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		<title><![CDATA[Latest posts for the thread "1500 - Ironhands - bikes, cannons and talons "]]></title>
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				<title>1500 - Ironhands - bikes, cannons and talons </title>
				<description><![CDATA[ There are 10-20 points floating around, this is the result of a napkin scrawled list when reading the new codex.<br /> <br /> Chapter Tactics: Iron Hands<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain Bike - Artifice armor - storm sheild - <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Elite:<br /> Dread - 2x autocannon<br /> Dread - 2x autocannon<br /> <br /> Troop:<br /> Bike Squad x8 -x2 melta - <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attackbike<br /> Bike Squad x8 -x2 melta - <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attackbike<br /> Scouts x 10 - sniper/camo<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:<br /> Stormtalon - Assault Cannon - Skyhammer missles<br /> Stormtalon - Assault Cannon - Skyhammer missles<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>:<br /> Thunder fury cannon<br /> Thunder fury cannon<br /> <br /> <br /> Basic idea.<br /> - Dreads hide by techmarines for emergency repairs (if they survive) and pop transports or take pot shots at fliers. <br /> - Bikes do their thing and go where needed, 6 melta between the two and a beatstick captian in the mix. t5, 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> is a decent little combo. <br /> - Storm talons are my anti-air, worse case scenario they can also camp out beside a tech marine for repairs and just jinx save and use skyhammer missles. <br /> - <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s bring the list together <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, the ability to target units in cover (tau marker light units) and create dangerous/difficult terrain for my opponent will hopefully give a edge in maneuvering the bikes. Finally the bonus to 2 pieces of cover gives my backfield some added defense. <br /> <br /> ** t5 units with a weaker <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> and dreads in cover and fliers with <span class="glossaryitem" onmouseover='gp(681);'>IwnD</span> seems like a simple but fun combo. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 13:51:15]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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