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		<title><![CDATA[Latest posts for the thread "1850 Imperial Fists/ Grey Knights or Iron Hands?"]]></title>
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				<title>1850 Imperial Fists/ Grey Knights or Iron Hands?</title>
				<description><![CDATA[ <br /> Hello all, this is a continuation from another thread I started featuring this list:<br /> <br /> Chapter Tactic: Imperial Fists<br /> Librarian/ML2/ Terminator Armor/ Burning Blade/Storm Shield<br /> 7x Tacticals w/ Plasma Cannon in Rhino<br /> 7x Tacticals w/ Plasma Cannon in Rhino<br /> 5x Scouts w/ Heavy Bolter & Hellfire Rounds/ 4xSniper Rifles<br /> 5x Scouts w/ Heavy Bolter & Hellfire Rounds/ 4x Sniper Rifles<br /> 5x Legion of the Damned w/Combi Grav/ Plasma Cannon/ Plasmagun<br /> 5x Legion of the Damned w/Combi Grav/ Multi Melta/ Plasmagun<br /> 5x Legion of the Damned w/Combi melta/ Multi Melta/ Meltagun<br /> 7x Devastators w/ 2x Missiles/ 2x Lascannons<br /> 7x Devastators w/ 4x Plasma Cannons<br /> Stalker<br /> <br /> Coteaz with<br /> 6x Sanctioned Psykers & 1x Warrior Acolyte in<br /> Rhino<br /> 5x Interceptors<br /> <br /> Skyshield Landing Pad<br /> <br /> 30 points left, free play.<br /> <br /> The point is to knock a powergamer off of his high horse/help prepare him for the feast of blades/beat him at his own game! His list is a skyshield with grey knights, featuring coteaz, psifleman dreads, lots of interceptors, jokearo, a riptide, a tau commander and a couple of fire warriors.. What cheese right? In the first list I'd counter Coteaz with... Coteaz! and throw down as many invulnerable saves as possible to minimize the riptide's damage potential. The secondary objective is a take all comers tournament list, so any considerations for tough match ups and general critiques I'd be very interested in hearing as well.<br /> <br /> I have also composed a second list which doesn't exploit the ally system.. too heavily.. and maximizes invulnerable saves as well as blast templates to really force some saves from the safety of my pad. It features a wound soaking chapter master who can drop that lovely blast, tank wounds for my devastators and come out on top of any close combat match up that I can think of besides a bloodthirster! It also features more troop choices, more anti air, reinforced cover for my scouts, and leaves my skyshield just a touch less crowded which will help when the large templates start dropping. So, without further ado:<br /> <br /> Imperial Fists:<br /> Master of the Forge with Conversion Beamer<br /> 7x Tacticals/Plasma Cannon/Rhino<br /> 7x Tacticals/Plasma Cannon/Rhino<br /> 7x Tacticals/Plasma Cannon/Rhino<br /> 5x Scouts/Heavy Bolter with Hellfire Rounds/Bolters<br /> 5x Scouts/Heavy Bolter with Hellfire Rounds/Bolters<br /> 5x Legion of the Damned/Plasma Cannon/Plasma Gun/Combi Grav<br /> 5x Legion of the Damned/Plasma Cannon/Plasma Gun/Combi Grav<br /> 5x Legion of the Damned/Multi Melta/Meltagun/Combi Melta<br /> 7x Devastators/2x Lascannons/2x Missile Launchers<br /> Stalker<br /> Stalker<br /> <br /> Iron Hands:<br /> Chapter Master w/ Burning Blade/ Shield Eternal<br /> 5x Scouts/ Snipers<br /> Thunderfire Cannon<br /> <br /> Sky Shield<br /> <br /> So, there you have it. My two options going into this week. I wish I could save points on the Chapter Master, but he's got to go head to head with Grey Knights and I figure it doesn't hurt to have a unit capable of defending the pad in melee if I drop the Interceptors. Thanks for your time in advance!]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 19:18:39]]> GMT</pubDate>
				<author><![CDATA[ Iyandenseer]]></author>
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				<title>1850 Imperial Fists/ Grey Knights or Iron Hands?</title>
				<description><![CDATA[ Nobody?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551610/6044293.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551610/6044293.page</link>
				<pubDate><![CDATA[Thu, 12 Sep 2013 22:05:20]]> GMT</pubDate>
				<author><![CDATA[ Iyandenseer]]></author>
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