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		<title><![CDATA[Latest posts for the thread "White Scar 1500 points please help"]]></title>
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				<title>White Scar 1500 points please help</title>
				<description><![CDATA[ Havent played since early 2010 and thinking of restarting.<br /> My local group is marine or termie heavy with a splattering of everything else so im thinking of<br /> <br /> Kor'sarro Khan<br /> - Moondrakkan<br /> 150<br /> <br /> Command Squad<br /> - Bikes<br /> - Apothecary<br /> - 4 Grav Pistols<br /> - 4 Power Weapons<br /> 255<br /> <br /> Tactical Marine <br /> - 5 Additional Marines<br /> - Grav Gun<br /> - Lascannon<br /> - Power Weapon<br /> - Rhino<br /> 215<br /> <br /> Tactical Marine <br /> - 5 Additional Marines<br /> - Grav Gun<br /> - Lascannon<br /> - Power Weapon<br /> - Rhino<br /> 215<br /> <br /> Bike Squad<br /> - 5 Additional Bikes<br /> - 2 Meltagun<br /> - Power Weapon<br /> - Attack Bike<br /> - Multi-melta<br /> 258<br /> <br /> Bike Squad<br /> - 5 Additional Bikes<br /> - 2 Meltagun<br /> - Power Weapon<br /> - Attack Bike<br /> - Multi-melta<br /> 258<br /> <br /> Land Speeder Squad<br /> - Heavy Bolter<br /> - Heavy Flamer<br /> 60<br /> <br /> Land Speeder<br /> - Heavy Bolter<br /> - Heavy Flamer<br /> 60<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 04:08:34]]> GMT</pubDate>
				<author><![CDATA[ Freaky Freddy]]></author>
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				<title>Re:White Scar 1500 points please help</title>
				<description><![CDATA[ After the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> you now can take gravguns for the command squad. Change the pistols to guns. Also not sure about the flamer speeders, maybe get a stormtalon instead? Also gravguns are awesome for bikes. Spam them and get a combigrav for the seargents too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> shoot gravguns against anything with armor 4+ or better and use <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolters against anything else.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 04:41:18]]> GMT</pubDate>
				<author><![CDATA[ masquerade81]]></author>
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				<title>White Scar 1500 points please help</title>
				<description><![CDATA[ Revised List<br /> <br /> White Scars - Primary Detachment<br /> <br /> Kor'sarro Khan<br /> - Moondrakkan<br /> <br /> Command Squad<br /> - Bikes<br /> - Apothecary<br /> - 4 Grav Guns<br /> <br /> Bike Squad<br /> - 5 Additional Bikes<br /> - 2 Meltagun<br /> - Grav Pistol<br /> - Attack Bike<br /> - Multi-melta<br /> <br /> Bike Squad<br /> - 5 Additional Bikes<br /> - 2 Meltagun<br /> - Grav Pistol<br /> - Attack Bike<br /> - Multi-melta<br /> <br /> Iron Hands - Secondary Detachment<br /> <br /> Captain<br /> - Grav Pistol<br /> - Teeth of Terror<br /> <br /> Tactical Marine <br /> - 4 Additional Marines<br /> - Grav Gun<br /> - Grav Pistol<br /> - Power Weapon<br /> - Rhino<br /> <br /> Tactical Marine <br /> - 5 Additional Marines<br /> - Grav Gun<br /> - Grav Pistol<br /> - Power Weapon<br /> - Rhino<br /> <br /> Land Speeder Squad<br /> - Heavy Bolter<br /> - Heavy Flamer]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 05:34:40]]> GMT</pubDate>
				<author><![CDATA[ Freaky Freddy]]></author>
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				<title>White Scar 1500 points please help</title>
				<description><![CDATA[ Hi there, few questions. <br /> <br /> 1) You've spent 75 points on grav pistols. What was the logic behind this? They're pretty rubbish weapons all in all. An extra grav shot at 12" is not worth 15pts a go. Concussive only works if you cause an unsaved wound. <br /> <br /> 2) Grav guns are salvo weapons, making them somewhat awful on anything not relentless. Plasma guns are a much much much better buy for tactical marines. <br /> <br /> 3) Your tactical squads are a bit strange. I presume this first one is 9 men to fit in the captain? If so, why is the unit set up for close combat? Rhinos are terrible for getting people into fist fights. Put that captain on a bike and have him ride with the White Scars as a bare minimum.<br /> <br /> 4) Your second tactical squad is 10 men but has no heavy weapon. That seems like a wasted opportunity. <br /> <br /> 5) Your Iron Hands don't actually benefit greatly from being Iron Hands. Rhinos will die in a turn pretty easily and 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> across some tacticals is not really worth it. <br /> <br /> 6) You have no long range and no anti-air support. This will be crippling in the long term. <br /> <br /> Consider the below which is tweaked round the same basics. I'd recommend dropping something (a troops unit or the captain) to facilitate some anti-air.<br /> <br /> Khan, Bike - 150<br /> Captain, Bike, Artificer Armour, Power Fist - 155<br /> Command Squad, Bikes, Apothecary, 4 Grav Guns - 210<br /> <br /> 8 Bikes, 2 Melta, Attack Bike w/t Multi-Melta - 243<br /> 8 Bikes, 2 Melta, Attack Bike w/t Multi-Melta - 243<br /> 10 Tactical Marines, Plasma Gun, Plasma Cannon, Rhino, Dozer Blade - 210<br /> 10 Tactical Marines, Plasma Gun, Plasma Cannon, Rhino, Dozer Blade - 210<br /> <br /> Land Speeder Typhoon - 75<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 12:48:01]]> GMT</pubDate>
				<author><![CDATA[ rossatdi]]></author>
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