<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1000 point CSM force multiplier"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1000 point CSM force multiplier"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1000 point CSM force multiplier</title>
				<description><![CDATA[ Force multiplier <br /> <br /> Chaos Lord <br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> Burning Brand<br /> 110<br /> <br /> sorcerer <br /> terminator armor <br /> mastery 3 <br /> spell familiar <br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> <br /> 165 points <br /> <br /> sorcerer<br /> terminator armor<br /> mastery 3<br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 165 points <br /> <br /> 7 noise marines w/sonic blasters <br /> 1 noise marine w/blast master <br /> 1 noise champion <br /> icon of excess <br /> 244 points <br /> <br /> 4 noise marines w/sonic blasters <br /> 1 noise marine w/blast master <br /> 1 noise champion <br /> 154 points<br /> <br /> 4 noise marines w/sonic blasters<br /> 1 noise marine w/blast master<br /> 1 noise champion<br /> 154 points<br /> <br /> =992 points<br /> <br /> for the psychers I would aim to roll for slaanesh and get symphony of pain, If both my sorcs have it I can throw two of those on a unit buffing my <span class="glossaryitem" onmouseover='gp(526);'>NM</span>'s sonic blaster shots to strength 6 or blast master at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10, and if i'm shooting at the same unit the next turn i can do the malediction again making the sonic blasters shots at strength 8.  Besides that power I would look to rolling on Biomancy and getting any combination of endurance, enfeeble, haemorrhage (very good if paired with enfeeble). Thoughts? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551071/6031351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551071/6031351.page</link>
				<pubDate><![CDATA[Mon, 9 Sep 2013 15:23:13]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
			</item>
			<item>
				<title>1000 point CSM force multiplier</title>
				<description><![CDATA[ with those 8 points give the 4 man noise marine squads <span class="glossaryitem" onmouseover='gp(19);'>cc</span> wepons its 1pt an model for them so thats probably the most effective use for those points<br /> <br /> seems like a good list though you are short on numbers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551071/6031377.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551071/6031377.page</link>
				<pubDate><![CDATA[Mon, 9 Sep 2013 15:31:21]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
			</item>
			<item>
				<title>1000 point CSM force multiplier</title>
				<description><![CDATA[ I was wondering what I could do with that 8 points... and I would like to use more people. If only they made noise marines into troop choices without having to have a specific <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I would get rid of my Lord and have another squad.  Although, I do get 48 shots off with my noise marines and 3 blasts so they do have some fire power (considering they are within 24"). Thanks for the feedback for those spare points!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551071/6031396.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551071/6031396.page</link>
				<pubDate><![CDATA[Mon, 9 Sep 2013 15:36:16]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
			</item>
	</channel>
</rss>