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		<title><![CDATA[Latest posts for the thread "New 2000pts Space Marines (Raven guard successors)"]]></title>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ So I haven't got to play with the new codex yet, but I do have it so point costs should be correct. I am thinking about 2 lists and wanted feedback. C&C are welcome as this is just a first draft.<br /> <br /> Chapter Tactics: RavenGuard (its for fluff reasons)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chapter Master ( Artificer Armour, Primarchs Wrath, Power Fist)<br /> <br /> Honor Guard x7 (champion has relic blade, Drop Pod)<br /> <br /> Elite:<br /> Sternguard x10 (x2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, x8 Combi-flamers, Melta bomb, Drop Pod)<br /> <br /> Troop:<br /> Tactical Squad x10 ( Melta bomb, combi melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Meltagun, Drop Pod)<br /> <br /> Tactical Squad x10 (Veteran sgt, Melta bomb, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Melta Gun, Drop Pod)<br /> <br /> Tactical Squad x10 ( Vetern sgt, Melta bomb, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Melta Gun, Drop Pod)<br /> <br /> Scout Squad x5 (x4 Snipers, x5 Camo Cloaks, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> <br /> Fast Attack:<br /> Assualt Marines x10 ( Veteran sgt, Lighting Claw, Melta bomb, Grav Pistol, x2 Plasma Pistols)<br /> <br /> Storm Talon (Twin Linked Lascannons)<br /> <br /> Heavy Support:<br /> Devastator Squad x5 (x2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, x2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> <br /> Total 1999pts<br /> <br /> OR<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chapter Master ( Artificer Armour, Primarchs Wrath, Power Fist)<br /> <br /> Captain (Power Axe, Jump Pack)<br /> <br /> Honor Guard x6 (champion has relic blade, Drop Pod)<br /> <br /> Elite:<br /> Sternguard x10 (x2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, x8 Combi-flamers, Melta bomb, Drop Pod)<br /> <br /> Troop:<br /> Tactical Squad x10 ( Melta bomb, combi melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Meltagun, Drop Pod)<br /> <br /> Tactical Squad x10 (Veteran sgt, Melta bomb, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Melta Gun, Drop Pod)<br /> <br /> Tactical Squad x10 ( Veteran sgt, Melta bomb, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Melta Gun, Drop Pod)<br /> <br /> <br /> Fast Attack:<br /> Assualt Marines x10 ( Veteran sgt, Lighting Claw, Melta bomb, Grav Pistol, x2 Plasma Pistols)<br /> <br /> Storm Talon (Twin Linked Lascannons)<br /> <br /> Heavy Support:<br /> Devastator Squad x5 (x2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, x2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> <br /> Total: 2000<br /> <br /> Hope my math is correct.  And I hope you enjoy.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 03:32:45]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ Nothing? ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 00:44:32]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ If you're going to use raven guard chapter tactics then you might want to take more assault marines to take advantage of the rules. <br /> <br /> Your current list looks like it would be better suited with salamanders.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 07:32:55]]> GMT</pubDate>
				<author><![CDATA[ Helvost]]></author>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ It's neither a Raven Guard list fluff- nor rules-wise (with the exception that you take their <span class="glossaryitem" onmouseover='gp(436);'>CT</span>).<br /> <br /> Add more Assault Marines or Vanguards, Scouts.<br /> <br /> I don't know if Honour Guard does so well in a drop pod? After arrival they will sit one round waiting to Assault doing nothing but eating dust. Better take an Assault Vehicle for them.]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 10:48:15]]> GMT</pubDate>
				<author><![CDATA[ daisho]]></author>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ I agree with those above, but I would run this as Iron Hands or Imperial fists. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 14:01:05]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ Thank you for your suggestions. I Will admit that I wasn't sure about the honor guard. I could substitute these with terminators of any of the flavors available,  centurions, or another <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 21:38:56]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>Re:New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ Personally I would swap them (commd squad) for the vanguard to keep it in with the fluff. Plenty of jump packs. Stick a jump pack on your Chapter master (if he is able, no Rules with me) and you have a hard hitting unit. Give them storm shields and they will last a bit longer aswell. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also consider finding the points to put Flakk missiles on any/all <span class="glossaryitem" onmouseover='gp(328);'>ML</span> just to get a bit more anti air, can never have enough in my eyes. You could also switch out a couple of drop pods for Rhinos to utilise the scout rule. Scout the rhinos up the board and follow them up with drop pods and jump packs. Or the other way around to give the rhino a bit of cover. <br /> You are quite light on anti air aswell if you get necron boomerangs or Heldrakes in high numbers you will struggle a bit. <br /> <br /> But that just what I would do and what do I know, I play <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> soon to be Raven Guard. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 08:12:36]]> GMT</pubDate>
				<author><![CDATA[ mikefrench178]]></author>
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				<title>New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ Fluff wise,replace the tacs with scout squads or assault marines, take out the devestators, give your <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> jumpacks, take another stormtalon and maybe reconsider the sternies(their combis alone cost around 80pts) and add a rhino maybe<br /> <br /> Competitive wise, follow exactly as above, but with the sternies(with less combis). Men up scouts to 10men, try to fit in another flyer and razorback<br /> <br /> Hope you found this somewhat useful. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 11:06:50]]> GMT</pubDate>
				<author><![CDATA[ Senortaco]]></author>
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				<title>Re:New 2000pts Space Marines (Raven guard successors)</title>
				<description><![CDATA[ I agree with the above.<br /> <br /> With the amount of Flamer and Melta weapons this looks more like a Salamanders army.<br /> <br /> For the Raven Guard you really need more Vets and Assaulters, and at least 1 10 man Scout squad.<br /> <br /> I agree on the Honour Guard, too. Drop Podding them in will just result in a meaty target right on your opponent's welcome mat as they can't assault that turn and therefore avoid being shot up.<br /> <br /> Your idea for Terminators is probably better but if so then you will need those scouts, move them up after deployment, get them in some cover then use the Teleport Homer to bring in the Termies right were you want them.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 11:18:51]]> GMT</pubDate>
				<author><![CDATA[ Dakarillion]]></author>
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