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				<title>Far Sight Tournement List 2k</title>
				<description><![CDATA[ Did a Massive Overhaul of my list.<br /> Here is what it looks like now.<br /> <br /> ----------------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>------------------------<br /> <font color='blue'>Commander				199</font><br /> Fusion Blades		<br /> Sheild Generator				<br /> Stimulant Injector				<br /> Shield Drone x2				<br /> <br /> <br /> <font color='blue'>Crisis Body Guard 1     71</font>			<br /> Shield Generator	<br /> Plasma Rifle			<br /> Plasma Rifle			<br /> Bonding Knife		<br /> Shield Drone x 2<br /> <br /> <font color='blue'>Crisis Body Guard 2                           71</font>			<br /> Talisman of Arthas Moloch			<br /> Plasma Rifle			<br /> Plasma Rifle		<br /> Bonding Knife		<br /> Shield Drone x 2<br /> <br /> ----------------------Troops--------------------------<br /> <font color='blue'>Crisis Shas'ui x3    129</font>			<br /> Twin Linked Fusion Blaster				<br /> Bonding Knife			<br /> PTS	43<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       129</font>			<br /> Twin linked Plasma Rifle					<br /> Bonding Knife			<br /> PTS	43<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       129</font>			<br /> Twin linked Plasma Rifle					<br /> Bonding Knife			<br /> PTS	43<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       114</font>			<br /> Twin linked Burst Cannon					<br /> Bonding Knife			<br /> PTS	38<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       114</font>			<br /> Twin linked Burst Cannon					<br /> Bonding Knife			<br /> PTS	38<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       114</font>			<br /> Twin linked Burst Cannon				<br /> Bonding Knife			<br /> PTS	38<br /> <br /> <br /> ------------ Fast Attack ------------------------<br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife<br /> <br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife<br /> <br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife	<br /> <br /> --------Heavy Support-------------------<br /> <font color='blue'>Broad side x 3    285</font>			<br /> Bonding Knife			<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>					<br /> Missle drone x2<br /> PTS-95<br /> <br /> <font color='blue'>Hammer Head        190</font>			<br /> Disruption Pod			<br /> Long Strike	<br /> Sub Munition<br /> <br /> <font color='blue'>Hammer Head	146</font>		<br /> Disruption Pod			<br /> Black Sun			<br /> Sub munition<br /> <br /> <br /> --------------------Allied Detachment--------------------<br /> --------------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-------------<br /> <font color='blue'>Cadre Fireblade                60</font><br /> ------------Troop------------<br /> <font color='blue'>Fire Warriors                     54</font><br /> -----------Heavy-------------<br /> <font color='blue'>Hammer Head	146</font>		<br /> Disruption Pod			<br /> Black Sun			<br /> Sub munition					<br /> 		<br /> 			<br /> ---------------------------<br /> Comes out to 2k exactly and apears to take care of all angles.<br /> Took less Pathfindes per unit to increase the units.<br /> 		<br /> 		<br /> 		<br /> 		<br /> 		<br /> <br /> <br /> 	<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 07:31:18]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ I'm not a fan of running a single Piranha. They have a decent chance of missing with their 1 shot and on top of that they have a decent chance of dying before they can do anything useful. Basically You're spending 50 points on the off chance that you'll get lucky.<br /> <br /> I'm not sure what the point of the pathfinders are. You made them 1/2 attack and 1/2 markerlight. The problem I have with this is that they are your main source of markerlights. You may benefit from rethinking your approach with them.<br /> <br /> Is counter fire defense really necessary? You even have it for your flamer suits which won't benefit from it.<br /> <br /> I don't know about the Mirror Codex. It's unreliable which is something you typically want to avoid at tournaments. The extra initiative steal is nice, but there's only a 1/6th chance that it will actually be useful. On top of that the main thing you want is preferred enemy(everything) which will only happen in about 1 turn a game. Is that really something you want to spend 50 points on?<br /> <br /> There's no way that you're going to benefit from giving everyone in a unit Target Lock. At least 1 model has to shoot at the main target.<br /> <br /> Overall I think this list is heavily reliant upon luck. It could work, all of your units has a chance of being devastating. However, wether or not you want to take that chance is up to you.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 19:27:23]]> GMT</pubDate>
				<author><![CDATA[ Terkul]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ For starters your list is illegal.  When you field Farsight the "Seven" replace his normal bodyguard.  You are going to be better off doubling up on some of those weapons for your Crisis Suits.  Fusion Blasters and Target Locks are really good to take advantage of Farsight's Warlord Trait.  Also, some of your support system selections aren't very good.<br /> <br /> If you are going to be taking Firewarriors, you may be better off taking an Allied Tau Detatchment to avoid the Bonding Knife Tax.<br /> <br /> Those Broadsides would be better with some drones, three Broadsides without drones are easy pickings.<br /> <br /> May want to avoid the rail rifles on your pathfinders, their Markerlights are too good of a force multiplier.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 20:21:12]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ The &quot;Seven&quot; <u>CAN</u> replace his normal bodyguards. You can have either normal bodyguards or the &quot;Seven&quot; but he can't have both.<br /> <br /> Obligatory Allied <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> cost &gt; 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.<br /> <br /> Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 21:51:29]]> GMT</pubDate>
				<author><![CDATA[ Terkul]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549842/6013162.page"><b>Terkul wrote:</b></a><br/>The &quot;Seven&quot; <u>CAN</u> replace his normal bodyguards. You can have either normal bodyguards or the &quot;Seven&quot; but he can't have both.<br /> <br /> Obligatory Allied <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> cost &gt; 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.<br /> <br /> Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.</div></blockquote><br /> <br /> It was actually 21pts for for the Bonding Knives he can save, but for some reason I read him having two units of Fire Warriors.  It was meant to have access to an effective 17pt Etherial.   Your point stands, he probably shouldn't Ally Tau.<br /> <br /> As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight.  It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member.  By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team.  You may and I stress may be right <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, but not <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 22:27:29]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6013274.page"><b>Zagman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549842/6013162.page"><b>Terkul wrote:</b></a><br/>The &quot;Seven&quot; <u>CAN</u> <br /> <br /> As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight.  It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member.  By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team.  You may and I stress may be right <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, but not <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team. </div></blockquote><br /> <br /> You are incorrect.  The <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> wording "you <b>may </b>take Farsight’s Commander Team <b>instead </b>of Farsight’s XV8 Crisis Bodyguard Team".  The key words I have bolded.<br /> <br /> You can take a regular Bodyguard team instead of the Eight. Farsight is counted as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot choice per the Tau Codex.  If you take the Commander team Farsight is not counted as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot choice but is the Warlord.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 00:44:48]]> GMT</pubDate>
				<author><![CDATA[ thejughead]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ Ok so after looking at the Replys here i what i changed.<br /> <br /> <b><u>Body Gaurds</u></b><br /> Removed Mirror Codex.<br /> Added Vectored Retro thrusters x 1(i think this adds hit and run to the whole squad).<br /> Removed Missle Pod and added Burst Cannon.(forgot about the bonding knife for the Stealth Team).<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> Added Darkstrider ( to be attached to the Fire Warriors).<br /> <br /> <u><b>Troops</b></u><br /> Removed Shield Drones From All Squads.<br /> Removed Target Lock From one of the Crisis Suit. Changed it to Vectored(i think this adds hit and run to the whole squad).<br /> Removed Counter Fire From Crisis Suits with Flamers and twin Linked the burst cannons.<br /> Removed Counter Fire Twin Linked the Plasma Rifles on the Plasma/missle Squads.<br /> Removed 1 Fire warrior From the Squad(so dark strider can fit in the tank)<br /> Added Counter fire Relay to the Devil Fish(for overwatch).<br /> <br /> <b><u>Elites</u></b><br /> Added a 3 man stealth team.<br /> 1 W/ Fusion Blaster/target lock<br /> 2 W/ Burst cannon/ postional Relay (no scatter is what im going for)<br /> <br /> <u><b>Fast Attack</b></u><br /> Removed Rail Rifles<br /> Removed Paranha<br /> <br /> <u><b>Heavy Support</b></u><br /> Added 2 missle drones to each broadside.<br /> <br /> DarkStrider is in there to make the Firewarriors Hit Harder and keep them out of Close Combat. Also lets me outflank or scout them into postion.<br /> The Vectored Retros are in there to get my crisis suits that have to get in close combat out of it.(IF they surive and yes i know their initative sucks but i would like the chance of them getting out)<br /> <br /> <br /> So How does that look?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 05:51:39]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6010979.page"><b>Lemartes12 wrote:</b></a><br/>Ok so i bought the new Farsight Enclave and was thinking about taking my Tau to the next tournement i go to.<br /> Here is what i was thinking about for my list. Any sugestions?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Farsight -165<br /> Body Gaurds-252<br /> <br /> <font color='red'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Dark Strider</font> (attached to FireWarriors) <font color='cyan'>Not a fan of Dark Strider, he is really good for bringing one or two gimmicks against people who haven't played against him before but that's it, he's a one trick pony and a mediocre one at that</font><br /> <br /> <b>Crisis Body Guard 1</b>		   		                               <br /> Shield Generator	                                  <br /> Plasma Rifle		                                <br /> Flamer		                     <br /> Bonding Knife	<br /> <b>PTS	                   79</b><br /> <br /> <b>Crisis Body Guard 2</b><br /> Talisman of Arthas Moloc     <br /> Air Burst Frag                        <br /> Flamer                                  <br /> Bonding Knife    <br /> <font color='red'>Vectored Retro Thruster                    </font><br /> <b>PTS                                  84 </b><br /> <br />  <b>Crisis Body Guard 3</b><br /> Cyclic Ion Blaster                  <br /> Burst Cannon<br /> Shield Generator	     <br /> Bonding Knife                        <br /> <b>PTS                                   89 </b><br /> <font color='cyan'>Farsight is not a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in of himself, he's a tax that unlocks the bomb and that is all he is good at. His body guard, by extension, need to be maxed out to be effective, we are talking double weapons + target lock and two drones on each here, as you have not done that you should remove both Farsight and his bodyguard from your list for a generic commander and put the leftovers into other things</font><br /> <br /> <b><u>Elite</u></b><br /> <font color='red'>Stealth Team x 3<br /> Fusion Blaster x 1<br /> Target Lock x 1<br /> Positional Relayx 2<br /> Bonding Knife</font><br /> <font color='cyan'>Stealth teams are quite mediocre, especially compared to XV8s (which they normally compete with) and Riptides (which they are still competing with), you have bought a fair amount of rather useless equipment for the unit which overall makes it even worse because now it is trying to do three jobs at once whilst not being particularly good at any of them.</font><br />                                <br /> <u>Troops</u><br /> <b>Crisis Shas'ui</b> x3	-174	<br /> Plasma Rifle		                     <br /> Fusion  Blaster	                       <br /> Target Lock	x2<br /> <font color='red'>Vectored Retro Thrusterx1</font>	                         <br /> Bonding Knife	                        	                       <br /> <b>PTS	                   58</b>                   <br /> <font color='cyan'>Mixing weapons on a suit is a bad idea since it is far more efficient to take double of the same weapon on a suit to perform a role. Vectored Retro Thrusters are virtually wasted points as it is quite unlikely that you will get to use them and even then, it is unlikley you will pass your initiative test.</font><br /> <b>Crisis Shas'ui</b>  x3   144 <br /> <font color='red'>Burst Cannon x 2</font>	 <br /> Flamer		  <br /> Counter Fire Defense	   <br /> Bonding Knife	   	  <br /> <b>PTS	                      48</b>    <br /> <font color='cyan'>I assume you are taking a Counter Fire Defense system to boost overwatch, but you realise that you can only fire one weapon on overwatch right? (And of course the flamer is the best choice for this anyway)</font><br /> <b>Crisis Shas'ui </b>x 3  -    174 <br /> Missle Pod	                            <br /> Plasma Rifle	                              <br /> Counter Fire Defense               <br /> Bonding Knife	        	           <br /> <b>PTS	                       58</b>     <br /> <font color='cyan'>Again, don't mix weapons, no need for CFD, buy a flamer instead</font><br /> <b>Fire Warrios x11</b>			<br /> +5 Fire warrior	     <br /> EMP Gernades	      <br /> Bonding Knife	      <br /> Pulse Carbines	        <br /> Devil Fish w/ <font color='red'>Point defence Relay</font>	     <br /> <b>PTS	222</b>		<br /> <font color='cyan'>Devilfish are bad, there is no other way of putting it, but it is simply the worst transport in the game. There is no reason your <span class="glossaryitem" onmouseover='gp(39);'>FW</span> should be close enough to a vehicle to assault it and rifles are superior to carbines except in the 15" to 18" range bracket, take rifles, not carbines</font><br /> <u><b>Fast Attack</b></u><br /> <b>Path Finders x 6</b>                         <br /> Bonding Knife                        <br /> +2 Pathfinders                        <br /> <b>PTS                                  117</b>  <br /> <font color='cyan'>I think your points are off for the pathfinder unit it should be 72 for six w/ bonding, not 117</font><br /> <b>Path Finders x 6</b>                       <br /> Bonding Knife                       <br /> +2 Pathfinders                       <br /> <b>PTS                                  117</b><br /> <font color='cyan'>See above</font><br /> <u><b>Heavy Support</b></u><br /> <b>Broadside x </b><b>3</b>			<br /> Bonding Knife	  <br /> Velocity Tracker<br /> Missle Drone x2	<br /> <b>PTS	                    110</b><br /> <font color='cyan'><span class="glossaryitem" onmouseover='gp(658);'>EWO</span> is better than VT, purely because VT suffers from the shoots second problem, where as <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> shoots first and is still equivalent to hitting on 5s (due to twin-linked)</font><br /> <u><b>Hammer Head</b></u>			<br /> Disruption Pod                 	 <br /> Long Strike	                    		<br /> <b>PTS	                  186</b>	<br /> <font color='cyan'>May as well try and scrounge up the points for submunitions for the Railgun and I make sure you take <span class="glossaryitem" onmouseover='gp(388);'>SMS</span></font><br /> <br /> Any suggestions?	<br /> 		<br /> 		<br />                <br />        														</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 09:47:52]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Far Sight Tournement List 2k</title>
				<description><![CDATA[ Krellnus<br /> Yeah i missed alot when i updated the list. i already removed the CFD and twin linked the guns. The Fusion/Plasma squads are really just tank/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunters for the most part. The plasma rifles are in case something gets close they can blast them and run off. <br /> The Fire warriors have pulse carbines as more of a QRF. Sure the Rifles shoot more but i got them for pinning purposes. I may drop the EMP Gernades.<br /> <br /> As soon as my kindle starts working again ill see if i can find anything to replace Farsight. Im not trying to make a Death Star Unit.  <br /> Refering to above i was thinking about the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion blasters Shield <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> and Stim pack. Then two body gaurds.<br /> <br /> Ill see about the stealth team.<br /> <br /> And i need to read the rules on <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>.(kindle won't turn on and my hard copies are in the states)]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 13:24:50]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6013274.page"><b>Zagman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549842/6013162.page"><b>Terkul wrote:</b></a><br/>The &quot;Seven&quot; <u>CAN</u> replace his normal bodyguards. You can have either normal bodyguards or the &quot;Seven&quot; but he can't have both.<br /> <br /> Obligatory Allied <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> cost &gt; 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.<br /> <br /> Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.</div></blockquote><br /> <br /> It was actually 21pts for for the Bonding Knives he can save, but for some reason I read him having two units of Fire Warriors.  It was meant to have access to an effective 17pt Etherial.   Your point stands, he probably shouldn't Ally Tau.<br /> <br /> As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight.  It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member.  By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team.  You may and I stress may be right <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, but not <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.</div></blockquote><br /> <br /> From the e-book:<br /> "When choosing a Farsight Enclave army, you have access to a special unit called Farsight's Command Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Command Team instead..."<br /> This to me says you can "choose" to take one or the other. If you choose the Command Team then the rules kick in, otherwise play as normal. This seems like an additional option, not an over writing rule.<br /> <br /> <blockquote class="uncited"><div>I assume you are taking a Counter Fire Defense system to boost overwatch, but you realise that you can only fire one weapon on overwatch right? (And of course the flamer is the best choice for this anyway) </div></blockquote><br /> Be sure to read the rules from whatever tournament you're going to. This is from a recent <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> tournament:<br /> "Units that may fire two weapons (i.e., Monstrous Creatures, Multi-tracker Suits) in the Shooting Phase may also do so when firing Overwatch."<br /> <br /> Now to get back on topic and talk about your list.<br /> <li>1 Positional Relay works just as well as 2.</li><br /> <li>If you're going to take Vectored Retro Thruster look into adding some shield drones. Shield drones can help save you from some devastating instant death shots and would up your initiative to 4, helping out your VRT.</li><br /> <li>Think about Twin linking your Burst Cannons on your Crisis suits. It's 1/2 the cost, but would be just about as good.</li><br /> <li>Missile Pods and Plasma Rifles serve two conflicting purposes. One is more for long range spam, and the other is close range armor negation. Think about what role you want this unit to serve and then customize the loadout to match.</li><br /> <li>Remember all these are just suggestions and personal opinions. No one is 100% correct.</li>]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 13:49:56]]> GMT</pubDate>
				<author><![CDATA[ Terkul]]></author>
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				<title>Re:Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b5b13d7a948a13d99c152f2b746311e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6013610.page"><b>thejughead wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6013274.page"><b>Zagman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549842/6013162.page"><b>Terkul wrote:</b></a><br/>The &quot;Seven&quot; <u>CAN</u> <br /> <br /> As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight.  It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member.  By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team.  You may and I stress may be right <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, but not <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team. </div></blockquote><br /> <br /> You are incorrect.  The <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> wording "you <b>may </b>take Farsight’s Commander Team <b>instead </b>of Farsight’s XV8 Crisis Bodyguard Team".  The key words I have bolded.<br /> <br /> You can take a regular Bodyguard team instead of the Eight. Farsight is counted as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot choice per the Tau Codex.  If you take the Commander team Farsight is not counted as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot choice but is the Warlord.</div></blockquote><br /> <br /> Thanks for pointing out the change in language.  I missed the change to their wording with the digital update.  Its legal.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/549842/6014925.page"><b>Terkul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6013274.page"><b>Zagman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549842/6013162.page"><b>Terkul wrote:</b></a><br/>The &quot;Seven&quot; <u>CAN</u> replace his normal bodyguards. You can have either normal bodyguards or the &quot;Seven&quot; but he can't have both.<br /> <br /> Obligatory Allied <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> cost &gt; 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.<br /> <br /> Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.</div></blockquote><br /> <br /> It was actually 21pts for for the Bonding Knives he can save, but for some reason I read him having two units of Fire Warriors.  It was meant to have access to an effective 17pt Etherial.   Your point stands, he probably shouldn't Ally Tau.<br /> <br /> As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight.  It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member.  By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team.  You may and I stress may be right <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, but not <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.</div></blockquote><br /> <br /> From the e-book:<br /> "When choosing a Farsight Enclave army, you have access to a special unit called Farsight's Command Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Command Team instead..."<br /> This to me says you can "choose" to take one or the other. If you choose the Command Team then the rules kick in, otherwise play as normal. This seems like an additional option, not an over writing rule.<br /> <br /> You are still using the original text, not the updated text. Its been changed and requires Farsight to be your Warlord and uses the term "may" for choosing the Command Team.  It is now perfectly legal to take his normal command team.  Unfortunately it now makes it impossible to ally in two Riptides...]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 13:50:33]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Far Sight Tournement List 2k</title>
				<description><![CDATA[ bump for list change.<br /> <br /> See top post]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 07:33:21]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6010979.page"><b>Lemartes12 wrote:</b></a><br/>Did a Massive Overhaul of my list.<br /> Here is what it looks like now.<br /> <br /> ----------------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>------------------------<br /> <font color='blue'>Commander				199</font><br /> Fusion Blades		<br /> Sheild Generator				<br /> Stimulant Injector				<br /> Shield Drone x2				<br /> <br /> <br /> <font color='blue'>Crisis Body Guard 1     71</font>			<br /> Shield Generator	<br /> Plasma Rifle			<br /> Plasma Rifle			<br /> Bonding Knife		<br /> Shield Drone x 2<br /> <br /> <font color='blue'>Crisis Body Guard 2                           71</font>			<br /> Talisman of Arthas Moloch			<br /> Plasma Rifle			<br /> Plasma Rifle		<br /> Bonding Knife		<br /> Shield Drone x 2<br /> <font color='cyan'>Looks a lot better than last time, I don't like Fusion Blades to be honest, but the chance they might stop working when you use them in combat stops them from being particularly useful, especially for their cost. If you are going to take drones on a suit unit, you are best off taking gun drones, since the opponent will just hit you with his small arms first and then make you take the heavier stuff on your crisis suits anyway, so may as well have ablative wounds that can at least shoot <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</font><br /> <br /> ----------------------Troops--------------------------<br /> <font color='blue'>Crisis Shas'ui x3    129</font>			<br /> Twin Linked Fusion Blaster				<br /> Bonding Knife			<br /> PTS	43<br /> <font color='cyan'>If you can try and find some points to double up on the weapons as opposed to taking a twin-linked version, its better overall</font><br /> <br /> <font color='blue'>Crisis Shas'ui x3                       129</font>			<br /> Twin linked Plasma Rifle					<br /> Bonding Knife			<br /> PTS	43<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       129</font>			<br /> Twin linked Plasma Rifle					<br /> Bonding Knife			<br /> PTS	43<br /> <font color='cyan'>Same as the fusion team above</font><br /> <br /> <font color='blue'>Crisis Shas'ui x3                       114</font>			<br /> Twin linked Burst Cannon					<br /> Bonding Knife			<br /> PTS	38<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       114</font>			<br /> Twin linked Burst Cannon					<br /> Bonding Knife			<br /> PTS	38<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       114</font>			<br /> Twin linked Burst Cannon				<br /> Bonding Knife			<br /> PTS	38<br /> <font color='cyan'>Again if possible try and get doubled up weapons, maybe drop one whole team to get the points for it</font><br /> <br /> ------------ Fast Attack ------------------------<br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife<br /> <br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife<br /> <br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife	<br /> <font color='cyan'>Looks good</font><br /> <br /> --------Heavy Support-------------------<br /> <font color='blue'>Broad side x 3    285</font>			<br /> Bonding Knife			<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>					<br /> Missle drone x2<br /> PTS-95<br /> <font color='cyan'>I'm assuming they have <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>? If so, excellent choice in loadout</font><br /> <br /> <font color='blue'>Hammer Head        190</font>			<br /> Disruption Pod			<br /> Long Strike	<br /> Sub Munition<br /> <font color='cyan'>Looks pretty good</font><br /> <br /> <font color='blue'>Hammer Head	146</font>		<br /> Disruption Pod			<br /> Black Sun			<br /> Sub munition<br /> <font color='cyan'>Would make this one a Sky Ray with <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> personally</font><br /> <br /> --------------------Allied Detachment--------------------<br /> --------------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-------------<br /> <font color='blue'>Cadre Fireblade                60</font><br /> ------------Troop------------<br /> <font color='blue'>Fire Warriors                     54</font><br /> -----------Heavy-------------<br /> <font color='blue'>Hammer Head	146</font>		<br /> Disruption Pod			<br /> Black Sun			<br /> Sub munition					<br /> <font color='cyan'>Detachment looks good</font>		<br /> 			<br /> ---------------------------<br /> Comes out to 2k exactly and apears to take care of all angles.<br /> Took less Pathfindes per unit to increase the units.<br /> <font color='cyan'>Overall looks much better and the change in format made it MUCH easier to read</font>	<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 10:30:28]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Far Sight Tournement List 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6021152.page"><b>Krellnus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549842/6010979.page"><b>Lemartes12 wrote:</b></a><br/>Did a Massive Overhaul of my list.<br /> Here is what it looks like now.<br /> New Changes in Red<br /> <br /> ----------------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>------------------------<br /> <font color='blue'>Commander				170</font><br /> <font color='red'>Burst Cannon<br /> Burst Cannon</font>		<br /> Sheild Generator				<br /> Stimulant Injector<br /> <font color='red'>Talisman of Arthas Moloch</font>						<br /> <font color='red'> Removed Shield Drone x2</font>				<br /> <br /> <font color='cyan'>Looks a lot better than last time, I don't like Fusion Blades to be honest, but the chance they might stop working when you use them in combat stops them from being particularly useful, especially for their cost. If you are going to take drones on a suit unit, you are best off taking gun drones, since the opponent will just hit you with his small arms first and then make you take the heavier stuff on your crisis suits anyway, so may as well have ablative wounds that can at least shoot <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</font><br /> <br /> ----------------------Troops--------------------------<br /> <font color='blue'>Crisis Shas'ui x3    159</font>			<br /> <font color='red'> Fusion Blaster<br /> Fusion Blaster</font>				<br /> Bonding Knife			<br /> PTS	53<br /> <font color='cyan'>If you can try and find some points to double up on the weapons as opposed to taking a twin-linked version, its better overall</font><br /> <br /> <font color='blue'>Crisis Shas'ui x3                       159</font>			<br /> <font color='red'>Plasma Rifle	<br /> Plasma Rifle</font>					<br /> Bonding Knife			<br /> PTS	53<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       159</font>			<br /> <font color='red'>Plasma Rifle	<br /> Plasma Rifle</font><br /> Bonding Knife			<br /> PTS	53<br /> <font color='cyan'>Same as the fusion team above</font><br /> <br /> <font color='blue'>Crisis Shas'ui x3                       129</font>			<br /> <font color='red'>Burst Cannon<br /> Burst Cannon</font>					<br /> Bonding Knife			<br /> PTS	43<br /> <br /> <font color='blue'>Crisis Shas'ui x3                       129</font>			<br /> <font color='red'>Burst Cannon<br /> Burst Cannon</font>					<br /> Bonding Knife			<br /> PTS	43<br /> <br /> <font color='cyan'>Again if possible try and get doubled up weapons, maybe drop one whole team to get the points for it</font><br /> <br /> ------------ Fast Attack ------------------------<br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife<br /> <br /> <font color='blue'>Pathfinders  x 5	-60</font>		<br /> Bonding Knife<br /> <br /> --------Heavy Support-------------------<br /> <font color='blue'>Broad side x 3    285</font>			<br /> Bonding Knife			<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>					<br /> <font color='Red'> Missle drone x1</font><br /> PTS-95<br /> <font color='cyan'>I'm assuming they have <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>? If so, excellent choice in loadout</font><br /> <font color='red'>Using the rail guns i like the 60" range too much </font><br /> <br /> <font color='blue'>Hammer Head        190</font>			<br /> Disruption Pod			<br /> Long Strike	<br /> Sub Munition<br /> <font color='cyan'>Looks pretty good</font><br /> <br /> <font color='red'>Sky Ray	116<br /> Black sun Filter</font><br /> 						<br /> <font color='cyan'>Would make this one a Sky Ray with <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> personally</font><br /> <br /> --------------------Allied Detachment--------------------<br /> --------------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-------------<br /> <font color='blue'>Cadre Fireblade                60</font><br /> <br /> -------------Elite-----------------<br /> <font color='RED'>Crisis Shas'ui x3                       96			<br /> Flamer<br /> Flamer					<br /> PTS	32</font><br /> ------------Troop------------<br /> <font color='Red'>Fire Warriors                     63</font><br /> <font color='red'>had 9 points so i droped 1 more fire warrior in</font><br /> <br /> -----------Fast Attack--------------<br /> <font color='red'>Pathfinders x 5                   55</font><br /> <font color='red'>put them in the allied to avoid the bonding tax</font><br /> -----------Heavy-------------<br /> <font color='blue'>Hammer Head	146</font>		<br /> Disruption Pod			<br /> Black Sun			<br /> Sub munition					<br /> <font color='cyan'>Detachment looks good</font>		<br /> 			<br /> ---------------------------<br /> Comes out to 2k exactly and apears to take care of all angles.<br /> Took less Pathfindes per unit to increase the units.<br /> <font color='cyan'>Overall looks much better and the change in format made it MUCH easier to read</font>	<br /> </div></blockquote></div></blockquote><br /> <br /> Removed the Drones to Free up some points.<br /> Changed command squad to double burst cannons for more Daka.(and free up points)<br /> Dropped the Command Squad.(attaching commander to burst team already there)<br /> Moved 1 Crisis team to free up points(bonding tax). Changed to Flamers.<br /> Doubled the weapons instead of Twin Linking.<br /> Moved a Path finder Team over to avoid the Bonding Tax(free up points)<br /> Changed one hammer Head to Sky Ray <br /> <br /> <br /> .<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 12:30:57]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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