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		<title><![CDATA[Latest posts for the thread "Constructive Criticism requested to improve 2000 pt Eldar TAC List"]]></title>
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				<title>Constructive Criticism requested to improve 2000 pt Eldar TAC List</title>
				<description><![CDATA[ Hello everyone. I've used this list a few times but feel as though it could be improved. Aside from reducing the dire avengers, however (or increasing them?), I'm unsure where to move points around. Any advice is welcome.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Farseer: Jetbike, Spirit Stone, Singing Spear<br /> Spirit Seer<br /> <br /> Elites:<br /> Striking Scorpions x8: Exarch /w Claw and Chainsword, Crushing Blow (Add monster hunter here?) (Joined by Spirit Seer)<br /> Wave Serpent: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(219);'>SL</span>, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <br /> Troops:<br /> Guardians x10<br /> Wave Serpent: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(219);'>SL</span>, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Dire Avengers x7<br /> Wave Serpent: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(219);'>SL</span>, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Windrider Squad x6: Warlock /w Spear, 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span> (Joined by farseer)<br /> <br /> Fast:<br /> 2x Warp Spiders x6<br /> <br /> Heavy Support:<br /> 2x War Walkers x2: 2 <span class="glossaryitem" onmouseover='gp(327);'>BL</span> each<br /> <br /> Dark Reapers x5: Exarch /w Fast shot and Night vision<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Icarus Lascannon (manned by dark reapers).<br /> <br /> Currently sitting at 1992/2000.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My thoughts:<br /> <br /> Remove Spiritseer and...<br /> <br /> 1) Boost windrider squad to 9, add a third <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> 2) Make Dire Avengers 10 man<br /> <br /> 3) Make Dire Avengers 5 man and use points to either increase war walker squads, increase reapers, or add a 4th troop.<br /> <br /> 4) Consider adding an Autarch on bike for the jet squad for a fusion gun and/or close combat option? I know you don't want them to ever be in any kind of combat, but sometimes the safest place a unit can be is locked in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for a turn.]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 18:14:29]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>Constructive Criticism requested to improve 2000 pt Eldar TAC List</title>
				<description><![CDATA[ I would drop your spirit stone of whateverthatdudesnameis. The only powers you ever want that can use it are fortune, invisibility or hallucination (eldritch storm depending on opponent). The odds of rolling those are slim, and if you get any of them, it is usually worth dropping the 2 charges to cast. <br /> <br /> The scorpions should always have monster hunter, it is a steal  for the points. It makes the squad easily capable of rolling a tervigon, most deamon princes, and anything not T8. You can also drop crushing blow. <br /> <br /> Your lack of troops is a bit worrying, and although spiritseers rock I would second dropping him. The scorpions don't gain all that much, and the spiritseer benefits wont pay off for a couple of turns. Another walker would be my pick.<br /> <br /> Consider dropping your avengers to 5 bodies and maxing out your scorpions. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 20:13:27]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Constructive Criticism requested to improve 2000 pt Eldar TAC List</title>
				<description><![CDATA[ Thanks for the input Serling.<br /> <br /> Why the scorpions and not the walkers or spiders?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also I like the stone because I have a stunning propensity to roll invisibility and I enjoy using against pretty much anyone but Tau <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 20:17:31]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>Constructive Criticism requested to improve 2000 pt Eldar TAC List</title>
				<description><![CDATA[ Spiders can get the job done in small squads, although a full group on foot can be useful as well. The third walker for one squad is good enough, and dropping 2 avengers+stones won't net you another walker, but 2 avengers nets you full scorpions. Assault units need every body they can get, and MH is a force multiplier, so the more the merrier. The regular scorpions are basically an escort for the claw, but the squad fights well based on weight of dice.<br /> <br /> You can add a couple of spiders if you want though. It comes down to personal preference. <br /> <br /> Also, if your going for invis out the gate, I can understand keeping the stone. Telepathy has a 1 in 3 shot of getting you a 2 charge power, and both are awesome. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 20:24:45]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Constructive Criticism requested to improve 2000 pt Eldar TAC List</title>
				<description><![CDATA[ I tend to start with telepathy, then spend the second one on fate or telepathy, and then the third on fate or divination depending on what I get. <br /> <br /> I went with maxing out the scorpions and an extra <span class="glossaryitem" onmouseover='gp(327);'>BL</span> walker in 1 squad though. I think if I keep the 3 man squad on the board in the beginning, and then outflank the other 2 man group, the total of 10 bright lances can REALLY hurt whatever I'm pointing them at <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 20:51:46]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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