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		<title><![CDATA[Latest posts for the thread "New Space marines 6th ed allied with tau."]]></title>
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				<title>New Space marines 6th ed allied with tau.</title>
				<description><![CDATA[ I would like you guys to rate this list. 0 being not competitive at all and 10 being a guaranteed tournament winner. (Obviously I dont expect any 10).<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Cato Sicarius<br /> <br /> Troops: <br /> 10x sniper scouts<br /> 10x tactical marines in rhino with scout rule from Sicarius giving outflank, flamer, multimelta, power sword/pistol sgt<br /> 10x tactical marines, razorback, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, plasmagun, plasma cannon<br /> <br /> Elites:<br /> 9x sternguard vets in rhino with Sicarius, 2 heavy flamer, 7 combi-plasma<br /> <br /> Heavy:<br /> Predator annihilator (<span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> +2LC sonsons)<br /> 2x New <span class="glossaryitem" onmouseover='gp(805);'>AA</span> Hunter tank with the seeker missile<br /> <br /> Tau Allies:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander, 2 gun drones,drone controller,<span class="glossaryitem" onmouseover='gp(19);'>CC</span> node, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, Neuroweb, joins unit with the riptide giving it ignores cover<br /> <br /> Troop:<br /> 10x Kroots with hound for acute senses ( will outflank)<br /> <br /> Elite: <br /> Riptide, 2 drones, Ion, Interceptor, TLSMS,target lock (drones shoot 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 at BS5), riptide can shoot different target with str8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 large blast that ignores cover.<br /> <br /> <br /> Thoughts ? Open to suggestions.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 14:12:13]]> GMT</pubDate>
				<author><![CDATA[ cyberjonesy]]></author>
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				<title>New Space marines 6th ed allied with tau.</title>
				<description><![CDATA[ wouldn't bother taking kroot fire warriors are cheaper.<br /> give the commander drone controller with 2 marker drones instead of gun.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also i don't see a target lock on your Riptide<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Drop the Iridium and give Him Command and Control node also.<br /> Twinlinks all your shots.<br /> <br /> can't say anything about the new space marines i haven't seen the codex.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 14:17:39]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>New Space marines 6th ed allied with tau.</title>
				<description><![CDATA[ Not sure if in the new codex this has changed but razorback can only carry 6 marines, might have been up'ed to 10 but not sure :s <br /> <br /> If you wanted the razorback, I would cut the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to 5 marines and put Cato with them in the razorback, <br /> <br /> Then add an extra guy to the stern guard and put them in a land raider crusader or redeemer?<br /> <br /> I agree about the fire warriors though, them guys can really shoot some troops down before they get to you<br /> <br /> Only my opinion though, if you have all these models already, try a few games maybe?]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 14:27:33]]> GMT</pubDate>
				<author><![CDATA[ Welshwaagh]]></author>
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				<title>New Space marines 6th ed allied with tau.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/550429/6021661.page"><b>Lemartes12 wrote:</b></a><br/>wouldn't bother taking kroot fire warriors are cheaper.<br /> give the commander drone controller with 2 marker drones instead of gun.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also i don't see a target lock on your Riptide<br /> <br /> <br /> can't say anything about the new space marines i haven't seen the codex.<br /> </div></blockquote><br /> <br /> My bad, they were both on my list, just forgot to re-write them here.<br /> About the markers, how would you use them instead of the guns ? They are part of the same unit as the commander and riptide.<br /> <br /> New <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is basically the same as before with very slight cheaper points and the addition of the new <span class="glossaryitem" onmouseover='gp(805);'>AA</span> vehicles (skyfire str7 ap2 armorbane, if you miss the missile locks and hits in subsequent turns on a 5+)]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 14:40:03]]> GMT</pubDate>
				<author><![CDATA[ cyberjonesy]]></author>
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				<title>New Space marines 6th ed allied with tau.</title>
				<description><![CDATA[ Huh i guess they got rid of networked marker lights.<br /> Try this then.<br /> Drop the drones and see if you have enough for a pathfinder team. i don't see the value of the gun drones other then to eat up wounds.]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 14:46:31]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>New Space marines 6th ed allied with tau.</title>
				<description><![CDATA[ You re right about the gun drones, even if they are pretty cheap their range means that, if I use them, im startig to be in trouble and that wont make a difference. <br /> I ll change them for shield drones]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 17:49:01]]> GMT</pubDate>
				<author><![CDATA[ cyberjonesy]]></author>
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