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				<title>what army us best for a new player</title>
				<description><![CDATA[ I just like ever one opinions on army that are good for new players. so far i have found out that dwarfs and skavens are not good army to use. i just ant a overall army that good along with ever thing in codex being useful. i would like a army based around 3 To 4 units of spear men 30man units and 3blocks of of 20 archers backed up buy a fewhard hinting untils i really dont like any human race]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 14:11:44]]> GMT</pubDate>
				<author><![CDATA[ zilka86]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ Well, when you say "new player", it can mean many things.<br /> <br /> Personally, I'd say go with Ogre Kingdoms. The battalion is still the best deal (not 100% sure on this but I heard not too long ago this to be the case).<br /> <br /> 1. Low model count. You won't spend an eternity assembling and painting them.<br /> <br /> 2. Pretty dang simple faction. Bulls (erm, I guess ogres now) take out light and medium infantry, Ironguts take out bigger nasty things. Leadbelchers offer ranged support, and aren't too bad at bashing things themselves.<br /> <br /> 3. Large models, so a bit easier to paint than smaller guys with small details.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 14:31:36]]> GMT</pubDate>
				<author><![CDATA[ Necroshea]]></author>
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				<description><![CDATA[ Yeah Ogres are straightforward and pretty strong .<br /> <br /> The Battalion and A Slaughtermaster will give you approximately 1000 pts and a good starting point as it includes 6 Ironguts and 6 Bulls. Throw in a Ironblaster some mournfangs and more core and you have an awesome army.<br /> <br /> <br /> Lizardmen are also straightforward as are Chaos Warriors Again both battalions give you a good starting point. I believe chaos comes in at 750 pts (give or take.) The Lizards at 800 both if given a single lord.<br /> <br /> <br /> <br /> Also everything in every codex is usable its usually that there are a handful of extremely underpowered or over priced options.<br /> <br /> For your Noted ideas it sound like you actually want Lizards Saurus spear regiments are tough and fight well. (BUT DON'T let initiative tests happen.) Skinks are one of the better missile troops in the game.<br />   ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 15:21:31]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ Ogres, <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> or Empire. <br /> <br /> Ogres have a low model count and a fairly straightforward playstyle. <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> are similar, but with a slightly higher count and even more straightforward playstyle. Empire are an army that can operate equally well in all phases of the game, so they're great for learning the game.<br /> <br /> But to be honest, I'd always go with the army you like the look of most.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 16:24:06]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<description><![CDATA[ Also what army has the best magic phase as its a big i guess. i use to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and got really sick of haveing only one way to build a army so i like to pick a army whare thats not the case and i can take any thing i like and do rather good ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 16:37:43]]> GMT</pubDate>
				<author><![CDATA[ zilka86]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ Empire is of, if not THE one, who can acess all 8 winds of Magic but they are more generalists than specialists.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 17:11:31]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<description><![CDATA[ So the humans have the most magic.  Ok let me try a different way of trying to get across what i mean.  What army can cast the most in ther magic phase and hase the most caster i can filed at one time. ok hers what i mean so say i took high elves and 8 mages would i get 8shots at a magic our more do the each get a set number of times they can cast based on <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> like say i took a level ten mage would i get ten spells]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 19:12:11]]> GMT</pubDate>
				<author><![CDATA[ zilka86]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551538/6039898.page"><b>zilka86 wrote:</b></a><br/>So the humans have the most magic.  Ok let me try a different way of trying to get across what i mean.  What army can cast the most in ther magic phase and hase the most caster i can filed at one time. ok hers what i mean so say i took high elves and 8 mages would i get 8shots at a magic our more do the each get a set number of times they can cast based on <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> like say i took a level ten mage would i get ten spells</div></blockquote><br /> <br /> I could be wrong here, but vampire counts are pretty damn magic heavy. Spells make your forces go from fodder to fierce.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:06:24]]> GMT</pubDate>
				<author><![CDATA[ Necroshea]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ So <span class="glossaryitem" onmouseover='gp(138);'>vc</span> can cast ten Plus spells a trun no problem ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:13:55]]> GMT</pubDate>
				<author><![CDATA[ zilka86]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551538/6040146.page"><b>zilka86 wrote:</b></a><br/>So <span class="glossaryitem" onmouseover='gp(138);'>vc</span> can cast ten Plus spells a trun no problem </div></blockquote><br /> <br /> No one casts 10 plus spells a turn EVER it is simply too hard to pull off. Lizardmen could probably create the most spells but High Elves are right there with them.<br /> <br /> That said You will still probably only get off 1-2 a turn. As there is a 12 Dice power cap for the Magic phase.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:21:04]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ Only 1 to 2 spells is all . i thought each wizerd gets to cast xmany spells what's power dice if you have 8 Plus wizards and only get off 1to2 spells is kind of lame]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:28:41]]> GMT</pubDate>
				<author><![CDATA[ zilka86]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ Every spell has a number you must equal or better on a dice roll adding the wizard level and you choose how many dice you want to use.<br /> Example,<br /> If the casting cost of a spell is 12 and your wizard is <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4..<br /> you need to roll an 8 or better. <br /> You choose how many dice you want to roll. <br /> if you choose to roll 3 dice and get 2,2,3.  You fail, you need 8 total or higher.<br /> if you get 2 '6's the spell goes off no matter what but the power as feedback that could kill your wizard or people nearby or take away dice from your casting pool that turn.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 22:48:24]]> GMT</pubDate>
				<author><![CDATA[ Peasant]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I suggest you find someone to demo the game for you so you can understand exactly how the magic phase, as well as everything else, works<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 00:29:57]]> GMT</pubDate>
				<author><![CDATA[ Necroshea]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ Just if magic is that big of a deal then all take a army of wizards guys and just get lots off spells of then just don't see how you can only get so few spells off a trun ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 01:01:06]]> GMT</pubDate>
				<author><![CDATA[ zilka86]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551538/6039306.page"><b>zilka86 wrote:</b></a><br/>Also what army has the best magic phase as its a big i guess. i use to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and got really sick of haveing only one way to build a army so i like to pick a army whare thats not the case and i can take any thing i like and do rather good </div></blockquote><br /> <br /> if this really bothers you, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games really shouldnt be your focus, if you want to play competitive games.<br /> <br /> If you want a game where there are multiple effective ways to build armies, take things you like and still do well, then you'll need to look to games like Warmachine/Hordes and Infinity moreso than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, as these games are designed with competitive gaming in mind, and as such, can accomodate that right out of the box. If you insist on playing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, you need to <i>change your attitude and your expectations</i> as to how to play them, in order to get the most out of them. You can still 'play whatever you want' with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, but it requires <i>co-operation</i>, and most importantly, <i>communication</i> with your opponents as to what kind of game you want to be playing. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games need the right mindset to get the most out of them - low key, semi serious (ie 'beer and pretzels'), co-operative games, with  a 'gentlemanly' attitude to rules issues and the actual playing of the game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 12:37:49]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<description><![CDATA[ I disagree somewhat.<br /> <br /> Every 8th army in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> has many ways to build them competitively.  Even in tournaments.  However, you will almost always see at least one <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 Wizard and a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and a dispel scroll.  That is about all the consistency you'll find in tournament games regardless of army.<br /> <br /> But even an army like O&G, you're going to vary I would say 50% from one tournament list to another.  And that's a lot of models.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 18:47:26]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<description><![CDATA[ zilka86, I'd wait for the new Dark Elves.<br /> <br /> If Dark Elves weren't right around the corner, I'd recommend them anyway.<br /> <br /> They are an elite army. They are apparently about to get new plastics.<br /> <br /> They can compete in every phase of the game if you want them too. They currently have one of the best magic phases, their crossbowmen and shades are some of the best <span class="glossaryitem" onmouseover='gp(14);'>BS</span>-based shooters, and Black Guard and Hydras are very good in combat.<br /> <br /> I doubt <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will change them too much. Probably just nerf/eliminate some of their more powerful magic items, and adjust the points costs of a few units.<br /> <br /> Plus, they have ninjas, babes, pirates, and dinosaurs. No other army can boast that.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 12:51:20]]> GMT</pubDate>
				<author><![CDATA[ Red Viper]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Inquisitor Jex wrote:</cite>Empire is of, if not THE one, who can acess all 8 winds of Magic but they are more generalists than specialists.</div></blockquote><br /> Yo dawg, what about High Elves?  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <blockquote><div><cite>zilka86 wrote:</cite>Just if magic is that big of a deal then all take a army of wizards guys and just get lots off spells of then just don't see how you can only get so few spells off a trun </div></blockquote><br /> Wizards are very useful, but you're not going to win with an entire army of them (even if it was legal). Due to the Power Dice system, in a normal size game, mages start becoming redundant after you've got about 6-8 Magic Levels (depending on the army).<br /> <br /> Like the guy above me said, wait for the new <span class="glossaryitem" onmouseover='gp(27);'>DE</span> release. They're a strong magic army, and still should be in the new book, and the release is sounding awesome from what we're hearing at the moment.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 17:21:48]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eaaddc2f2263164bf921d7a32307a69b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551538/6066559.page"><b>The Shadow wrote:</b></a><br/><blockquote><div><cite>Inquisitor Jex wrote:</cite>Empire is of, if not THE one, who can acess all 8 winds of Magic but they are more generalists than specialists.</div></blockquote><br /> Yo dawg, what about High Elves?  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <blockquote><div><cite>zilka86 wrote:</cite>Just if magic is that big of a deal then all take a army of wizards guys and just get lots off spells of then just don't see how you can only get so few spells off a trun </div></blockquote><br /> Wizards are very useful, but you're not going to win with an entire army of them (even if it was legal). Due to the Power Dice system, in a normal size game, mages start becoming redundant after you've got about 6-8 Magic Levels (depending on the army).<br /> <br /> Like the guy above me said, wait for the new <span class="glossaryitem" onmouseover='gp(27);'>DE</span> release. They're a strong magic army, and still should be in the new book, and the release is sounding awesome from what we're hearing at the moment.<br /> </div></blockquote><br /> <br /> High Elves?  I thought they had their own High Magic thing going with them, which was miles from the "simple" Eight Winds, my bad there...thought I admit I didn't read into them that much since y'know..elves and all.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 02:20:57]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<description><![CDATA[ ogre kingdoms is probably the best army for you...its cheap...and you dont need that many to play...a batallion box a special and a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and you already have a small army]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 02:44:45]]> GMT</pubDate>
				<author><![CDATA[ Ejay]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551538/6046103.page"><b>Deadnight wrote:</b></a><br/>if this really bothers you, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games really shouldnt be your focus, if you want to play competitive games.<br /> <br /> If you want a game where there are multiple effective ways to build armies, take things you like and still do well, then you'll need to look to games like Warmachine/Hordes and Infinity moreso than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, as these games are designed with competitive gaming in mind, and as such, can accomodate that right out of the box. If you insist on playing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, you need to <i>change your attitude and your expectations</i> as to how to play them, in order to get the most out of them. You can still 'play whatever you want' with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, but it requires <i>co-operation</i>, and most importantly, <i>communication</i> with your opponents as to what kind of game you want to be playing. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games need the right mindset to get the most out of them - low key, semi serious (ie 'beer and pretzels'), co-operative games, with  a 'gentlemanly' attitude to rules issues and the actual playing of the game.<br /> <br /> </div></blockquote><br /> <br /> Many people would say that Warmachine/Hordes has degenerated into a few cookie cutter builds and combos. I'll just leave it and say I disagree.<br /> <br /> Anyways..<br /> <br /> As a guy who I am being to lazy to quote wisely said above (or words to these effect) "play the armor you like the look of" or another way of putting it "play with what you think looks and sound damn cool". This gives me quite a problem personally because even my least favourite armies are damned cool <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Before deciding on what army you need to specify criteria.<br /> <br /> Is money no object or are you on a tight budget?<br /> <br /> Are you person that loves painting and will get even the largest army stuck together and painted or is it a chore that has to be done to get a pretty army on to the table to play?<br /> <br /> O&G, <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and Skaven all require a ton of models.<br /> <br /> O&G have a vibrant second hand market, but filling out all the models for the possible builds is an epic achievement. <br /> Skaven require a metric ton of models, mostly brown.<br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> prepare yourself for constructing and painting 200 zombies.<br /> <br /> Yes there are relatively low model count armies you can make of the above.<br /> <br /> OK.. being that I've just realised how little time I have gonna have to cut it short....<br /> <br /> Ogre Kingdoms are the easiest army to get assembled, painted and on the table. 2000 points of Ogres is about 30 models ish.<br /> <br /> Warriors of Chaos are close, slightly more pricey, slightly more hastle to get painted up nicely.<br /> <br /> Quick shout out for Brets. They are surprisingly cheap to get on the field, 3 battalions at 25% off from an internet retailer, a Trebuchet and a couple of characters and you're good for around 2-2.5k. They haven't  had a book in ages however.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> But....<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/551538/6038822.page"><b>zilka86 wrote:</b></a><br/>i would like a army based around 3 To 4 units of spear men 30man units and 3blocks of of 20 archers backed up buy a fewhard hinting untils i really dont like any human race</div></blockquote><br /> <br /> Sounds like you would probably like the style of High Elves... and most likely their Dark Elf Cousins when the new book hits.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 15:11:59]]> GMT</pubDate>
				<author><![CDATA[ BooMeRLiNSKi]]></author>
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				<title>what army us best for a new player</title>
				<description><![CDATA[ New Dark Elves]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 04:49:55]]> GMT</pubDate>
				<author><![CDATA[ bu11etmagn3tt]]></author>
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