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		<title><![CDATA[Latest posts for the thread "Tyranid list to deal with space puppies at 1000pt"]]></title>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ My brother and I have both started up on <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again and he's taken <span class="glossaryitem" onmouseover='gp(124);'>SW</span> as his army. I've been trying to maximize the damage I can do against him but would really appreciate some input. Right now I've got a tervigon a flyrant a zoan and a hive guard. Obviously I need some more heavy hitters but what builds work well when facing wolves?]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 16:37:51]]> GMT</pubDate>
				<author><![CDATA[ MTierney]]></author>
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				<title>Re:Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Well, for starters, what exactly does he have? For instance, if he happens to have 4 Wolf Priests, you probably should not be running too many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Toss up a complete list of all that you have as well, that way, we can see what we have to work with.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 16:59:03]]> GMT</pubDate>
				<author><![CDATA[ Unyielding Hunger]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Well he's been using grey hunters and long fangs as his normal troop choices, a dread with auto cannon and flamer, 2 termie squads, that dude on the wolf (he usually crumples to my genestealers), and that's been it so far. Both of us are building our armies up to 1000 so far.<br /> <br /> What I'm working with:<br /> 20x termagants<br /> 16x hormogaunts<br /> 8x genestealers <br /> 3x warriors w Deathspitters n 1 venom cannon<br /> 1x tyranid prime w deathspitter <br /> 1x tervigon w <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <br /> 1x flyrant (bonesword lash whips and devourers) still in construction <br /> 3x raveners w <span class="glossaryitem" onmouseover='gp(156);'>RCs</span><br /> 1x zoan <br /> 1x hive guard <br /> <br /> Possibly looking at adding biovores to deal with long fangs<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 20:44:07]]> GMT</pubDate>
				<author><![CDATA[ MTierney]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Warriors are generally quite bad without guns, as they're really slow. Personally I find if I'm giving them guns I prefer gaunts with devourers anyway. <br /> <br /> With the way the game is at the moment (until a new nid book comes out!) the Flyrant is best with 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer in most lists. <br /> <br /> A few things I guess to note in general:<br /> 1. Terminators die to numbers, hormagants with toxin (and adrenal if you can afford it) do this really well. <br /> <br /> 2. Your tervigon buffs those termagants with toxin and adrenal, so may as well unless you plan on waiting to be charged (which is a viable strategy with a lot of models in the squad vs few models) <br />  - Think about Crushing claws - the Smash attack option halves your A rounding up, before modifiers. That means your tervigon with crusing claws has D3+2 attacks at S10AP2 in combat (and another D3 if you get the right psychic power in biomancy). <br /> <br /> Raveners are great, beware of <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, utilise cover and try not to isolate them by rushing their speed, hide them if you must to let them hit the enemy with the rest of your force - their charge is brutal. <br /> <br /> more hive guard is always a good thing. <br /> <br /> The zoanthroape is excellent, but not the most reliable (psychic test + deny the witch + roll to hit + roll to wound/penetrate = 4 chances to fail) consider using it with powers from the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> as a force amplifier (unless you need that warp lance for a land raider) ]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 22:11:57]]> GMT</pubDate>
				<author><![CDATA[ smee]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ I checked a lot of posts about tervigons and I read a lot that people bad experiences with them in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ill definitely look into swarming more hormogaunts. I had kinda written them off in favor of termagants to maximize points.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 23:13:24]]> GMT</pubDate>
				<author><![CDATA[ MTierney]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ As a wolf player, things I hate:<br /> <br /> Flyrants.  I have not dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  So I'm snapshotting or popgunning at it.<br /> <br /> Doom of Melentai (sp).  My Grey Hunters are usually Ld8.  If I'm outside of my metal boxes, eff me... he hurts. (This guy is 100% must take in every 'Nids list right now.  He's too stupid good in 6E not to have).<br /> <br /> Ymgarls.  They pop up next to my Long Fangs.  Heavy Weapons aren't effective killing machines for those guys, more so when they are in the same cover (or a flow below me out of sight!!!).  Shred, shred goes the fangs.<br /> <br /> Things I laugh at as a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player:<br /> <br /> Anything Warrior based.  You're T4.  Eat Krak. <br /> <br /> Any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> out in the open and not "toe in terrain."  Eat Krak.<br /> <br /> Hormogaunts.  Awe, cute.  You wanna play?  I'll rapid fire you, let you charge, pop my standard, rapid fire AGAIN (rerolling all 1s), counterattack, and probably be going first because I'm in terrain.  I remember killing 40+ gaunts at a time in 5E when they charge my Greys in terrain.  Was hilarious. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 00:26:23]]> GMT</pubDate>
				<author><![CDATA[ TheKbob]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Well my brother and I usually play with only a very limited understanding of cover <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but we don't have too many terrain pieces either. I've been looking pretty heavily at the flyrant especially now that I'm understanding the flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> rules more but the doom I was concerned about. But ymargls seemed like a solid choice if he doesn't use too many tanks]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 04:01:20]]> GMT</pubDate>
				<author><![CDATA[ MTierney]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Gargoyles, always gargoyles.<br /> <br /> I wish they could be a troop choice!]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 06:04:54]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Gargs and Hormies for making drop podding harder (2" apart and en masse to make a screen or safe zone for your army and to keep meltaguns away from <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s), flyrants and tervigons, just remember tervigons give you free troops, handy for swamping low numbered armies... Doom is a must too (also pod), and cheap... Doom flyrant and tervigon will stuff up his psychic powers, but his runes will ruin yours... <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s get +1 for Jaws, and the deny the witch, (so for tervigons its a 5+ deny, then a 1-2 on a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> (Int test) or die instantly) if you go tervigons this is what he'll use... He might drop his longfangs close with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s etc, they can snap fire so its risky but if he's shooting flyrants etc its 6's anyways, so watch for that... I'd go a flyrant w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers, the tervigon (although you have hardly any termagents to use), use that zoan as doom (you'll need a pod) he's a no brainer, just drop him away from meltaguns, in large enemy groups without great <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, and get him into ccombat with units lacking Pfists as soon as possible... <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 08:21:37]]> GMT</pubDate>
				<author><![CDATA[ major_payne]]></author>
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				<title>Re:Tyranid list to deal with space puppies at 1000pt</title>
				<description><![CDATA[ Thanks for the tips! Jaws has been worrying me quite a bit lately. But gargoyles seem like a smart choice but I'm worried about them bein outside of synaptic range. Should I take a look at shikes?]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 19:45:06]]> GMT</pubDate>
				<author><![CDATA[ MTierney]]></author>
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