<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1850 Nurgle Daemon Army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1850 Nurgle Daemon Army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1850 Nurgle Daemon Army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Great Unclean One, Psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, greater reward x2.<br /> <br /> Troop<br /> Plague Bearere x10, Icon, Instrument<br /> Plague Bearere x10, Icon, Instrument<br /> Plague Bearere x10<br /> Plague Bearere x10<br /> Plague Bearere x10<br /> <br /> Fast<br /> Plague Drones x4, Plague ridden lesser reward<br /> <br /> Heavy<br /> Soul Grinder, Phlegm Bombardment, mark of nurgle<br /> Daemon Prince, Flight, Greater reward, Exalted reward, Psyker level 2, mark of nurgle<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer, melta bombs (had an extra 5 pts)<br /> <br /> Troop<br /> Cultists, flamer<br /> <br /> Fast<br /> Helldrake<br /> <br /> Heavy<br /> Oblits x2, mark of nurgle<br /> <br /> I am trying to make a competative Nurgle army. The instruments/icons are to get the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> down early, and where I want him. This list is built around missions that requiring holding multiple objectives. I plan to have the plague bearers secure those while everyone else pushes on the enemy, causing them to be focused down.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I also considered giving my soul grinder the torrent flamer (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 ap4) and deep striking him. If I did this I would use the extra points to get another plague bearer squad and instrument, to increase his chance of coming in turn two. This would help against Tau with their pathfinders or fire warriors in cover.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6015142.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6015142.page</link>
				<pubDate><![CDATA[Wed, 4 Sep 2013 15:05:16]]> GMT</pubDate>
				<author><![CDATA[ Naugatan]]></author>
			</item>
			<item>
				<title>Re:1850 Nurgle Daemon Army</title>
				<description><![CDATA[ first things first mate:<br /> <br /> the instruments only work when the unit with it comes in from reserve, and the instrument allows another to come in immediately.<br /> <br /> however <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the icons cannot be used if the unit has just come down.<br /> <br /> therefore put the icons on units starting on the table. personally i would put one on the plague drones.<br /> <br /> Also unless you want Plague marines as troops i wouldn't bother taking chaos allies at all.<br /> <br /> Also for me one of the main strengths about daemons is the buffs that heralds provide units, something to seriously consider.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6015323.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6015323.page</link>
				<pubDate><![CDATA[Wed, 4 Sep 2013 16:15:09]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
			</item>
			<item>
				<title>Re:1850 Nurgle Daemon Army</title>
				<description><![CDATA[ Thanks for the input. First, and most importantly, awesome avatar. As far as the icon goes, you are thinking of the last codex. Currently there is nothing that stipulates that a unit must start the turn on the board for the icon to work. I understand plague marines are awesome, I have 14 I use for my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, but I am trying to keep my allies cheap. I feel like the helldrake gives me a good unit to punish things that rely on cover, while the oblits give me something I am lacking…. Shooting. I agree, nurgle heralds are awesome, the only reason I didn’t go with one is that I am only using my plague bearers to hold objectives, and they wont fit into any other unit , at least I have a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> still <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> =D]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6016172.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6016172.page</link>
				<pubDate><![CDATA[Wed, 4 Sep 2013 20:15:24]]> GMT</pubDate>
				<author><![CDATA[ Naugatan]]></author>
			</item>
			<item>
				<title>Re:1850 Nurgle Daemon Army</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Thanks for the input. First, and most importantly, awesome avatar.</div></blockquote><br /> <br /> Thanks very much<br /> <br /> <blockquote class="uncited"><div>As far as the icon goes, you are thinking of the last codex. Currently there is nothing that stipulates that a unit must start the turn on the board for the icon to work.</div></blockquote><br /> <br /> Possibly, i would check that though. I thought there was something. If not then fair do's.<br /> <br /> <blockquote class="uncited"><div>I understand plague marines are awesome, I have 14 I use for my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, but I am trying to keep my allies cheap.</div></blockquote><br /> <br /> Fair enough, i can understand the need for keeping the cost down.<br /> <br /> <blockquote class="uncited"><div>I feel like the helldrake gives me a good unit to punish things that rely on cover, while the oblits give me something I am lacking…. Shooting.</div></blockquote><br /> <br /> I agree the helldrake will help, and the oblits will provide shooting but for me soul grinders fulfill that roll just as well, and with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> are probably more survivable than oblits.<br /> <br /> <blockquote class="uncited"><div>I agree, nurgle heralds are awesome, the only reason I didn’t go with one is that I am only using my plague bearers to hold objectives, and they wont fit into any other unit , at least I have a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> still</div></blockquote><br /> <br /> thats fair enough, if you are planning to sit back with them i guess the heralds have limited effect.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6017844.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6017844.page</link>
				<pubDate><![CDATA[Thu, 5 Sep 2013 11:16:13]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
			</item>
			<item>
				<title>1850 Nurgle Daemon Army</title>
				<description><![CDATA[ I'd take the icon off your plaguebearers and give it to the plague drones, plaguebearers will take 4 turns to be on the edge of your opponents deployment zone sans deep striking whereas with plague drones moving on average 19 inches a turn you can have your <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> in their deployment zone turn 2. I'd also reccommend dropping the greater reward to make him a level 3 on biomancy]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6017918.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6017918.page</link>
				<pubDate><![CDATA[Thu, 5 Sep 2013 12:01:04]]> GMT</pubDate>
				<author><![CDATA[ Ceann Fine]]></author>
			</item>
			<item>
				<title>Re:1850 Nurgle Daemon Army</title>
				<description><![CDATA[ Ceann, I plan on deepstriking the two plague bearer squads to get them and the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> down the field fast (hence why they have instruments too). I really like the idea of the third biomancy power. I was trying to get him psyker three, but I couldn’t find a way to free up the points, and I feel the third power will be stronger than the greater reward.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6018143.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550067/6018143.page</link>
				<pubDate><![CDATA[Thu, 5 Sep 2013 13:37:35]]> GMT</pubDate>
				<author><![CDATA[ Naugatan]]></author>
			</item>
	</channel>
</rss>