! The commander and crysis teams were the stars of my army though as the unit of two took some hull points off of the tanks and the commander took revenge on those company commanders who managed to make every fething lascannon twin-linked without failing the leadership of a grot once! <br /> <br /> Sorry if that brief battle report seemed to be very negative but that was a terrible battle in my opinion. I enjoyed it thoroughly thought and have learned alot of things about fighting a hoard army with big guns and the power of 50 guardsmen shooting with volley fire should NOT be underestimated. Can't wait to get back to the club when I am next off school in the midweek ( Probably Easter be the looks of it : Xmas = Club closed, Spring half term = Away on holiday ). The hunter cadre of Aun'migs have made a tactical retreat and are ready to come back with some flamers!     ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 17:03:21]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ Sorry to hear that. So would you say your downfall was too many <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 with with not enough volume of fire?]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 23:43:49]]> GMT</pubDate>
				<author><![CDATA[ Terkul]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549696/6037143.page"><b>Terkul wrote:</b></a><br/>Sorry to hear that. So would you say your downfall was too many <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 with with not enough volume of fire?</div></blockquote><br /> <br /> Like stabbing ants with a toothpick :( , yes]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 16:54:56]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ Try allying with farsight so that you have 2 more scoring units]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 20:53:14]]> GMT</pubDate>
				<author><![CDATA[ hey801]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16a330f397e088597e83c4b1b3f54173.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549696/6053263.page"><b>hey801 wrote:</b></a><br/>Try allying with farsight so that you have 2 more scoring units</div></blockquote><br /> <br /> I like this suggestion.  Terkul's advice is pretty much spot on as well.<br /> <br /> I'd drop the Stealth Suits for....<br /> <br /> Allied Farsight Enclave<br /> <br /> Commander 2xBurst Cannon, Drone Controller, 2xGun Drones<br /> and Upgrade the 3 suit Crisis Squad to 2xBurst Cannons, 6xGun Drones<br /> <br /> <br /> That squad can drop ~28 <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>/Turn if they don't have cover without the aid of Markerlights.  Its one of my favorite <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Squad Layouts.<br /> <br /> Nets you two more scoring units and a greatly increased Horde control fulfilling a similar role(minus infiltrate) that the stealth team was doing, just so so much better and durable.<br /> <br /> Alternatively simply ally in an Ethereal to make your Crisis Scoring, should be able to rustle up 50pts.]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 04:38:09]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1500 point tau army list - competitive - C and C welcome  </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549696/6054262.page"><b>Zagman wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16a330f397e088597e83c4b1b3f54173.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549696/6053263.page"><b>hey801 wrote:</b></a><br/>Try allying with farsight so that you have 2 more scoring units</div></blockquote><br /> <br /> I like this suggestion.  Terkul's advice is pretty much spot on as well.<br /> <br /> I'd drop the Stealth Suits for....<br /> <br /> Allied Farsight Enclave<br /> <br /> Commander 2xBurst Cannon, Drone Controller, 2xGun Drones<br /> and Upgrade the 3 suit Crisis Squad to 2xBurst Cannons, 6xGun Drones<br /> <br /> <br /> That squad can drop ~28 <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>/Turn if they don't have cover without the aid of Markerlights.  Its one of my favorite <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Squad Layouts.<br /> <br /> Nets you two more scoring units and a greatly increased Horde control fulfilling a similar role(minus infiltrate) that the stealth team was doing, just so so much better and durable.<br /> <br /> Alternatively simply ally in an Ethereal to make your Crisis Scoring, should be able to rustle up 50pts.</div></blockquote> <br /> <br /> Thanks! I will consider this in my next list! I'm going to get my hands on the supplement soon. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 15:18:03]]> GMT</pubDate>
				<author><![CDATA[ migs6357]]></author>
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