<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 pts guard army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 pts guard army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 pts guard army</title>
				<description><![CDATA[ I posted my 1750 army list last week after a battle against Necrons and i won <br /> <br /> This is a modified version of this for a 2000 pts against chaos space marines (red corsairs) close combat specialist army<br /> <br /> I not only beat him i killed everything on the board and captured all 3 primary odjectives that we used in the Big guns never tire<br /> <br /> 2000 pts <span class="glossaryitem" onmouseover='gp(69);'>ig</span> army<br /> <br /> <br /> Company Command Squad <br />  Carapace Armour <br /> Master of Ordnance <br /> 4x Plasma Gun<br /> Company Commander<br /> Close Combat Weapon,<br /> Plasma Pistol<br /> <br /> Infantry Platoon<br /> <br /> Heavy Weapons Squad <br /> 3x Autocannon <br /> <br /> Heavy Weapons Squad<br /> 3x Lascannon<br /> <br /> Heavy Weapon Squad<br /> 3x Missile Launcher <br /> <br /> Infantry Squad <br /> Flamer<br /> Sergeant<br /> Close Combat Weapon,<br /> Laspistol<br /> <br /> Infantry Squad<br /> Flamer<br /> Sergeant<br /> Close Combat Weapon,<br /> Laspistol<br /> <br /> Platoon Command Squad<br /> 4x Flamer<br /> Commissar<br /> Close Combat Weapon,<br /> Plasma Pistol<br /> Platoon Commander<br /> Close Combat Weapon,<br /> Laspistol<br /> <br /> <br /> Veteran Squad<br /> Demolitions<br /> 6x Lasgun,<br /> 3x Plasma Gun<br /> Sergeant Bastonne<br /> <br /> <br /> Veteran Squad<br /> 6x Lasgun,<br /> 3x Meltagun<br /> Veteran Sergeant<br /> Chimera<br /> Heavy Flamer<br /> Multi-laser<br /> <br /> <br /> Veteran Squad<br /> 6x Lasgun,<br /> 3x Meltagun<br /> Veteran Sergeant<br /> Chimera<br /> Heavy Bolter,<br /> Multi-laser<br /> <br /> Hellhound Squadron<br /> Devil Dog<br /> Multi-melta<br /> <br /> Vendetta Gunship Squadron<br /> Vendetta<br /> 3 Twin-linked Lascannons<br /> <br /> <br /> Leman Russ Squadron<br /> Leman Russ <br /> Heavy Bolter<br /> Heavy Bolters sponsons<br /> <br /> Leman Russ Executioner <br /> Knight Commander Pask<br /> Lascannon<br /> Plasma cannons <br /> <br /> <br /> Imperial Bastion<br /> Gun emplacement with Icarus lascannon<br /> 4x Heavy Bolters<br /> <br /> The command squad and 2 hvy wpns squads were in the bastion (next list i wont use the carapace armour for them or the master of ordinance)<br /> <br /> Vet squd bastonne was in the vendetta and arrived in turn 2 ( bastonne isnt worth the points i dont think he isnt doing enough to earn his points)<br /> <br /> And the blob squad will get another squad and 3 autocannons to use as a cover from close combat attacks i think nice unit that wont run away and when charged  will get about 120 lasgun shots , 3xD3 from the flamers and 3 snapshots from the autocannons ;-)<br /> <br /> Think that will be a better use of the points saved <br /> <br /> Any better ideas for altering my list ??<br /> <br /> Thanks Phil]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6019301.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6019301.page</link>
				<pubDate><![CDATA[Thu, 5 Sep 2013 19:46:50]]> GMT</pubDate>
				<author><![CDATA[ Philhoggart]]></author>
			</item>
			<item>
				<title>Re:2000 pts guard army</title>
				<description><![CDATA[ Well so thing can easily be tweaked and I would suggest dropping bastonne,  you could get a whole new <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with his points.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> has to sit still because of the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>, why not drop 2 plasma guns and give them a lascannon so they can start firing turn 1.  The lascannon can hurt everything the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> fires at so they work well together.<br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, well if they work for you then I suppose they work but as a s6 shot insta kills one of the bases the squad is then forced to take a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> and their <span class="glossaryitem" onmouseover='gp(82);'>ld</span> is only 7, ontop of that they are most likely not going to pass for orders.<br /> Also you said 2 <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> occupied the bastion, how? Im pretty sure only one squad would fit uptop and there can only be one squad inside, I dont believe you can have 2 separate units embarked inside, thats like if you had 2 squads in a chimera, you cant.  Unless it says otherwise Im pretty sure only 1 squad can be inside.<br /> <br /> Also you have a Commissar in your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, Im going to ask why? yes they have flamers but just because they are assault weapons doesnt mean you assault, guard sucks in asssault and on top of that its a 5 man squad +the commissar, they most likely will die especially as you are going up against marines and as you will die the turn you assault your opponent gets to get close to you as he consolidates and then gets his turn to do whatever.<br /> <br /> Im not sure if you are aware but according to the <span class="glossaryitem" onmouseover='gp(50);'>gw</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s lost lumbering behemoth and are just heavy so you cant move faster than 6" and can fire all weapons.  BUT you still have to follow the rules for ordnance which states if you fire an ordnance weapon all other weapons have to snap fire.  So your paying 20pts for bs1 bolters.  <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s and demolishers are best left with no upgrades.<br /> <br /> The executioner with pask is a bit odd, usually hes in a vanq or a punisher to really benefit from the bs4.  I would maybe recommend trying a vanq with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(331);'>PC</span>.  Allows you to hunt armor and when other units get closer or in range you unload the plasma sponsons on them to do more damage.<br /> <br /> I would also swap the bastion for a defense line as it will provide more cover for your units that the bastion will.  The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> cant issue orders out of the bastion unless you put them ontop where they will still get the same save as the defense line would grant and then you all of a sudden have given the rest of your army a 4+ cover.  Much better choice in my opinion.  <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6020249.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6020249.page</link>
				<pubDate><![CDATA[Fri, 6 Sep 2013 00:51:04]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
			</item>
			<item>
				<title>2000 pts guard army</title>
				<description><![CDATA[ This is the kinda answers i like <br /> <br /> Thanks for all the info <br /> <br /> I did make a mistake with the bastion , it says max 20 men in but didnt realise i couldnt have 2 squads in there :-(<br /> <br /> The commissar was for the inf squads but i miss wrote it he is with the blob squad :-) for moral <br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> are on the roof of the bastion with the iceris lascannon but the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> didnt hit <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*t last game the ordinance scattered away every time and orders isnt a problem on the top of the building ;-) but i agree a defence line is better with camo clokes for the +1 cover saves ;-)<br /> <br /> The pask tank is good for the plasma scatters as it scatters 1" less with his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and the +1 i handy for armour pen rolls :-)<br /> <br /> The other <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> shoots 9 snap shot hvy bolters when it moves and it killed 3 teminiators last game , for me thats worth 20pts hahaha<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6021095.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6021095.page</link>
				<pubDate><![CDATA[Fri, 6 Sep 2013 09:41:50]]> GMT</pubDate>
				<author><![CDATA[ Philhoggart]]></author>
			</item>
			<item>
				<title>Re:2000 pts guard army</title>
				<description><![CDATA[ The dead termies is most likely a matter of bad rolling on his part but play a couple of games and see if you like it.  I personally am not a fan of spending the points on snap shots.<br /> <br /> Also if you are looking at penning vehicles with the executioner you are better off as the vanq has greater range and it compliments the lascannon on hitting higher armor targets.  The plasma sponsons just allow it to be more effective against <span class="glossaryitem" onmouseover='gp(652);'>teq</span>/<span class="glossaryitem" onmouseover='gp(95);'>meq</span> units and put more wounds on horde armies.  All of its weapons are ap2 so they all will work together.<br /> <br /> The defense line is also cheaper than the bastion.  The <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> would have better sight to the board and also remember if he has sight you reduce by the minimum which because of his bs4 means he wont scatter terribly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6022416.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6022416.page</link>
				<pubDate><![CDATA[Fri, 6 Sep 2013 17:30:08]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
			</item>
			<item>
				<title>Re:2000 pts guard army</title>
				<description><![CDATA[ The main reason i like the executioner is because its a good multi task tank that can wipe out tough troops and tanks alike <br /> <br /> I will use the Vanquisher next game as i just bought a new <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> kit to build so will build it as a Vanquisher<br /> <br /> Is it better to add Past to this one or leave him in the Executioner ??<br /> <br /> The Agis defence line is here too but needs painting ;-)<br /> <br /> Thanks for the help Phil]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6025456.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/550305/6025456.page</link>
				<pubDate><![CDATA[Sat, 7 Sep 2013 18:40:34]]> GMT</pubDate>
				<author><![CDATA[ Philhoggart]]></author>
			</item>
	</channel>
</rss>