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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ Hey peeps. Been reading up and trying to organize a start squad for my life in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to begin with.<br /> I've never really played other than box missions in <span class="glossaryitem" onmouseover='gp(437);'>DV</span> game and just fancied passing this by here and see what feedback i get.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <font color='yellow'>Librarian no extras 65 pts</font><br /> <br /> Troops<br /> <font color='yellow'>Scouts 60 pts</font><br /> <font color='cyan'>(Range group)</font><br /> + sniper rifle x5<br /> <br /> <font color='yellow'><span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 112 pts</font><br /> <font color='cyan'>(Range group)</font><br /> +3 extra models to boost 25% losses to be 2 marines rather than 1<br /> +1 heavy weapon<br /> <br /> <font color='yellow'><span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 147 pts</font><br /> <font color='cyan'>(Close combat group)</font><br /> +3 extra models as above<br /> +1 special weapon<br /> +1 rhino transport<br /> <br /> *************** then it gets confusing<br /> <br /> I thought i could either take :<br /> Elite<br /> <font color='yellow'>Dreadnaught 115 pts</font><br /> + twin linked heavy bolter<br /> + extra armor<br /> <br /> or my first choice was<br /> Elite<br /> <font color='yellow'>Assault Squad 112 pts</font><br /> +2 flamers<br /> +1 extra model for increase hits<br /> <br /> <br /> Also i wondered about dropping the either the rhino or some extra models and assault flamers in favour of terminator armor for the Libby and sticking in him with one of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> teams?<br /> <br /> My plan was to get as many legs on the field as possible as ive read many times this is important in the low point games. But i want some eye candy too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. I've also tried to balance this mainly against infantry oppositions but giving SOMETHING should there be a tricky rhino or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> knocking about.<br /> <br /> Cheers for your pointers as usual guys<br /> Ziff  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 20:42:48]]> GMT</pubDate>
				<author><![CDATA[ Ziffel]]></author>
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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ No one got any info or advice on this for a newcomer :( sad orc!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 15:03:31]]> GMT</pubDate>
				<author><![CDATA[ Ziffel]]></author>
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				<title>Re:Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ It is generally hard to critique a list at 500 points. That being said, my advice is you are not taking advantage of being an Imperial Fists army. I would not add in an assault squad or a dreadnought and instead add a devastator squad. I would also drop the scout squad and use those points to increase both of your tactical squads to ten men. Then I would give them a heavy and a special weapon. You do not need any assault oriented units really.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 15:29:33]]> GMT</pubDate>
				<author><![CDATA[ dreadnova]]></author>
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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ Is it worth keeping the rhino. I only ask as I've bought a load of stuff 2nd hand and thats the only part missing. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 16:26:14]]> GMT</pubDate>
				<author><![CDATA[ Ziffel]]></author>
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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ Mathematically the best squad sizes and the only ones that make sense are 1, 5, 9, 13, 17, 21, 25, and 29. If you take more or less then those numbers and you are not Fearless or gaining some war gear bonus from having a different number of models, then you are wasting points. Those are the lowest numbers of models needed to increase the number your enemy has to kill in a turn to force leadership tests. <br /> <br /> Transports are kind of a waist of points in most 500 point games as most people play on a 4 x 4 table. If you will be playing on a 4 x 6 table then a Rhino may not be a bad idea.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 17:11:33]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ Hi,<br /> <br /> I would definitely be maxing out on bolt guns at this point level to make the most of the IF chapter tactics, plus don't forget that you can combat squad them into two squads if wanted.<br /> <br /> A transport is not essential on a smaller table, especially if it does not really have any offensive ability.<br /> <br /> A Librarian, 2 tactical squads and a devastator squad should be an effective force at 500pts.<br /> <br /> Good luck.<br /> <br /> ~BB~<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 18:18:30]]> GMT</pubDate>
				<author><![CDATA[ British Bulldog]]></author>
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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ Cheers peeps. Very helpful. <br /> <br /> I've gotta bust my ass now to get everything painted and assembled now ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 21:21:14]]> GMT</pubDate>
				<author><![CDATA[ Ziffel]]></author>
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				<title>Help finishing Imperial Fists Lineup 500 points.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344f314de320428ea2b639262c176ffb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/550661/6050146.page"><b>British Bulldog wrote:</b></a><br/>Hi,<br /> <br /> I would definitely be maxing out on bolt guns at this point level to make the most of the IF chapter tactics, plus don't forget that you can combat squad them into two squads if wanted.<br /> <br /> A transport is not essential on a smaller table, especially if it does not really have any offensive ability.<br /> <br /> A Librarian, 2 tactical squads and a devastator squad should be an effective force at 500pts.<br /> <br /> Good luck.<br /> <br /> ~BB~<br /> <br /> </div></blockquote><br /> <br /> Ok working on this principle purely because i have all the models to make this happen now. <br /> <br /> 1 Librarian terminator 90<br /> <br /> 1x10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad 140<br /> 1x10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad 140<br /> <br /> 1x5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad 70<br /> <br /> So this gives me 440. Now im guessing most 500 pt battles i'll see are mostly infantry orientated, but im also looking at the big picture for expansion. I bought a load 2nd hand and have 1500 point stock value team all together (parts permitting that is) so i dont wanna gear my team great for 500 point battles and then find all my men are running useless weaps for larger battles.<br /> <br /> So working on those premises, what do you think is best to field without putting my at a disadvantage later on. I'm still looking at 500pt teams to start with as im still learning rules and playstyle etc.<br /> My first thought was 2xML with the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad for some AoE/Anti tank/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> firepower and then 1x Las in the first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> team and 1x Flamer in the 2nd for some extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power.<br /> <br /> Cheers<br /> Ziff <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> i know theres points wasted on Lib terminator armor but its the model that came with the kit, at 1500 im sure it wont matter but not sure if i wanna spend more cash on another <span class="glossaryitem" onmouseover='gp(56);'>hq</span> just yet. I do also have a chaplain with a jump pack a captain and a command squad available as substitues if they would better suit but im worries abouts points value then.]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 15:39:35]]> GMT</pubDate>
				<author><![CDATA[ Ziffel]]></author>
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