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		<title><![CDATA[Latest posts for the thread "Bulking up the Iron Hands"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Bulking up the Iron Hands"]]></description>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ Hi all, <br /> <br /> With the release of the new Space Marine Codex I am in need of adding to my 2,000 Point list due to some price reductions that mean I now have some more points to spend.  What I have so far is:<br /> <br /> Master of the Forge - Conversion Beamer with 2 Heavy Bolter Servitors<br /> Techmarine - Full Servo Harness and Power Axe with 3 Servitors<br /> <br /> Venerable Dreadnought - Assault Cannon and Drop Pod<br /> Venerable Dreadnought - Twin-Linked Lascannon and Missile Launcher<br /> <br /> Tactical Squad - 10 Marines, Missile Launcher, Flamer, Combi-Melta, Rhino (Please note NOT a Veteran Sarge)<br /> Tactical Squad - 10 Marines, Missile Launcher, Flamer, Combi-Melta, Rhino (Please note NOT a Veteran Sarge)<br /> Tactical Squad - 10 Marines, Missile Launcher, Flamer, Combi-Melta (Please note NOT a Veteran Sarge)<br /> <br /> Bike Squad - 8 Bikes, 2 Melta Guns + Attack Bike with Multi-Melta<br /> <br /> Ironclad Dreadnought - Ironclad Assault Launchers, Hunter Killer Missile, Drop Pod<br /> Dreadnought - Drop Pod<br /> Thunderfire Cannon<br /> <br /> By my count this equals 1858 (feel free to check me) therefore what my question is, how should I spend the remaining 142 points?<br /> <br /> Please note that the above are set and predominantly painted.  (Although should I change the attack bike to Heavy Bolter?)  Any feedback or ideas are welcome.  I was considering another Dread, but then I thought my troop section looks a little weak.  The other option is to take more servitors to protect my Techmarine and Master of the Forge, or take a unit of Servitors to sit near the THunderfire.   Not sure I want to add to the fast attack due to fluff reasons.<br /> <br /> Thanks for your time.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 23:41:20]]> GMT</pubDate>
				<author><![CDATA[ Archer]]></author>
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				<title>Re:Bulking up the Iron Hands</title>
				<description><![CDATA[ I would edit the bike squad to be 3 bike squads with grav guns and attack bike w/ <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. If you cant fit 3 then 2 strong would be ok.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 00:03:03]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ As much as people complain about the looks centurions are devistating I'm game with the grav cannons.  Though you would have to trim points to take them.  Or consider a storm talon.  A flier with "it will not die" kinda nice.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 00:09:10]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ A Stalker  or hunter would be a nice addition to give you a solid <span class="glossaryitem" onmouseover='gp(805);'>AA</span> unit. I like the Stalker for general <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and the Hunter for dedicate heavy armor <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (think hellturkey)]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 03:35:45]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ Ok, thanks everyone for the input and advice.  Now please don't think I haven't taken everything on-board, but I have made the decision to add a Terminator Captain to the list.<br /> <br /> I did this for a number of reasons, firstly, I already have the model converted to have a lot of bionics and painted (he was a hold over from when Iron Hands could take Sergeants in Terminator Armor) I really like the job I did painting him and his conversions, look out for him to soon appear in my painting and modelling blog.<br /> <br /> Secondly, I felt that with the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> chapter traits I should be making more use of the Iron Hands characters, therefore throw a guy in with a 2+/4++ in the foot slogging tactical squad and I dare someone to try and shoot me off of an objective with him up front.<br /> <br /> So maybe not entirely competitive, but I always liked Terminator led Tactical Squads and I love my converted model so he is in.<br /> <br /> Thanks again for the advice though. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 02:29:19]]> GMT</pubDate>
				<author><![CDATA[ Archer]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ There's no need for the Power Axe on the Techmarine. You already have a pair of Servo Arms, which are better in every way. Use the points for a Storm Shield on your captain. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 02:32:43]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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				<title>Re:Bulking up the Iron Hands</title>
				<description><![CDATA[ Just a small change;<br /> <br /> put your ironclad as an elite choice, and the lascannon/<span class="glossaryitem" onmouseover='gp(328);'>ml</span> one as <span class="glossaryitem" onmouseover='gp(57);'>HS</span>.<br /> <br /> your ironclad is more likely to die than the shooty one, and the shooty one can always sit back and be scoring in Big Guns missions. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 02:34:47]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ Terminator captains are good for a combi-grav, or the relic Primarch's wrath. both are Salvo and <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> grants relentless.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 02:36:21]]> GMT</pubDate>
				<author><![CDATA[ 6^]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ Good Point about moving the Dreadnoughts around the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.  <br /> <br /> I will more than likely remove the power axe from the Techmarine as I have yet to paint him and it is a simple conversion, but what should I stick in the empty hand.....<br /> <br /> As to spending the then freed up 15 points I am not sure I want to do the conversion of a shield to the already painted Terminator, will need to think on that, same thing goes for giving him a combi-grav or Primarch's Wrath, I am almost done with this army and not sure I want to start back tracking on finished models.<br /> <br /> Thanks for all the input though.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 06:26:59]]> GMT</pubDate>
				<author><![CDATA[ Archer]]></author>
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				<title>Bulking up the Iron Hands</title>
				<description><![CDATA[ I'd just leave the Axe in his hand, it's cool and it's not like it would mean anything had you bought it anyway.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 12:01:26]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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