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		<title><![CDATA[Latest posts for the thread "Necron Tactics Help"]]></title>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ I'm going to be running this list (<a href="http://www.dakkadakka.com/dakkaforum/posts/list/549635.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/549635.page</a>) in a tournament this month and i need some help formulating a base tactic that i can make adaptations to. My main plan is to run the two detachments of Wraiths with the Destroyer Lords in a deep striking force. The Ghost Arks, Spyders, and Scarabs will start out on the field and advance quickly to the enemy line. The Wraiths will deepstrike and attack units based on priority. I'm thinking the priority list should be in this order, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Highest tactical threat, Scoring units, then Targets of opportunity. While in transit the Spyders will increase the numbers of Scarabs and Move onto their anti-armor role. The <span class="glossaryitem" onmouseover='gp(546);'>NS</span> will move and attack tightly clustered units to make use of the tesla destructor and in the final rounds drop the immortals to capture and hold an objective. The Annihilation Barges will serve to protect the Ghost Arks and eliminate major threats to them. Their secondary role is to protect the Warriors while they claim objectives. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:10:15]]> GMT</pubDate>
				<author><![CDATA[ necrons_ftw]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ Deep striking Wraiths is just begging to have some s8 blasts thrown at them. I prefer deploying them centrally in cover if going first, on a flank if second. BLOS if you can get it. I've also started them on different levels, with the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> on the bottom out of terrain, because wraithflight is pretty awesome. I tend to go for the big griblys first, then scoring units. Just keep your vehicles out of charge range, they crumple pretty well. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:21:22]]> GMT</pubDate>
				<author><![CDATA[ Jmills042]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ I haven't got my codex, but I don't think that Destroyer Lords can deep strike.  <br /> <br /> In any event, the wraiths are fast enough that you don't need to deep strike to get them where you want.  Start them on the board, cos then you can minimise the risk that they don't come in when you need them.<br /> <br /> Re target priorities - I suggest the order should be "First Blood", Highest tactical threat, warlord, troops.<br /> <br /> For your list, Str8+ are priority targets cos they can insta-kill your wraiths and have the best chance of cracking your vehicles.<br /> <br /> So, I suggest that your base tactic should be to advance your Vehicles as the Anvil and use the wraiths and scarabs etc to "hammer".]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:22:41]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ Also, with 24"+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> move over the two turns, you'll be able to charge t2 more often. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/549868/6011406.page"><b>MarkCron wrote:</b></a><br/>I haven't got my codex, but I don't think that Destroyer Lords can deep strike.  <br /> <br /> In any event, the wraiths are fast enough that you don't need to deep strike to get them where you want.  Start them on the board, cos then you can minimise the risk that they don't come in when you need them.<br /> <br /> Re target priorities - I suggest the order should be "First Blood", Highest tactical threat, warlord, troops.<br /> <br /> For your list, Str8+ are priority targets cos they can insta-kill your wraiths ckand have the best chance of cracking your vehicles.<br /> <br /> So, I suggest that your base tactic should be to advance your Vehicles as the Anvil and use the wraiths and scarabs etc to "hammer".</div></blockquote><br /> <br /> all jump infantry have the deep strike USA. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:23:34]]> GMT</pubDate>
				<author><![CDATA[ Jmills042]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ So start the Wraiths on the board? Also, can you explain the hammer and anvil approach to 6th ed? i used to run that strategy in 4th using the 3x <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> with a lord and monolith but I'm not sure how to use that in 6th ed.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 12:39:49]]> GMT</pubDate>
				<author><![CDATA[ necrons_ftw]]></author>
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				<title>Re:Necron Tactics Help</title>
				<description><![CDATA[ Yeah, don't deepstrike your wraiths. The <i>'initial deepstrike-pile/begging-for-a-pie-plate' </i>effect is migitated somewhat in that you can choose to <i>'run' </i>them during your shooting phase, but it's still not their best tactical use. They should be on the board from turn one causing hard decisions for your foes, not waiting in reserves spinning their gears. <br /> <br /> Think of them as scary sponges. They keep the fire off of your other units so the other guys can shoot what they need to shoot. Plop them down on the board as area denial to herd your opponents to one side of the board or another, and then rush them forward using their speed and ability to ignore difficult terrain to insure they get there. Any attacks that get directed at a 3+ invulnerable save wraith are a bonus for you at that point, since they 'aren't' being sent into something without such a good save. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 14:04:42]]> GMT</pubDate>
				<author><![CDATA[ Neorealist]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ Hammer and Anvil is probably exactly the same as you played it in 4th.<br /> <br /> Use the wraiths and scarabs to herd the opponent in front of your guns.  Smash them.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 14:19:41]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ I've personally had too many one inch runs to feel comfortable about using that as pie plate mitigation. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 14:25:09]]> GMT</pubDate>
				<author><![CDATA[ Jmills042]]></author>
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				<title>Re:Necron Tactics Help</title>
				<description><![CDATA[ Yeah it's not a perfect counter, but it is better than leaving them in a bulls-eye pattern. They may as well run anyway given generally they lack ranged attacks. <i>(well, as I run them anyway)</i>]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 16:25:43]]> GMT</pubDate>
				<author><![CDATA[ Neorealist]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549868/6011677.page"><b>MarkCron wrote:</b></a><br/>Hammer and Anvil is probably exactly the same as you played it in 4th.<br /> <br /> Use the wraiths and scarabs to herd the opponent in front of your guns.  Smash them.</div></blockquote><br /> <br /> Ahh, ok. i used to do that with destroyers and flayed ones back in fourth edition. only back then i had the ability to deep strike a monolith behind the herd.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 20:00:03]]> GMT</pubDate>
				<author><![CDATA[ necrons_ftw]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ I thought Wraiths lost Wraith-flight if a Destroyer Lord joined them?<br /> (or was it a case of them still being able to benefit from it, but the D.Lord had to take his Dangerous Terrain tests?)]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 15:52:58]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Necron Tactics Help</title>
				<description><![CDATA[ It's a model by model basis because of the wording. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 16:15:01]]> GMT</pubDate>
				<author><![CDATA[ Jmills042]]></author>
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				<title>Re:Necron Tactics Help</title>
				<description><![CDATA[ Yup, only the lord needs to make dangerous terrain checks that would ordinarily be common to that tactic. Also, given you can <i>(and should)</i> run him with sempieternal weave anyway, it's not a big deal usually. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 19:56:34]]> GMT</pubDate>
				<author><![CDATA[ Neorealist]]></author>
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