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		<title><![CDATA[Latest posts for the thread "Pulse Parade- Tau 2000 points"]]></title>
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				<title>Pulse Parade- Tau 2000 points</title>
				<description><![CDATA[ So basically I'm aiming for the ultimate gunline Tau. I nicknamed it the Pulse Parade after the Ethereal+Fire blade combo that makes a hell lot of shots for fire warriors. I picked out all the good leadership <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units and a bunch of fire warriors. I even put in Aun'Shi because he has an invulnerable save. I got lots of markerlights and seeker missiles and <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>'s.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Aun’Va (Warlord)= 100 points<br /> Aun’Shi= 110 points<br /> Elites:<br /> Riptide: Ion accelerator, Twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Early warning override, Stimulant injector= 225 points<br /> Riptide: Ion accelerator, Twin-linked fusion blaster, Early warning override, Stimulant injector= 225 points<br /> Troops:<br /> 12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points<br /> 12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points<br /> 12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points<br /> 15 Kroot: Shaper, Sniper rounds, 1 Hound= 125 points<br /> Fast Attack:<br /> Pathfinder Team 1: Shas’ui: 7 Pulse carbines with markerlights, 3 Ion rifles, Blacksun filter, Bonding knife ritual= 161 points<br /> Pathfinder Team 2: Shas’ui: 7 Pulse carbines with markerlights, 3 Rail rifles, Blacksun filter, Bonding knife ritual= 176 points<br /> Heavy Support:<br /> 3 Broadsides: Shas’vre, 3 Twin-linked high-yield missile pods, Twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 3 Early warning overrides, 2 Shield drones, Bonding knife ritual= 257 points<br /> Sky Ray: Twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>= 115 points<br /> Sky Ray: Twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>= 115 points<br /> 		<br /> 		Total: 1999 points<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 16:27:38]]> GMT</pubDate>
				<author><![CDATA[ TheCadreofFi'rios]]></author>
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				<title>Pulse Parade- Tau 2000 points</title>
				<description><![CDATA[ With Aun'va invoking 2 elements a turn, I question the need of a third ethereal instead of taking a fireblade. If you really want a third ethereal, just take a bare bones one, aun'shi is pretty expensive for what he brings. If you want another named <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, darkstrider would be a better choice. The only powers you want to use early game are run/shoot and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Stubborn is okay, but wont come up till later, same with the extra shot. <br /> <br /> Stimulant injectors are fairly expensive on the riptides, but I understand for nova charge purposes. However, if you keep them close to aun'va you can give them a 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for free each turn. <br /> <br /> Since you have ethereals for leadership, why all the 'ui's and bonding knives? Bonding knives only come into play when your below 25% and have no 'ui...so rare if ever. If they save a unit, they keep 2 fire warriors on the table? I would drop them from everything but the broadsides.<br /> <br /> The skyrays could use disruption pods.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 18:04:43]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Pulse Parade- Tau 2000 points</title>
				<description><![CDATA[ I feel like you are spending alot of points here that you do not need to be spending.<br /> <br /> I would take a single Ethereal.<br /> Take Darkstrider, Cadre Fireblade, or Ethereal.<br /> Ally Farsight Enclaves for a Cadre Fireblade <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ends up being the same cost or cheaper by 40pts.<br /> <br /> <br /> On most(All but Enclave) Fire Warrior Squads drop the 'ui and Bonding Knives.<br /> <br /> On the Pathfinders drop the Ion and Rail upgrades as well as the bonding knives.<br /> <br /> This yields a couple hundred more points to play with, 175/215/225pts depending on <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> selection.  This can be spend on two additional near Max Firewarrior Squads and brings vastly more Pulse Power.<br /> <br /> Oh, and better yet you can make one of your Riptides and ECPA HBC with a VT and Stim Injector which greatly improves your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and can free up a little wiggle room with your Heavy Support.<br /> <br /> <br /> And as I'm reading this I forgot something very important, the required Crisis Suits!  So, I'd make the Broadsides Double <span class="glossaryitem" onmouseover='gp(518);'>MP</span> Crisis Suits.  You still have enough points to play with to take a two man Broadside Squad if you pull from the points meant for the Additional Firewarriors.  Though I can understand if you want to avoid this list due to requiring the Suits.  Either way most of my advice stands even if you don't ally in <span class="glossaryitem" onmouseover='gp(413);'>FE</span>.<br /> <br /> <br /> <br /> The net effect would be vastly greater firepower and additional scoring units at the cost of your Unique Ethereals.<br /> <br /> Edit:  Also, Dr. Serling's adice is spot on.]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 21:09:36]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:Pulse Parade- Tau 2000 points</title>
				<description><![CDATA[ I like the advice you guys are giving me but in the end I don't really want a Farsight Enclaves army, I have made one already. This list is devoted to making large volumes of fire possible. Ironically I think the only thing that I'm terribly worried about is fitting all those units on the board!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/550445/6022539.page"><b>Dr. Serling wrote:</b></a><br/>With Aun'va invoking 2 elements a turn, I question the need of a third ethereal instead of taking a fireblade. If you really want a third ethereal, just take a bare bones one, aun'shi is pretty expensive for what he brings. If you want another named <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, darkstrider would be a better choice. The only powers you want to use early game are run/shoot and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Stubborn is okay, but wont come up till later, same with the extra shot. <br /> <br /> Stimulant injectors are fairly expensive on the riptides, but I understand for nova charge purposes. However, if you keep them close to aun'va you can give them a 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for free each turn. <br /> <br /> Since you have ethereals for leadership, why all the 'ui's and bonding knives? Bonding knives only come into play when your below 25% and have no 'ui...so rare if ever. If they save a unit, they keep 2 fire warriors on the table? I would drop them from everything but the broadsides.<br /> <br /> The skyrays could use disruption pods.<br /> <br /> </div></blockquote><br /> <br /> Well I was debating getting a Fire Blade for the extra shooting at range but I liked the idea of making an unbreakable gunline, which the cadre fire blade doesn't contribute to as well as the ethereals. I think 2 ethereals can be risky but very rewarding at the same time if pulled off right and thats what I aim to do. <br /> <br /> Stimulant injectors are better than 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>, thats usually for the fire warriors.<br /> <br /> Well if worst comes to worst I might need them if Aun'va gets sniped or Aun'shi gets murdered so I liked the idea of back up plans for my back up plans. <br /> <br /> Yes they should but I'm going to make a wall of fire warriors around them so that they get cover anyways.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 22:56:03]]> GMT</pubDate>
				<author><![CDATA[ TheCadreofFi'rios]]></author>
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				<title>Pulse Parade- Tau 2000 points</title>
				<description><![CDATA[ You can run the DakkaSuit™ team:<br /> <br /> Crisis Commander: (2x Gun Drones, Drone Controller, Vectored Thrusters, Neuroweb, Iridium, Airbursting, Burst Cannon) - 174, can tweak points down to super cheaper.<br /> <br /> Crisis Team: 6x Gun Drones, 3x Suits w/ Bust Cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Burst Cannon<br /> <br /> 16 non-<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> shots, 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> Shots, 16 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Pulse Carbine Shots (BS5!)<br /> <br /> 44 S5 shots, a great deal either <span class="glossaryitem" onmouseover='gp(126);'>TL</span> or BS5, and a large pie place "bolter" that ignore cover (what about dug in blob squads you say?! Ork Boy Mobs?!)<br /> <br /> It's a silly unit, but if/when I play Tau, I'm totally building a "dakka-tau" list with Burst Cannon Riptides n everything (might have to do a Farsight Enclave to make those work...)<br /> <br /> Just a thought. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 15:21:07]]> GMT</pubDate>
				<author><![CDATA[ TheKbob]]></author>
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				<title>Pulse Parade- Tau 2000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ec3b89d268480589a2e17dde0f52f46.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/550445/6025055.page"><b>TheKbob wrote:</b></a><br/>You can run the DakkaSuit™ team:<br /> <br /> Crisis Commander: (2x Gun Drones, Drone Controller, Vectored Thrusters, Neuroweb, Iridium, Airbursting, Burst Cannon) - 174, can tweak points down to super cheaper.<br /> <br /> Crisis Team: 6x Gun Drones, 3x Suits w/ Bust Cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Burst Cannon<br /> <br /> 16 non-<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> shots, 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> Shots, 16 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Pulse Carbine Shots (BS5!)<br /> <br /> 44 S5 shots, a great deal either <span class="glossaryitem" onmouseover='gp(126);'>TL</span> or BS5, and a large pie place "bolter" that ignore cover (what about dug in blob squads you say?! Ork Boy Mobs?!)<br /> <br /> It's a silly unit, but if/when I play Tau, I'm totally building a "dakka-tau" list with Burst Cannon Riptides n everything (might have to do a Farsight Enclave to make those work...)<br /> <br /> Just a thought. </div></blockquote><br /> <br /> I like how you trademarked the Dakkasuit <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. But if I do that I would have to give up one of the ethereals and i don't really want to do that. Maybe a different list i can try that.]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 17:12:18]]> GMT</pubDate>
				<author><![CDATA[ TheCadreofFi'rios]]></author>
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