<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Tournament Help! What does my list need?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Tournament Help! What does my list need?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Tournament Help! What does my list need?</title>
				<description><![CDATA[ This is a saim hann based list, centred around what i have painted mostly..<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Farseer,jetbike,shard of anaris-155<br /> Farseer,jetbike,singing spear-120<br /> 4x Warlocks,jetbikes,2x spears-210<br /> 485<br /> TROOPS<br /> 6x WJB,2x shuriken cannon-122<br /> 7x Dire Avengers-91<br /> Wave Serpent,scatter laser,shuriken cannon,holofields-145<br /> 7x Dire Avengers-91<br /> Wave Serpent,scatter laser,shuriken cannon,holofields-145<br /> 594<br /> FAST<br /> Vyper,Bright lance,shuriken cannon-70<br /> Vyper,Bright lance,shuriken cannon-70<br /> HEAVY<br /> Fire Prism,holofields-140<br /> Fire Prism,holofields-140<br /> 280<br /> 1499]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6033293.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6033293.page</link>
				<pubDate><![CDATA[Mon, 9 Sep 2013 23:43:33]]> GMT</pubDate>
				<author><![CDATA[ danielbonke]]></author>
			</item>
			<item>
				<title>Tournament Help! What does my list need?</title>
				<description><![CDATA[ I don't think the shard is worth it for a squad so small. If you had 8+ bikes I could see fearless being crucial, but at 6 it is a bit weak and very expensive. The combat boost is meh as farseers are not <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters. <br /> <br /> If you drop the shard, you can almost afford another warlock on a bike. Drop avengers as needed to round out the warlocks. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6034027.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6034027.page</link>
				<pubDate><![CDATA[Tue, 10 Sep 2013 05:23:48]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
			</item>
			<item>
				<title>Tournament Help! What does my list need?</title>
				<description><![CDATA[ Maybe I should drop <span class="glossaryitem" onmouseover='gp(224);'>th</span> council all together. I love the models and the idea, but apparently they have no place in competitive play these days. what do you think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6040713.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6040713.page</link>
				<pubDate><![CDATA[Wed, 11 Sep 2013 23:31:18]]> GMT</pubDate>
				<author><![CDATA[ danielbonke]]></author>
			</item>
			<item>
				<title>Tournament Help! What does my list need?</title>
				<description><![CDATA[ Personally I am not a huge fan of the jetseer council, and they are certainly not as good as they once were, but still good. I don't think you have enough models, and you basically need a venom/something <span class="glossaryitem" onmouseover='gp(27);'>DE</span> nearby with grisly trophies to re roll psychic checks. A good alpa strike will wipe the council off the table. <br /> <br /> You could still do a warlock and seer with your jetbikes, and just spend the spare points rounding out your list. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6040864.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6040864.page</link>
				<pubDate><![CDATA[Thu, 12 Sep 2013 00:28:31]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
			</item>
			<item>
				<title>Tournament Help! What does my list need?</title>
				<description><![CDATA[ The seer council is ridiculously awesome. you need numbers for it to be most effective, the combined buffs from all the warlocks is amazing and it most definitely deserves a spot in competitive play. If you place your council in the open to be shot on first turn you deserve to lose the game, they can easily hide behind terrain, they can move 48 inches per turn and can come off from reserves and you likely do not require <span class="glossaryitem" onmouseover='gp(27);'>DE</span> allies, some people say it is a must but it really isnt, im not sure if they just really ant to ally in <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or not, but you will do just fine without rerolling psykic tests. <br /> <br /> as per sterling, smaller squads dont need shard however if you can fit it, do because the last thing you want is 600 points running off the table.<br /> <br /> Reduce <span class="glossaryitem" onmouseover='gp(25);'>DA</span> to 5 per squad<br /> <br /> take 2x 3 jetbikes instead of 1x6<br /> <br /> remove vypers - exchange with warp spiders<br /> <br /> after doing all that if you have spare points add a warlock.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6041108.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551197/6041108.page</link>
				<pubDate><![CDATA[Thu, 12 Sep 2013 01:50:57]]> GMT</pubDate>
				<author><![CDATA[ Admiral General Aladeen]]></author>
			</item>
	</channel>
</rss>