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				<title>2000 Salamander</title>
				<description><![CDATA[ I don't play against a lot of flyers, and even when I do, it's seldom a hellturkey. Trying to take advantage of the new Relics/<span class="glossaryitem" onmouseover='gp(746);'>CM</span>/Honor guard as well as giving the Centurions a shot. Depending on the Centurions performance, I may swap them out for Sternguard in a pod and some Stormtalons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chapter Master - 230<br /> -Master Crafted Thunderhammer<br /> -Shield Eternal<br /> -Artificer Armor<br /> -Auspex<br /> <br /> Honor Guard - 180<br /> -1x Chapter Banner<br /> -1x Chapter Champion w/Master Crafted Thunderhammer<br /> -2x Relic Blades<br /> <br /> Land Raider Redeemer: 250<br /> -Multi-Melta<br /> <br /> Troops:<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Combi-Flamer<br /> -Master Crafted Power Weapon<br /> -Drop Pod<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Combi-Flamer<br /> -Master Crafted Power Weapon<br /> -Drop Pod<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Combi-Flamer<br /> -Master Crafted Power Weapon<br /> -Drop Pod<br /> <br /> <br /> Heavy Support:<br /> <br /> 3x Centurion Devastator Squad: 260<br /> -2x Grav-Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -1x Master Crafted Grav-Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -Omniscope<br /> <br /> Land Raider: 250<br /> <br /> Thunderfire Cannon: 100<br /> Thunderfire Cannon: 100<br /> <br /> 2000]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 13:45:29]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>Re:2000 Salamander</title>
				<description><![CDATA[ I like this list a lot, you are making great use of the new codex. <br /> <br /> You are also making me want to go out and buy a bunch of drop pods.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 13:54:25]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ Is that 4 Honor guard? also what's the last Land Raider for? Centurions?<br /> <br /> I'd use them points for either more Centurions or 4 Multi Melta Attack Bikes with 30 points to go somewhere?]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 14:32:41]]> GMT</pubDate>
				<author><![CDATA[ Wildcat Carl]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b760fc19bbda0d87377b30b77d1c0ea.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551044/6031164.page"><b>Wildcat Carl wrote:</b></a><br/>Is that 4 Honor guard? also what's the last Land Raider for? Centurions?<br /> <br /> I'd use them points for either more Centurions or 4 Multi Melta Attack Bikes with 30 points to go somewhere?</div></blockquote><br /> <br /> Correct, 4 Honor guard with the Chapter master making a 5 man unit in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> -- the 3 Relic Blades were a typo....<br /> <br /> The Centurions are something I'll have to experiment with over a few games. This is just the 1st step in seeing how they do with a delivery platform for the 24" range guns. I'll try them on foot in a different game to see how different it is. <span class="glossaryitem" onmouseover='gp(87);'>LR</span> also provides me with some longer range <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> As for attack bikes, I've never really used them. They are certainly powerful, but I just don't really like the aesthetics. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My other 2000 list is something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Chapter Master - 230<br /> -Master Crafted Thunderhammer<br /> -Shield Eternal<br /> -Artificer Armor<br /> -Auspex<br /> <br /> Honor Guard - 305<br /> -1x Chapter Banner<br /> -1x Chapter Champion w/Master Crafted Thunderhammer<br /> -2x Relic Blades<br /> -2x Power Axe<br /> -2x Power Sword<br /> -Drop Pod<br /> <br /> Troops:<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Combi-Flamer<br /> -Master Crafted Power Weapon<br /> -Drop Pod<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Combi-Flamer<br /> -Master Crafted Power Weapon<br /> -Drop Pod<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Combi-Flamer<br /> -Master Crafted Power Weapon<br /> -Drop Pod<br /> <br /> Fast Attack:<br /> <br /> 5x Assault Marines: 95<br /> -2x Flamer<br /> -Drop Pod<br /> <br /> Heavy Support:<br /> <br /> 10x Devastator Squad: 220<br /> -4x Lascannon<br /> -Master Crafted Boltgun<br /> <br /> 3x Centurion Devastator Squad: 260<br /> -2x Grav-Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -1x Master Crafted Grav-Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -Omniscope<br /> <br /> Thunderfire Cannon: 100<br /> Thunderfire Cannon: 100<br /> <br /> Skyshield Landing Pad: 75<br /> <br /> 2000<br /> <br /> Centurions on the Landing pad and the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> either on the landing pad or in Bolstered terrain. Chapter master tanks wounds until the 8 man <span class="glossaryitem" onmouseover='gp(337);'>HG</span> unit can assault -- I'm hoping this actually works. If they get into assault, it will wreck face.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 15:05:23]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ Not too bad buddy but...<br /> <br /> You have four Heavy support choices in this list maybe swap out the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for a Iron clad dread in a pod, this would let you get three pods down on turn one and trust me nothing messes up your opponents plans like a dread in his deployment zone on Turn one.<br /> <br /> Also in both list's you have no Vulkan....He is awesome for his points and by far better than a chapter master.<br /> <br /> Hope that helps]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 20:22:11]]> GMT</pubDate>
				<author><![CDATA[ cranney268]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c8d98ab6ef210e14e5c9490c0480916.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551044/6032485.page"><b>cranney268 wrote:</b></a><br/>Not too bad buddy but...<br /> <br /> You have four Heavy support choices in this list maybe swap out the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for a Iron clad dread in a pod, this would let you get three pods down on turn one and trust me nothing messes up your opponents plans like a dread in his deployment zone on Turn one.<br /> <br /> Also in both list's you have no Vulkan....He is awesome for his points and by far better than a chapter master.<br /> <br /> Hope that helps</div></blockquote><br /> <br /> So I actually updated my list from earlier as well by switching the combi's in the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads to Master Crafted Combi-Meltas.<br /> <br /> As for the 4 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> options, I meant to do a double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> but forgot I need another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, so I'll need to change that --<br /> <br /> As for Vulkan, he is good -- but he simply gives me <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Melta now. With the Salamander <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, the areas that I have Melta in, I can simply just mastercraft those anyway. The chapter master gives me +1 wound, +1 attack and Eternal Warrior, Adamantium Will AND the honor guard.<br /> <br /> However -- they just <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d Command Squads being able to take Special weapons, so Vulkan and a Command Squad with Melta or Flamer may be a good option, allowing me to save some points to get another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and run double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> for the 4 <span class="glossaryitem" onmouseover='gp(57);'>HS</span>. <br /> <br /> Something like this:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Vulkan He'Stan: 190<br /> <br /> Librarian: 125<br /> -Terminator Armor<br /> -Storm Shield<br /> -Mastery Level 2<br /> -Auspex<br /> <br /> Command Squad: 190<br /> -Apothecary w/Master Crafted Bolt Pistol<br /> -4x Meltagun<br /> -3x Storm Shield<br /> -Drop Pod<br /> <br /> Troops:<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Master Crafted Combi-Melta<br /> -Power Weapon<br /> -Drop Pod<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Master Crafted Combi-Melta<br /> -Power Weapon<br /> -Drop Pod<br /> <br /> 10x Tactical Squad: 205<br /> -Flamer<br /> -Master Crafted Combi-Melta<br /> -Power Weapon<br /> -Drop Pod<br /> <br /> Fast Attack:<br /> <br /> 5x Assault Marines: 95<br /> -2x Flamer<br /> -Drop Pod<br /> <br /> Heavy Support:<br /> <br /> 10x Devastator Squad: 220<br /> -4x Lascannon<br /> -Master Crafted Boltgun<br /> <br /> 3x Centurion Devastator Squad: 260<br /> -2x Grav-Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -1x Master Crafted Grav-Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -Omniscope<br /> <br /> Thunderfire Cannon: 100<br /> Thunderfire Cannon: 100<br /> <br /> Skyshield Landing Pad: 75<br /> <br /> 2000]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 20:38:01]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ If you are going double <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>, you need 4 troops minimum.<br /> <br /> Edit:<br /> Also, the multiple re-listings gets extremely confusing.  Add a new post and state that you updated the original post with your current updated list.  Obviously, this is less list advice and more general forum etiquette. <br /> <br /> As for the list:<br /> <br /> I'm a huge believer in Heldrakes ruining Salamanders.  Sallies don't get to sit inside of transports and protect themselves from those AP3 torrent weapons.  In your original list, you had a few landraiders and I liked that.  However, after you took them out, the list went back to the vulnerability of Heldrakes.  Not only that, but you threw the regular <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads back in the list.  Regular <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are the primerib of the Heldrake.  Free 4 heavy weapons with no saves at all.  The Thunderfire cannons will have two wounds and the Tech will get a 2+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>.  Not 100% about this rule, but quite possibly might even get a 2+ rererollable because of the heldrake's flame-based weapon and Sallies-<span class="glossaryitem" onmouseover='gp(436);'>CT</span>.<br /> <br /> If you wanted 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads, try them both as Centurians.  This leaves the heldrakes only shooting at the drop podded squads.  They are going to hurt but at least if you pod them close enough to the enemy, he might only get 1 turn of using his torrent weapon before flying off the board/hovering.<br /> <br /> Another option is Rhinos, but since they can vector strike and torrent the same target, I find Rhinos even vulnerable to Heldrakes.  Once again, this is why I view Heldrakes as a counter to Sallies in general.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>, but I'd try to include more 2+-armored firepower, or maybe even pods+stalkers/hunters.  I think as a Sallies army, you're going to need defensive <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and the 12/12/10 <span class="glossaryitem" onmouseover='gp(805);'>AA</span> vehicles we get might just be the answer we needed.  <br /> <br /> It's extremely early and I haven't play tested nearly enough, but at least you can use the Stalker/Hunters to shoot at Tau/Eldar vehicles as well.  Personally, those two armies (Tau/Eldar) are huge in my meta, as well as, any chaos player running 2+ drakes.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 22:57:15]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Re:2000 Salamander</title>
				<description><![CDATA[ Double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> needs 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> as well.<br /> <br /> The Centurians on the skysheild is probably not going to work too well.  They only have 24" range so the opposite side will just avoid your centurians]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 23:12:58]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ <blockquote><div><cite>Saythings wrote:</cite>If you are going double <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>, you need 4 troops minimum.<br /> <br /> Edit:<br /> Also, the multiple re-listings gets extremely confusing.  Add a new post and state that you updated the original post with your current updated list.  Obviously, this is less list advice and more general forum etiquette. <br /> <br /> As for the list:<br /> <br /> I'm a huge believer in Heldrakes ruining Salamanders.  Sallies don't get to sit inside of transports and protect themselves from those AP3 torrent weapons.  In your original list, you had a few landraiders and I liked that.  However, after you took them out, the list went back to the vulnerability of Heldrakes.  Not only that, but you threw the regular <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads back in the list.  Regular <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are the primerib of the Heldrake.  Free 4 heavy weapons with no saves at all.  The Thunderfire cannons will have two wounds and the Tech will get a 2+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>.  Not 100% about this rule, but quite possibly might even get a 2+ rererollable because of the heldrake's flame-based weapon and Sallies-<span class="glossaryitem" onmouseover='gp(436);'>CT</span>.<br /> <br /> If you wanted 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads, try them both as Centurians.  This leaves the heldrakes only shooting at the drop podded squads.  They are going to hurt but at least if you pod them close enough to the enemy, he might only get 1 turn of using his torrent weapon before flying off the board/hovering.<br /> <br /> Another option is Rhinos, but since they can vector strike and torrent the same target, I find Rhinos even vulnerable to Heldrakes.  Once again, this is why I view Heldrakes as a counter to Sallies in general.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>, but I'd try to include more 2+-armored firepower, or maybe even pods+stalkers/hunters.  I think as a Sallies army, you're going to need defensive <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and the 12/12/10 <span class="glossaryitem" onmouseover='gp(805);'>AA</span> vehicles we get might just be the answer we needed.  <br /> <br /> It's extremely early and I haven't play tested nearly enough, but at least you can use the Stalker/Hunters to shoot at Tau/Eldar vehicles as well.  Personally, those two armies (Tau/Eldar) are huge in my meta, as well as, any chaos player running 2+ drakes.</div></blockquote><br /> <br /> I mainly split the lists up since I was essentially making 2 different lists -- hindsight, I should have just put both in the first post  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  -- If/when I update again, Ill do that.<br /> <br /> I'm not too concerned with Hellturkeys at this point. My gaming group only has 1 guy who plays <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and I rarely play against him, so they are of little concern when I made these lists -- but I do agree on all points if that is something I may end up going against. You are right about the re-rollable 2+ on the Techmarine against a hellturkey -- and that is pretty dang good.<br /> <br /> I'm going to stay away from rhinos mainly because I don't have any  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  -- I've invested heavily in Drop Pods (the where awesome in 5th).<br /> <br /> As for Stalker/Hunters and dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span> -- I just don't like them, especially since my <span class="glossaryitem" onmouseover='gp(57);'>HS</span> is already REALLY crowded.<br /> <br /> <blockquote><div><cite>Eiluj The Farseer wrote:</cite>Double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> needs 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> as well.<br /> <br /> The Centurians on the skysheild is probably not going to work too well.  They only have 24" range so the opposite side will just avoid your centurians</div></blockquote><br /> <br /> Yeah, that's why the latest rendition of the Vulkan list had a libby  included -- you probably didn't see it since I fail at posting lists and kept adding new list posts instead of updating the first one  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> As for centurions, It's going to take a few games before I determine how I want to run them, and both lists have a couple different options -- one has them in a Land Raider, other on the Skyshield. You are probably right, but I'll still give it a shot. May even try the same thing and give them lascannons too - that way they have added survivability with good ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Time will tell and I'll certainly be following the forums to see how people are using them.]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 00:51:02]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>Re:2000 Salamander</title>
				<description><![CDATA[ Don't mix and match flamers and combi-meltas .... make a pod full melta or full flamers <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> Drop the 4 lascannon devastator squad .... with the amount of melta your podding in 4 more lascannons aren't going to matter - you could drop this unit and in its place add in another tactical squad - then take 2 full flamer pods and 2 full melta pods.<br /> <br /> <br /> I would also drop 2 of the storm shields on the command squad, the power weapons from the tactical squads, and the 5 man assault squad ... with those points you could add in some flyer support.]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 00:51:43]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551044/6033135.page"><b>Saythings wrote:</b></a><br/>If you are going double <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>, you need 4 troops minimum.<br /> <br /> Edit:<br /> Also, the multiple re-listings gets extremely confusing.  Add a new post and state that you updated the original post with your current updated list.  Obviously, this is less list advice and more general forum etiquette. <br /> <br /> As for the list:<br /> <br /> I'm a huge believer in Heldrakes ruining Salamanders.  Sallies don't get to sit inside of transports and protect themselves from those AP3 torrent weapons.  In your original list, you had a few landraiders and I liked that.  However, after you took them out, the list went back to the vulnerability of Heldrakes.  Not only that, but you threw the regular <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads back in the list.  Regular <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are the primerib of the Heldrake.  Free 4 heavy weapons with no saves at all.  The Thunderfire cannons will have two wounds and the Tech will get a 2+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>.  Not 100% about this rule, but quite possibly might even get a 2+ rererollable because of the heldrake's flame-based weapon and Sallies-<span class="glossaryitem" onmouseover='gp(436);'>CT</span>.<br /> <br /> If you wanted 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads, try them both as Centurians.  This leaves the heldrakes only shooting at the drop podded squads.  They are going to hurt but at least if you pod them close enough to the enemy, he might only get 1 turn of using his torrent weapon before flying off the board/hovering.<br /> <br /> Another option is Rhinos, but since they can vector strike and torrent the same target, I find Rhinos even vulnerable to Heldrakes.  Once again, this is why I view Heldrakes as a counter to Sallies in general.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>, but I'd try to include more 2+-armored firepower, or maybe even pods+stalkers/hunters.  I think as a Sallies army, you're going to need defensive <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and the 12/12/10 <span class="glossaryitem" onmouseover='gp(805);'>AA</span> vehicles we get might just be the answer we needed.  <br /> <br /> It's extremely early and I haven't play tested nearly enough, but at least you can use the Stalker/Hunters to shoot at Tau/Eldar vehicles as well.  Personally, those two armies (Tau/Eldar) are huge in my meta, as well as, any chaos player running 2+ drakes.</div></blockquote><br /> <br /> Had another thought on the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> vs. Helldrake -- Sticking them on the Landing Pad is a 4+ re-rollable invuln. Thoughts??]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 09:22:54]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ you only get to reroll armor saves i believe........but dont have the book on me at this second.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 09:39:36]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>2000 Salamander</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551044/6041905.page"><b>Eihnlazer wrote:</b></a><br/>you only get to reroll armor saves i believe........but dont have the book on me at this second.</div></blockquote><br /> <br /> I thought that too, until I saw it was all failed saving throws from flame weapons.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 09:43:59]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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