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		<title><![CDATA[Latest posts for the thread "dark eldar 1750 point campaign help"]]></title>
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				<title>dark eldar 1750 point campaign help</title>
				<description><![CDATA[ i am playing a local tounrey using my dark eldar and even though my previous games with the following list have all been a success i feel there is room for improvement, any help would be greatly appreciated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> archon - husk blade, soul trap, GP armour, shadow field, blast pistol<br /> <br /> Archon - blaster, agoniser, GP armour<br /> <br /> TROOPS<br /> <br /> 10 kabalite warriors - splinter cannon<br /> raider - <span class="glossaryitem" onmouseover='gp(540);'>DL</span>, splinter racks, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> <br /> 10 kabalite warriors - splinter cannon<br /> raider - <span class="glossaryitem" onmouseover='gp(540);'>DL</span>, splinter racks, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> <br /> <br /> ELITES<br /> <br /> 4 trueborne - 4 blasters<br /> venom - extra canon <br /> <br /> 5 incubi - klaivex, blood stone, demi klaives, murderous assault, onslaught<br /> <br /> <br /> FAST ATTACK <br /> <br /> 10 scourges - 4 splinter canons<br /> <br /> 3 reavers - heat lance<br /> <br /> <br /> HEAVY SUPPORT <br /> <br /> 2 ravagers - 3 <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span>, <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> <br /> void raven - 2 implosion missiles, 2 shatterfield missiles<br /> <br /> <br /> please dont suggest wyches as i have tried and tested them and almost 100% of the time their transport gets popped and the units mown down, on the off chance they do reach combat they are too few to make a difference.<br /> <br /> i have also tried wracks, grotesques, engines and haemoncs and they are too slow, too expensive and too few in number for my play style.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 10:14:30]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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				<title>dark eldar 1750 point campaign help</title>
				<description><![CDATA[ Your going into a 1750 tournamnet with 2 troop choices, which is low for most armies. Considering how fragile <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are, you need at least three, if not four troops. Since you don't like wracks or wytches, shoe in some more kabalite warriors. Fortunately, you have a lot you can toss to achieve this. As an aside, I fail to see how wracks don't work for you, as they are dirt cheap, decent in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, scoring with a hamey and can access liquifiers and venoms. <br /> <br /> I take it your huskblade Archon is going with the incubi? If so, I would drop the blast pistol for drugs. 2-5 gives you a better Archon, while 6 gives you <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> off the bat for your expensive incubi squad(which is a good thing). Well worth the points, and if you really want some emergency <span class="glossaryitem" onmouseover='gp(482);'>AT</span> grab haywire grenades.<br /> <br /> The second archon seems worthless, just adding another blaster to your trueborn squad. I would drop him entirely and put the points towards troops.<br /> <br /> Flickerfields may be overkill but between tau, eldar and flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s/helldrakes I understand taking them.<br /> <br /> Your incubi are seriously bloated, and on foot they are just too easy to kill. No sane opponent will ever let them get close enough to do anything before shooting them to bits. Drop the klaivex and put the points into a raider. If you have to keep the klaivex, just take onslaught. 5 normal incubi and an archon should be killy enough.<br /> <br /> Splinter cannons are OK on scourges, but the lack of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in your list is a bit concerning. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span><br /> <br /> The voidraven needs a flickerfield, and maybe night shields. Shatterfield missiles are good, but implosion missiles are very overpriced for a small blast, even with the cool effect. Not worth the points, which you need to be spending towards troops. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 12:20:33]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>dark eldar 1750 point campaign help</title>
				<description><![CDATA[ Personally I wouldn't take any Archon's. They're too points costly for what little they do and I've tried a lot of things with them. Just throwing in one Heamonculi offers up a free Pain Token from the start. Lop him with a nine squad of Incubi or wracks and you've got a unit that can stand combat better. <br /> <br /> You do need more <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in your list. The upgrades you've given your vehicles can be taken off. I haven't run any upgrades besides Splinter racks on my Raiders and they've lasted just as long as when I have run <span class="glossaryitem" onmouseover='gp(546);'>NS</span> and <span class="glossaryitem" onmouseover='gp(545);'>FF</span>. Same with the Ravagers. <br /> <br /> I'd keep the scourges as they could pump out a hell of a lot of shots but maybe have one five man squad and the other an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> squad. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 23:16:27]]> GMT</pubDate>
				<author><![CDATA[ PenguinNinja]]></author>
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				<title>dark eldar 1750 point campaign help</title>
				<description><![CDATA[ using the 2 archons in those units pulls the fire away from my troops, yes i understand the incubi unit is open and not too fast but with the 2++ at the head they have never been killed in any games, usually my archon with the agoniser falls because i pop a land raider with the 5 blasters and the contents are usually an assault unit that shoot through the venom and walk through the infantry.<br /> <br /> i dont like using wraks because they are slow, they cost 5 points cheaper than a space marine but have nothing over them, no armour, no range and are only S3..... poison weapons are the only thing i see they have going for them. the liquifier gun is ok but the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is not reliable.<br /> <br /> my anti tank is blasterborn, and all my vehicles in general.<br /> <br /> the idea of a haemonculus in an incubi unit is quite a good as they are just about the only aspect of combat i like in the dark eldar.<br /> <br /> my scourge unit is purely for anti infantry, it works and the invun helps with survivability a bit and their 42 shots per turn have made short work of carnifexes and terminators alike]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 23:07:47]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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				<title>dark eldar 1750 point campaign help</title>
				<description><![CDATA[ Is this for a campaign (the title) or a tournament (the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>)? Makes a big difference in what people would suggest]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 23:13:16]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:dark eldar 1750 point campaign help</title>
				<description><![CDATA[ Statistically wracks are better than wyches and kabals in every aspect, but if you enjoy using kabals their still very capable troops.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> well besides <span class="glossaryitem" onmouseover='gp(9);'>av</span> hunting which wyches are obviously better at]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 00:00:42]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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