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		<title><![CDATA[Latest posts for the thread "Dark Eldar Army List (W.I.P)"]]></title>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ I need some advice on how to make an effecient Dark Eldar army.  I just started with this faction and needed to know what I should get.<br /> <br /> Here is what I have so far:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Dark Eldar Archon<br /> <br /> <br /> Troops:<br /> <br /> Dark Eldar Kabalite Warriors<br /> <br /> <br /> Heavy Support:<br /> <br /> Dark Eldar Chronos Parasite Engine<br /> <br /> Here is what I plan to get:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> 2 Dark Eldar Medusae<br /> <br /> <br /> Fast Attack:<br /> <br /> Dark Eldar Hellions<br /> <br /> <br /> Please tell me what I need and don't need.  Thank you!  <img src="/s/i/a/19121de637158e650f29af9a94e71163.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 01:23:54]]> GMT</pubDate>
				<author><![CDATA[ Squiddy]]></author>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ In Order of importance: Ravagers (1 or 2), Venom for your Trueborn with Blasters and lastly Raiders for the Warriors. All 3 of these will add to your survivability, by way of mobility and anti tank.<br /> <br /> Happy Hunting]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 05:17:51]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/550936/6030058.page"><b>jberry wrote:</b></a><br/>In Order of importance: Ravagers (1 or 2), Venom for your Trueborn with Blasters and lastly Raiders for the Warriors. All 3 of these will add to your survivability, by way of mobility and anti tank.<br /> <br /> Happy Hunting</div></blockquote><br /> <br /> Thanks mate!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 05:32:12]]> GMT</pubDate>
				<author><![CDATA[ Squiddy]]></author>
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				<title>Re:Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ Listen up,<br /> <br /> 6 units of warriors with blasters<br /> <br /> 3 units of trueborn 1 with blaster and 2 with splinter cannons<br /> <br /> 9 venoms with double cannon<br /> <br /> 3 ravagers<br /> <br /> a beast pack<br /> <br /> that's something like 180 shots a round or something its stupid and highly <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 05:38:42]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/550936/6030090.page"><b>Jpat1213 wrote:</b></a><br/>Listen up,<br /> <br /> 6 units of warriors with blasters<br /> <br /> 3 units of trueborn 1 with blaster and 2 with splinter cannons<br /> <br /> 9 venoms with double cannon<br /> <br /> 3 ravagers<br /> <br /> a beast pack<br /> <br /> that's something like 180 shots a round or something its stupid and highly <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.</div></blockquote><br /> <br /> I appreciate your support!   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 05:54:08]]> GMT</pubDate>
				<author><![CDATA[ Squiddy]]></author>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ As for what you don't need, I'd probably do without the Medusae and Chronos. Both seem pretty awesome, but aren't consistently worth the points. If you want a nice, killy squad for your Archon, I'd recommend Incubi (not more than 5, that's just too many points) as a retinue. Also Haemonculi are sweet for a couple of reasons. 1st, they're a free pain token to any squad you attach them to (watch your Incubi starting the game with Feel No Pain do heinuos things to Tactical squads and Striking Scorpions alike) and a really lovely body for the Liquifier gun. This has been one of my favorite guns in the army, to date, allowing you to take advantage of Independent Character mechanics to get 3 or 4 hits per turn at very unreliably, but excitingly low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. Lastly, Haemies let you take Wracks as troops! T4, Stock poisoned weapons, Feel No Pain right away for cheap? Option to add a Liquifier gun for every 5? Yes please. And they're scoring. It's a bargain.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 06:02:41]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Re:Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ I am trying to make a 950-1000pts army because I mainly play against my friend at my home.  So I don't necesarily need anymore units than that.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 06:24:25]]> GMT</pubDate>
				<author><![CDATA[ Squiddy]]></author>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ In games that size, I'd go with an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and an Elite Squad, 2 or 3 Troops and a Heavy Support. Not only can you not afford much more than that, but for balance's sake, that should be pretty solid. This army is one of the original Transport armies and so, if nothing else, outside of what we've already discussed, put your squads (and your money) into Raiders and Venoms. The maneuverability and firepower you get from them is really substantial and, I think, indispensable.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 13:10:55]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/550936/6030122.page"><b>jberry wrote:</b></a><br/>As for what you don't need, I'd probably do without the Medusae and Chronos. Both seem pretty awesome, but aren't consistently worth the points. If you want a nice, killy squad for your Archon, I'd recommend Incubi (not more than 5, that's just too many points) as a retinue. Also Haemonculi are sweet for a couple of reasons. 1st, they're a free pain token to any squad you attach them to (watch your Incubi starting the game with Feel No Pain do heinuos things to Tactical squads and Striking Scorpions alike) and a really lovely body for the Liquifier gun. This has been one of my favorite guns in the army, to date, allowing you to take advantage of Independent Character mechanics to get 3 or 4 hits per turn at very unreliably, but excitingly low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. Lastly, Haemies let you take Wracks as troops! T4, Stock poisoned weapons, Feel No Pain right away for cheap? Option to add a Liquifier gun for every 5? Yes please. And they're scoring. It's a bargain.</div></blockquote><br /> <br /> Should I get a Talos Pain Engine instead?]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 16:49:14]]> GMT</pubDate>
				<author><![CDATA[ Squiddy]]></author>
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				<title>Dark Eldar Army List (W.I.P)</title>
				<description><![CDATA[ Talos are sadly slow in an otherwise fast paced army. They scare the crap out of most opponents and for good reason, but because of that they tend to be fire magnets and rarely make up their points. The only way I've seen them used effectively is held in reserve and brought on to the middle of the table using a Webway Portal. <br /> <br /> Otherwise I wouldn't bother. I'd put the points in Ravagers and trueborn. You can never have enough DarkLance shots.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 23:28:22]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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