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		<title><![CDATA[Latest posts for the thread "Dark Eldar 1k experiments"]]></title>
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				<title>Dark Eldar 1k experiments</title>
				<description><![CDATA[ Hello, I'm quite new here and started out with some Dark Eldar. Naturally I want to do experimental stuff. I'll be playing with a friend that plays <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> next week and I want to know how this would hold up. It isn't anything competitive and like I said I want to be experimental to see if there's something I like about this. If there is anything illegal about this please do let me know as well.<br /> <br /> <b>Haemonculus Ancient:</b> Scissorhand (Not sure about ancient or scissorhand <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>)<br /> <b>9 Wracks:</b> 1 Liquifier Gun Haemonculus rides in a Raider with Enhance Aethersails (I though EA could help me get there faster)<br /> <b>5 Kabalite Trueborn:</b> 3 Blasters, Rides in a Venom<br /> <b>10 Kabalite Warriors:</b> Splinter Cannon, Blaster, Rides in Raider with Splinter Racks and Flickerfield<br /> <b>Ravager:</b> Dark lance, Flickerfield<br /> <b>5 Wyches:</b> Haywaire Granades, Rides in Venom<br /> <b>10 Kabalite Warriors:</b> Dark Lance <br /> <br /> Total of 970 points. So there's room for improvement but I'm not sure what I might want to take.<br /> <br /> My main concern would be the Obliterators he will deep strike me with. Not sure how to deal with these, they turned the game around in his favor last time. <br /> <br /> The only thing I want as constant would the Wracks as I want to check out how they do.<br /> <br /> Cheers.]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 11:07:29]]> GMT</pubDate>
				<author><![CDATA[ oraj]]></author>
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				<title>Dark Eldar 1k experiments</title>
				<description><![CDATA[ The skeleton of the list is fine, just need to flesh out your upgrades a bit more.<br /> <br /> As a rule, Hameonculus ancients are not worth it. Scissorhands are good if you have the points, but venom blades are also fine. A liquifier gun is basically required on any hamey you take. I would drop the ancient to a regular and grab a liquifier.<br /> <br /> The wrack raider looks fine, consider an acothyst with a venom blade, or night shields and or flickerfields for the raider.<br /> <br /> Trueborn should drop to 3 bodies, only the ones with blasters matter. Give their venom a second cannon and maybe night shields. <br /> <br /> Kabbies in the raider can toss the blaster for more splinter dakka to make the best use of the splinter racks. Get night shields here.<br /> <br /> Night shields on your ravager as well. <br /> <br /> Wytch venom same as the trueborn venom.<br /> <br /> Foot kabbies are okay, but <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has a lot of ways of killing them outright. Best to mech up, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 13:38:11]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Dark Eldar 1k experiments</title>
				<description><![CDATA[ Yeah I wasn't sure about the ancient at all like I said. <br /> <br /> On the night shields, I know it's quite cheap but isn't it a bit of waste when you know you're going to rush the raider/venom up front? Wrach raider and Wytch venom have to go all the way the first round anyways. So it seems a bit wasteful to me.<br /> <br /> Thanks a lot for the input!]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 13:52:22]]> GMT</pubDate>
				<author><![CDATA[ oraj]]></author>
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				<title>Dark Eldar 1k experiments</title>
				<description><![CDATA[ You would think so, but it really pays off in the first turn, especially if you go second, when it keeps you just out of range of the really ugly long distance shots. Dark Eldar are (arguably) ALL about the alpha strike, which is where you take out the opponent's major threats before they get to attack. Weathering the storm of an opponent's shooting phase is a strategy for Marines, we have to be smarter at T3 and AV10. Most Dark Eldar players will agree that the game is often pretty much decided by the end of turn 2, which is when night shields do the most heavy lifting. Also you'll see Nigh Shields drastically reduce a squad's ability to rapid fire, since it cuts that distance as well. That's just my two cents on them. Some folks swear by them, others never leave home without a flickerfield.]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 14:19:51]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Dark Eldar 1k experiments</title>
				<description><![CDATA[ Having played Dark Eldar for a while I used to always give them flickerfields. Then I did a re-haul of my points system and realised that they were doing much for my army. <br /> <br /> In my opinion drop all of the flickerfields. Your Raiders are likely to stay just as strong with them and there's the Jink rule anyway. <br /> <br /> Regular Heamy with liquifier gun ALWAYS. Three Truborns for the blasters or drop one and upgrade the&nbsp;last one to a blaster carrying trueborn as well. It's what I run and it's a great squad in a venom with two splinter cannons. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in one. <br /> <br /> Splinter racks for the warriors is great. Keep that but get rid of the blaster in this group. Warriors are more for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> then <span class="glossaryitem" onmouseover='gp(9);'>AV</span> so one <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vs 9AT isn't a great investment.<br /> <br /> I like the Wychs. They're fine. <br /> <br /> Warriors with Dark Lance is a big No-No from me. I used to do it and it never proved to do much. It was a waste of nine poison shots for one <span class="glossaryitem" onmouseover='gp(9);'>AV</span> shot. Drop it for another splinter rifle and I would consider trying to get them into a vehicle but with everything else going forward they might be okay. Don't be surprised if they get gunned down as an easy target though. <br /> <br /> Not a bad list in my opinion and I like Wracks myself. They prove to be a fun little unit to use as a surprise from the standard toughness that we suffer from <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 22:17:00]]> GMT</pubDate>
				<author><![CDATA[ PenguinNinja]]></author>
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