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				<title>2k Codex Space Marines for a competitive environment.</title>
				<description><![CDATA[ The guys at my local Gaming Club play some highly competitive lists, the last list I came up against was a wraith spam & seer council star hunkered down in an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with bike and war walker support etc, it was really nasty, so I'm hoping with the new codex I can make a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list from units I own and have painted.<br /> <br /> So here's the list:<br /> <br /> <img src="http://img856.imageshack.us/img856/986/pybc.jpg" border="0" /><br /> <br /> For a change I stayed away from using my <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> termi star with marneus as it doesn't fair well in this edition I've found, which is a shame because it's my favourite unit.<br /> <br /> Scouts for camping a deployment zone objective, libby(warlord) attached just because there's nowhere else to stick him really.<br /> <br /> Bike <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> zips around fixing the vehicles, can be sacrificed for a linebreaker <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if needed or tie up a shooty enemy squad in combat for a turn or 2.<br /> <br /> I haven't played so much since Tau became good but I hear AV13 is kinda their weakness so I decided to spam that, I expect to see a lot of nasty (riptide spam etc)tau armies at the club. <br /> <br /> So what do you all think? is it a competitive list, are there things that need changing? I have a few other units that could be swapped out but personally I felt this current list is almost optimal for what I have to use.<br /> <br /> Cheers!]]></description>
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				<pubDate><![CDATA[Fri, 6 Sep 2013 22:58:48]]> GMT</pubDate>
				<author><![CDATA[ Mike712]]></author>
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				<title>2k Codex Space Marines for a competitive environment.</title>
				<description><![CDATA[ Aren't mortis heavy support? Makes list illegal. Plus you've got no real lOng range. I play more defensively tho so <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sorry, double force org. I get it now]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 12:50:32]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>2k Codex Space Marines for a competitive environment.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/550513/6024775.page"><b>Jamo wrote:</b></a><br/>Plus you've got no real lOng range. I play more defensively tho so <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> </div></blockquote><br /> <br /> I've used 2 sniper dreads in the past, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> don't cut it without psybolts <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, they do draw fire quite well but with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 they're not that durable and I don't feel they're killy enough for the points. I don't feel hunkering down at longer range is viable when most shooty armies will vastly outshoot codex marines at ranges past 24".<br /> <br /> I have an <span class="glossaryitem" onmouseover='gp(80);'>LC</span> pred with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsons and enough las cannnon marines and other stuff to make up some <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads, but I've never found long range shooting to be all that effective in the vanilla codex.<br /> <br /> The idea of the force is to saturate the field with av13 dominating the centre of the table while putting out 36 rending shots and 3 pie plates.<br /> <br /> Another thing I was wondering was to go with pods or rhinos? I have a feeling pods could be a better delivery system for the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in this edition.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/550513/6024775.page"><b>Jamo wrote:</b></a><br/>Sorry, double force org. I get it now</div></blockquote><br /> <br /> No worries, it's why the libby has termi armour and a combi weapon it was the only way I could get the army to exactly 2k while using scouts which are now oddly costed if you take tellion.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 15:14:00]]> GMT</pubDate>
				<author><![CDATA[ Mike712]]></author>
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