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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ So, nother revamp for a tournament, decided to go enclaves all suits. Pretty self explanatory, the fusion blade commander goes with the plasma/fusion suits, the missile commander goes with the missile suits.<br />  <br /> C&C appreciated!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br />         Commander, twin-linked fusion gun, fusion blade, plasma rifle	150<br /> 	Commander, x2 missile pods, drone controller, target lock, x2 marker drones	152<br /> 		<br /> Troops	<br />         x2 crisis suits, x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller	152<br /> 	x2 crisis suits, x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller	152<br /> 	x3 crisis suits: plasma rifle, fusion gun, target lock, bonding	174<br /> 	x2 crisis suits: x2 missile launchers, target lock, bonding: 3 marker drones	152<br /> 		<br /> Elites	<br />         Riptide, Ion accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 	190<br /> 	Riptide, Heavy burst cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, skyfire, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, earth caste array	235<br /> 		<br /> Heavy Support	<br />         x2 Missilesides: <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, bonding	142<br /> 		<br /> 		<br /> 	TOTAL:	1499]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 17:23:25]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Re:1500 Tau Enclaves all suits</title>
				<description><![CDATA[ The fusion blades are neat, but not something I would go out of my way to pick up. Also, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> a gun on BS5 might not be the best place to spend points. I like the list as a whole, but am not sure how I feel about the burst cannon suits. I get that you'd want to have a bit more dakka in an all-suit list though. d]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 19:43:34]]> GMT</pubDate>
				<author><![CDATA[ Invasive Rhamnus]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ I have used the fusion blade twice now and I must say, I thoroughly enjoy it. Nothing like having a TAU anything, beat the snot out of many special characters. The twin linking is obviously because I must have a twin linked fusion gun to run the blade, though it has helped once, with any one shot gun, even at BS5 it really sucks when you roll a 1 and really need it to hit.<br /> <br /> The burst cannon suits are a must stay, those units put out so much firepower it is silly, I mean 43 points for a <span class="glossaryitem" onmouseover='gp(278);'>JsJ</span> 8 shot crisis suit is just plain awesome.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:13:16]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Re:1500 Tau Enclaves all suits</title>
				<description><![CDATA[ I have actually been running a nasty nasty burst team.<br /> <br /> Commander, 2x Burst Cannon, Drone Controller, 2xGun Drone<br /> 3x Crisis, 2xBurst Cannon, 2xGunDrone<br /> <br /> 338pts of pure Dakka in my <span class="glossaryitem" onmouseover='gp(413);'>FE</span> army and fufills my mandatory <span class="glossaryitem" onmouseover='gp(661);'>HP</span>/Troop Ally slot.<br /> <br /> I usually add in an ECPA HBC Stim VT Riptide when I use my <span class="glossaryitem" onmouseover='gp(413);'>FE</span> as allies and in my main <span class="glossaryitem" onmouseover='gp(413);'>FE</span> army as well.<br /> <br /> It just evaporates enemy units and the best part is it doesn't really require markerlights to be effective barring 2/3+Cover Save units.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 20:27:27]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ Yeah I have run that unit before, tons of fun, soooo much S5 firepower its crazy. <br /> <br /> I have also run the commander I like to call "Rain of Crows", commander with the works(double burst, drones controller, 2 gun drones), and stick him in a unit of 12 gun drones. <br /> <br /> Now that unit is also fun, 36 S5 BS5 shots, 28 are twin linked and pin... basically 14 ablative wounds for your commander, simply hilarious]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:12:38]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Re:1500 Tau Enclaves all suits</title>
				<description><![CDATA[ I've thought about running that unit, but its not scoring in my <span class="glossaryitem" onmouseover='gp(413);'>FE</span> army and putting out that much Dakka with a bunch of Albative wounds and being scoring makes it a fun and good choice.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:16:16]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ You should try and throw in talisman of  arthas moloch, its not extremely expensive, can help multiple units and practically the best anti-psych deal in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:21:50]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ Used to have the talisman in there, just dont know what I could take out here to put it in...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Guess I could lose two drones from the gun squads, and stick it in...]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:26:12]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551580/6040396.page"><b>chillis wrote:</b></a><br/>You should try and throw in talisman of  arthas moloch, its not extremely expensive, can help multiple units and practically the best anti-psych deal in <span class="glossaryitem" onmouseover='gp(3);'>40k</span></div></blockquote><br /> Nah the talisman is mediocre at best since the best psychic powers cannot be denied anyway.<br /> <br /> Not a fan of the markers in the missile unit since drones in enclave suit units should be purely ablative wounds, since we can't afford to lose our 53 point models.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 00:39:23]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6040887.page"><b>Krellnus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/551580/6040396.page"><b>chillis wrote:</b></a><br/>You should try and throw in talisman of  arthas moloch, its not extremely expensive, can help multiple units and practically the best anti-psych deal in <span class="glossaryitem" onmouseover='gp(3);'>40k</span></div></blockquote><br /> Nah the talisman is mediocre at best since the best psychic powers cannot be denied anyway.<br /> <br /> Not a fan of the markers in the missile unit since drones in enclave suit units should be purely ablative wounds, since we can't afford to lose our 53 point models.</div></blockquote><br /> <br /> I don't know every psych power there is but I don't really understand how it's mediocre.  Every target get's DTW against any targeted offensive spell and the talisman allows any units within 12" of the bearer to roll <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> dice... besides nova's, theres not many offensive powers that can not be denied]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 01:15:10]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dc4a4d9c5ac61e879d942ede9493c98f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6039472.page"><b>gameandwatch wrote:</b></a><br/>So, nother revamp for a tournament, decided to go enclaves all suits. Pretty self explanatory, the fusion blade commander goes with the plasma/fusion suits, the missile commander goes with the missile suits.<br />  <br /> C&C appreciated!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br />         Commander, twin-linked fusion gun, fusion blade, plasma rifle	150<br /> <font color='cyan'> the extra plasma on this guy seems kinda wasted recommend you drop it and put Stim Injector and a shield <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> on him, im guessing your also tossing him in with one of the below crisis teams</font><br /> 	Commander, x2 missile pods, drone controller, target lock, x2 marker drones	152<br /> 		<br /> Troops	<br />         x2 crisis suits, x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller	152<br /> <font color='cyan'>would be more effective to just not take the Shas'vre or the drones add another burst cannon suit</font><br /> 	x2 crisis suits, x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller	152<br /> <font color='cyan'>Same as above</font><br /> 	x3 crisis suits: plasma rifle, fusion gun, target lock, bonding	174<br /> <font color='cyan'>your splitting your weapons here and it would be more effective to choose one or the other</font><br /> 	x2 crisis suits: x2 missile launchers, target lock, bonding: 3 marker drones	152<br /> 		<br /> Elites	<br />         Riptide, Ion accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 	190<br /> 	Riptide, Heavy burst cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, skyfire, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, earth caste array	235<br /> 		<br /> Heavy Support	<br />         x2 Missilesides: <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, bonding	142<br /> <font color='cyan'>i would run these in 3's</font><br /> 		<br /> 		<br /> 	TOTAL:	1499</div></blockquote><br /> <br /> I didn't check the points after the changes but if you have enough you can add more suit teams into the mix.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 06:13:10]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551580/6041009.page"><b>chillis wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6040887.page"><b>Krellnus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/551580/6040396.page"><b>chillis wrote:</b></a><br/>You should try and throw in talisman of  arthas moloch, its not extremely expensive, can help multiple units and practically the best anti-psych deal in <span class="glossaryitem" onmouseover='gp(3);'>40k</span></div></blockquote><br /> Nah the talisman is mediocre at best since the best psychic powers cannot be denied anyway.<br /> <br /> Not a fan of the markers in the missile unit since drones in enclave suit units should be purely ablative wounds, since we can't afford to lose our 53 point models.</div></blockquote><br /> <br /> I don't know every psych power there is but I don't really understand how it's mediocre.  Every target get's DTW against any targeted offensive spell and the talisman allows any units within 12" of the bearer to roll <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> dice... besides nova's, theres not many offensive powers that can not be denied</div></blockquote><br /> Here are some of the most often psychic powers people aim for.<br /> Iron Arm<br /> Warp Speed<br /> Endurance<br /> Prescience<br /> Perfect Timing<br /> Forewarning<br /> Invisibility<br /> Fortune<br /> Guide<br /> Conceal<br /> <br /> If you did not notice, these are all blessing, which you cannot dtw. Hope that clears it up for you.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 06:19:54]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6041622.page"><b>Krellnus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/551580/6041009.page"><b>chillis wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6040887.page"><b>Krellnus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/551580/6040396.page"><b>chillis wrote:</b></a><br/>You should try and throw in talisman of  arthas moloch, its not extremely expensive, can help multiple units and practically the best anti-psych deal in <span class="glossaryitem" onmouseover='gp(3);'>40k</span></div></blockquote><br /> Nah the talisman is mediocre at best since the best psychic powers cannot be denied anyway.<br /> <br /> Not a fan of the markers in the missile unit since drones in enclave suit units should be purely ablative wounds, since we can't afford to lose our 53 point models.</div></blockquote><br /> <br /> I don't know every psych power there is but I don't really understand how it's mediocre.  Every target get's DTW against any targeted offensive spell and the talisman allows any units within 12" of the bearer to roll <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> dice... besides nova's, theres not many offensive powers that can not be denied</div></blockquote><br /> Here are some of the most often psychic powers people aim for.<br /> Iron Arm<br /> Warp Speed<br /> Endurance<br /> Prescience<br /> Perfect Timing<br /> Forewarning<br /> Invisibility<br /> Fortune<br /> Guide<br /> Conceal<br /> <br /> If you did not notice, these are all blessing, which you cannot dtw. Hope that clears it up for you.</div></blockquote><br /> <br /> thank you, those are very common to roll for, but there are also many popular maledictions and witchfire attacks.  There are a lot of powers people don't always get what they roll for.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 14:05:03]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>1500 Tau Enclaves all suits</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6041610.page"><b>Lemartes12 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dc4a4d9c5ac61e879d942ede9493c98f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551580/6039472.page"><b>gameandwatch wrote:</b></a><br/>So, nother revamp for a tournament, decided to go enclaves all suits. Pretty self explanatory, the fusion blade commander goes with the plasma/fusion suits, the missile commander goes with the missile suits.<br />  <br /> C&C appreciated!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br />         Commander, twin-linked fusion gun, fusion blade, plasma rifle	150<br /> <font color='cyan'> the extra plasma on this guy seems kinda wasted recommend you drop it and put Stim Injector and a shield <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> on him, im guessing your also tossing him in with one of the below crisis teams</font><br /> 	Commander, x2 missile pods, drone controller, target lock, x2 marker drones	152<br /> 		<br /> Troops	<br />         x2 crisis suits, x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller	152<br /> <font color='cyan'>would be more effective to just not take the Shas'vre or the drones add another burst cannon suit</font><br /> 	x2 crisis suits, x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller	152<br /> <font color='cyan'>Same as above</font><br /> 	x3 crisis suits: plasma rifle, fusion gun, target lock, bonding	174<br /> <font color='cyan'>your splitting your weapons here and it would be more effective to choose one or the other</font><br /> 	x2 crisis suits: x2 missile launchers, target lock, bonding: 3 marker drones	152<br /> 		<br /> Elites	<br />         Riptide, Ion accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 	190<br /> 	Riptide, Heavy burst cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, skyfire, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, earth caste array	235<br /> 		<br /> Heavy Support	<br />         x2 Missilesides: <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, bonding	142<br /> <font color='cyan'>i would run these in 3's</font><br /> 		<br /> 		<br /> 	TOTAL:	1499</div></blockquote><br /> <br /> I didn't check the points after the changes but if you have enough you can add more suit teams into the mix.</div></blockquote><br /> <br /> I understand the changes, unfortunately since my suits are heavily converted, I dont think I would be able to get any more in time, including the broadsides, and I really do want a third one... just have to build it.<br /> <br /> As for the plasma fusion guys, I originally was just going to go pure fusion, as their real purpose is to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them and take out tanks, and allow the fusion blade commander to detach and go apes*&t on the enemy backfield. I guess Ill just make them dual fusion, makes more sense.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As well, the only real reason you would take the talisman is playing against flying circus and all that flickering fire nonsense<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Would like to know any last minute opinions since I have to have these guys ready by saturday, just swingin for the fences at this point<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 17:23:07]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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