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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:58:07]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ competitive = don't play tau <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> overpowered= play tau <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop the kroot and get more fire warriors which are your bread and butter as a tau player but everything else looks fine]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 22:23:07]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551643/6040565.page"><b>BlackConsulBrother wrote:</b></a><br/>competitive = don't play tau <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> overpowered= play tau <br /> <br /> </div></blockquote><br /> <br /> Very constructive.  Not.<br /> <br /> <br /> To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  I'd like to see some Missile Drones with those broadsides, even just a couple to soak wounds, otherwise they are ripe for <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.<br /> <br /> I'd combine the drone squads into one medium one to get maximum benefit from the Drone Controller Commander.  I'd kit him with <span class="glossaryitem" onmouseover='gp(518);'>MPs</span> Drone Controller and a Target lock.  Much more utilit from <span class="glossaryitem" onmouseover='gp(328);'>ML</span> range.  Also, give him Markerdrones instead of taking them in a sqauad, 2pts cheaper per.<br /> <br /> You can drop the Disruption Pods on the Skyray if you need points, outside of his alpha strike he is just two Skyfire Capable <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> for your other units to pick off flyers and ignore cover.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 23:16:20]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ Changed a few things, added some missile drones to the Broadsides, given the Commander two missile pods, removed the Skyray, moved the Marker Drones into one squad and added another Pathfinder Squad.<br /> <br /> Better or Worse?<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Advanced Targeting System, Iridium Battlesuit, Target Lock, Drone Controller, Twin-Linked Missile Pod, Missile Pod: (Warlord)<br /> <br /> Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override, velocity tracker: <br /> <br /> Troop 1: 6 Fire Warriors: <br /> Troop 2: 6 Fire Warriors: <br /> Troop 3: 6 Fire Warriors: <br /> Troop 4: 14 Kroot: <br /> Troop 5: 15 Kroot: <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 1: 5 Pathfinders: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 2: 7 Marker Drones: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 3: 5 Pathfinders: <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 1: 3 XV88 Broadsides: Shas'vre  3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 4x Missile Drones: <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 4x Missile Drones : <br /> <br /> <br /> <br /> 1848</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 23:36:38]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ VT on the Riptide is just bad, the Skyray is so much better, otherwise just snapshot <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> at it and let the Broadsides devastate any flyer or <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> as necessary.  If you put Velocity Trackers on a Riptide it better have an HBC, preferrably with ECPA.  <br /> I think you will feel the loss of the Skyray.  Networked Skyfire Capable Markerlights are awesome, so is its Alphastrike.  Now you have too many <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, drop a Pathfinder squad, drop a couple of Drones or one Broadside if you need to and get that Skyray back in or at least drop Pathfinder squad for something else.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 23:47:23]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ Some changes I've made again.<br /> <br /> Removed Advanced Targeting system from the Commander (To save points)<br /> Swapped Ion Acc for a Heavy Burst Cannon on the Velocity Tracker Riptide<br /> Reduced the Kroot Squad sizes down (To save points)<br /> Removed one Squad of Pathfinders<br /> Reduced the number of drones on the broadsides<br /> Added that Skyray <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Iridium Battlesuit, Target Lock, Drone Controller, Twin-Linked Missile Pod, Missile Pod: (Warlord)<br /> <br /> Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 3: XV104 Riptide: Heavy Burst Cannon, twin linked fusion blaster, early warning override, velocity tracker: <br /> <br /> Troop 1: 6 Fire Warriors: <br /> Troop 2: 6 Fire Warriors: <br /> Troop 3: 6 Fire Warriors: <br /> Troop 4: 12 Kroot: <br /> Troop 5: 12 Kroot: <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 1: 5 Pathfinders: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 2: 7 Marker Drones: <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 1: 3 XV88 Broadsides: Shas'vre  3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 2x Missile Drones: <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 3x Missile Drones: <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 3: SkyRay, Blacksun Filter, Disruption Pod, Twin-Linked smart missile system:<br /> <br /> <br /> 1850</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 23:58:19]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551643/6040565.page"><b>BlackConsulBrother wrote:</b></a><br/>competitive = don't play tau <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> overpowered= play tau <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop the kroot and get more fire warriors which are your bread and butter as a tau player but everything else looks fine</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, look at his avatar, what do you expect?]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 00:06:58]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e45b6b993ebe255dac5094533100f4e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551643/6040784.page"><b>Thamor wrote:</b></a><br/><br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Iridium Battlesuit, Target Lock, Drone Controller, Twin-Linked Missile Pod, Missile Pod: (Warlord) <font color='cyan'>Drop the NSJ and PEN since he won't get any meaningful use out of them sitting back in a drone unit, drop the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span> too, at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5, your commander isn't going to get much use out of it.</font><br /> <br /> Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 3: XV104 Riptide: Heavy Burst Cannon, twin linked fusion blaster, early warning override, velocity tracker: <font color='cyan'>VT on a Riptide is bad unless it is an Enclave one with Earth Caste Piloting Array</font><br /> <br /> Troop 1: 6 Fire Warriors: <br /> Troop 2: 6 Fire Warriors: <br /> Troop 3: 6 Fire Warriors: <br /> Troop 4: 12 Kroot: <br /> Troop 5: 12 Kroot: <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 1: 5 Pathfinders: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 2: 7 Marker Drones: <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 1: 3 XV88 Broadsides: Shas'vre  3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 2x Missile Drones: <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 3x Missile Drones: <font color='cyan'>You should go all out with drones or not at all, if you do go all out with drones, than you should bond the broadsides, good choice with the shas'vre</font><br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 3: SkyRay, Blacksun Filter, Disruption Pod, Twin-Linked smart missile system: <font color='cyan'>Sky Rays don't move so they don't need disruption pods</font><br /> <br /> <br /> 1850</div></blockquote></div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 00:30:07]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ More changes, Thanks for all the feedback <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I think we are getting there.<br /> <br /> Wanting to add Bonding to the Broadsides but I'm out of points, suggestions?<br /> <br /> Changed the Velocity tracker Riptide to match the others<br /> Added Extra Drones to the Broadsides<br /> Removed some upgrades from the Commander and removed the twin-linked <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> Removed the disruption pod from the Sky Ray<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Commander: Neuroweb System Jammer, Iridium Battlesuit, Target Lock, Drone Controller ,2x Missile Pod: (Warlord)<br /> <br /> Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early warning override:<br /> <br /> Troop 1: 6 Fire Warriors: <br /> Troop 2: 6 Fire Warriors: <br /> Troop 3: 6 Fire Warriors: <br /> Troop 4: 12 Kroot: <br /> Troop 5: 12 Kroot: <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 1: 5 Pathfinders: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 2: 7 Marker Drones: <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 1: 3 XV88 Broadsides: Shas'vre  3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 4x Missile Drones: <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early warning overrides, 3 Smart Missile Systems, 5x Missile Drones: <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 3: SkyRay, Blacksun Filter, Twin-Linked smart missile system:<br /> <br /> <br /> 1848</div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 00:48:32]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ My advice... a commander with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Ignore Cover, and Iridium is pretty much an auto include.  Make him a swiss army knife not a dedicated drone controller.  Remember that until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> Riptides, <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can join them and make them slowed.  Might as well abuse it a bit because the list will be easy to change if they do decide to bat it down.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 03:12:37]]> GMT</pubDate>
				<author><![CDATA[ Imperial Seal]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551643/6041266.page"><b>Imperial Seal wrote:</b></a><br/>My advice... a commander with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Ignore Cover, and Iridium is pretty much an auto include.  Make him a swiss army knife not a dedicated drone controller.  Remember that until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> Riptides, <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can join them and make them slowed.  Might as well abuse it a bit because the list will be easy to change if they do decide to bat it down.</div></blockquote><br /> <br /> I don't see how an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join a Riptide, Care to explain please?<br /> <br /> What would the Commander you suggested do?]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 14:42:10]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Advanced<br /> Targeting System, Iridium Battlesuit, Target Lock, Drone Controller, <br /> Fusion Blaster, Missile Pod, Marker Drone: (Warlord)<br /> <br /> <font color='red'>I'm not a big fan of the NSJ doesn't seem to do alot, if your going for fusion and getting close to your opponent why noy switch out missle pod for plasma gun? same strength and better <span class="glossaryitem" onmouseover='gp(6);'>AP</span></font> <br /> 									<br /> Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early <br /> warning override:<br /> <br /> Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early <br /> warning override:<br /> <br /> Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early <br /> warning override, velocity tracker: <br /> <br /> <br /> <font color='red'>Try play testing one with the heavy Burst Cannon riptides I think you'll like it</font> <br /> <br /> <br /> Troop 1: 6 Fire Warriors: <br /> Troop 2: 6 Fire Warriors: <br /> Troop 3: 6 Fire Warriors: <br /> Troop 4: 14 Kroot: <br /> Troop 5: 15 Kroot: <br /> <br /> <font color='red'>Small squads of fire warriors are not a good idea, you may need to drop more points into troops</font> <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 1: 5 Pathfinders: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 2: 4 Marker Drones: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 3: 4 Marker Drones: <br /> <br /> <font color='red'>Better off with all small squads of pathfinders</font> <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 1: 3 XV88 Broadsides: Shas'vre  3 High Yield Missile Pods, 3 early <br /> warning overrides, 3 Smart Missile Systems: [220]<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early <br /> warning overrides, 3 Smart Missile Systems: [220]<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>Hs</span> 3: Skyray, Blacksun Filter, Disruption Pod, Twin-Linked smart missile <br /> system : <br /> <br /> <font color='red'>I'd personally mix up the broadsides one missle one rail<br /> Skyray ehh so not worth it <span class="glossaryitem" onmouseover='gp(72);'>IMO</span></font> <br /> <br /> 1850<br /> <br /> Good Luck]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 15:21:33]]> GMT</pubDate>
				<author><![CDATA[ Rune Stonegrinder]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69c576b18f74b53b0ec3d561ddb7693d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551643/6042679.page"><b>Rune Stonegrinder wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Commander: Puretide Engram Neurochip, Neuroweb System Jammer, Advanced<br /> Targeting System, Iridium Battlesuit, Target Lock, Drone Controller, <br /> Fusion Blaster, Missile Pod, Marker Drone: (Warlord)<br /> <br /> <font color='red'>I'm not a big fan of the NSJ doesn't seem to do alot, if your going for fusion and getting close to your opponent why noy switch out missle pod for plasma gun? same strength and better <span class="glossaryitem" onmouseover='gp(6);'>AP</span></font> <br /> 									<br /> Elite 1: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early <br /> warning override:<br /> <br /> Elite 2: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early <br /> warning override:<br /> <br /> Elite 3: XV104 Riptide: Ion Accelerator, twin linked fusion blaster, early <br /> warning override, velocity tracker: <br /> <br /> <br /> <font color='red'>Try play testing one with the heavy Burst Cannon riptides I think you'll like it</font> <br /> <br /> <br /> Troop 1: 6 Fire Warriors: <br /> Troop 2: 6 Fire Warriors: <br /> Troop 3: 6 Fire Warriors: <br /> Troop 4: 14 Kroot: <br /> Troop 5: 15 Kroot: <br /> <br /> <font color='red'>Small squads of fire warriors are not a good idea, you may need to drop more points into troops</font> <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 1: 5 Pathfinders: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 2: 4 Marker Drones: <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 3: 4 Marker Drones: <br /> <br /> <font color='red'>Better off with all small squads of pathfinders</font> <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 1: 3 XV88 Broadsides: Shas'vre  3 High Yield Missile Pods, 3 early <br /> warning overrides, 3 Smart Missile Systems: [220]<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> 2: 3 XV88 Broadsides: Shas'vre 3 High Yield Missile Pods, 3 early <br /> warning overrides, 3 Smart Missile Systems: [220]<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>Hs</span> 3: Skyray, Blacksun Filter, Disruption Pod, Twin-Linked smart missile <br /> system : <br /> <br /> <font color='red'>I'd personally mix up the broadsides one missle one rail<br /> Skyray ehh so not worth it <span class="glossaryitem" onmouseover='gp(72);'>IMO</span></font> <br /> <br /> 1850<br /> <br /> Good Luck</div></blockquote><br /> <br /> Yea you've commented on the older list, take a look at the new one and let me know what you think <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'll reply to your critisism anyway,<br /> <br /> <br /> Commander - I won't be getting close enough to use the NSJ but if I'm playing an army that is deep striking then it's always a nice little trick for a tiny amount of points.<br /> <br /> Troops - Yeah they are small units but with the threat my 3 Riptides, Commander w/ Drones, 6 Broadsides and Sky Ray I'm hoping they will be ignored. If my opponent decides to eliminate my troops then that will give me the chance to eliminate theirs with my big boys. I do see your point though.<br /> <br /> Fast Attack - I've moved all the Drones into one unit for the Commander to join, lots of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 markerlights. I've also got the 5 Pathfinders to target another unit to light them up.<br /> <br /> Heavy Support - I'm not a massive fan of Rail Broadsides, I think the amount of firepower the missile pods can give it are much better, But I can always swap them around and see which ones I prefer.<br /> <br /> Thanks for the advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 16:13:47]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e45b6b993ebe255dac5094533100f4e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551643/6042562.page"><b>Thamor wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/551643/6041266.page"><b>Imperial Seal wrote:</b></a><br/>My advice... a commander with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Ignore Cover, and Iridium is pretty much an auto include.  Make him a swiss army knife not a dedicated drone controller.  Remember that until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> Riptides, <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can join them and make them slowed.  Might as well abuse it a bit because the list will be easy to change if they do decide to bat it down.</div></blockquote><br /> <br /> I don't see how an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join a Riptide, Care to explain please?<br /> <br /> What would the Commander you suggested do?</div></blockquote><br /> <br /> The reason an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join a riptide is described in the drone section. In short the drones count as members of a squad. This makes the Riptide a unit consisting of 1-3 models. The only limitation of <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is they can never join a unit that only ever consists of one model. Riptides are 1-3 models so <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s can join them.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 16:35:23]]> GMT</pubDate>
				<author><![CDATA[ Sargow]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ My comments would still be the same only exception i take bake the Plasma rifle suggestion. Those were only suggestions, but I do think you'll like the overcharged Heavy Burst Cannon on the Riptide.<br /> <br /> I have the Tau codex, however I have not studied it in depth, are the marker drones really BS5?]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 17:58:06]]> GMT</pubDate>
				<author><![CDATA[ Rune Stonegrinder]]></author>
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				<title>Re:1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69c576b18f74b53b0ec3d561ddb7693d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551643/6043270.page"><b>Rune Stonegrinder wrote:</b></a><br/>My comments would still be the same only exception i take bake the Plasma rifle suggestion. Those were only suggestions, but I do think you'll like the overcharged Heavy Burst Cannon on the Riptide.<br /> <br /> I have the Tau codex, however I have not studied it in depth, are the marker drones really BS5?</div></blockquote><br /> <br /> You put the Commander with the Drones, He has Drone Controller which lets them use his <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> I think I will play around with the HBC, Thanks<br /> <br /> Anymore suggestions from anyone? I'm going to be placing a big order soon <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 18:18:53]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> 6 man <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads are great outside of kill point games.<br /> <br /> Ive been running that <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> setup lately and its REALLY strong <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. (before you fixed it it was illiegal <span class="glossaryitem" onmouseover='gp(17);'>btw</span> with 5 hardpoint systems)<br /> <br /> HBC riptides seem to outperform ion accelerators if you have reliable markerlights (which you do).<br /> <br /> Skyrays are amazing personally i would drop a squad of broadsides for a second skyray. Then you can probably pickup 60 more points to play with by dropping the velocity trackers and use the remainder on another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or maybe some missile crisis suit bodyguards?<br /> <br /> edit: sorry i missed that you already remove the VTs from the riptides still might be able to add somthing nice tho with the extra points. its worth considering.<br /> <br />  Just my 2 cents but <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> its already a pretty strong list the way you have it. <span class="glossaryitem" onmouseover='gp(380);'>GL</span> with the new army.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 00:08:24]]> GMT</pubDate>
				<author><![CDATA[ urza8188]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ What happens if I kill a Riptide's drone? Does it take a moral check? Or are the drones unkillable for some reason?]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 02:44:41]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ Well yeah, the Riptide isn't fearless.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 12:01:31]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>1850 Competitive Tau - Need opinions before I go out and buy.</title>
				<description><![CDATA[ <blockquote><div><cite>urza8188 wrote:</cite><span class="glossaryitem" onmouseover='gp(72);'>IMO</span> 6 man <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads are great outside of kill point games.<br /> <br /> <font color='cyan'>I seem to agree but I've been told by many people at my club and people on other forums that the small squads won't work. I agree with you though the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads will work most of the time.</font><br /> <br /> Ive been running that <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> setup lately and its REALLY strong <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. (before you fixed it it was illiegal <span class="glossaryitem" onmouseover='gp(17);'>btw</span> with 5 hardpoint systems)<br /> <br /> <font color='cyan'>Yea I did notice it was Illegal so removed a few things, I agree it's a really strong setup</font><br /> <br /> HBC riptides seem to outperform ion accelerators if you have reliable markerlights (which you do).<br /> <br /> <font color='cyan'>I'm going to magnetise the weapons on the Riptides so I will end up testing all setups on them to see which ones work. I'll probably end up with 2 HBC / 1 Ion or 2 Ion / 1 HBC</font><br /> <br /> Skyrays are amazing personally i would drop a squad of broadsides for a second skyray. Then you can probably pickup 60 more points to play with by dropping the velocity trackers and use the remainder on another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or maybe some missile crisis suit bodyguards?<br /> <br /> <font color='cyan'>I'm actually torn between Sky Rays and Broadsides, both excellent units with a great amount of firepower. I guess I'll just have to do some more testing with the setup I have and the one you suggested.</font><br /> <br /> edit: sorry i missed that you already remove the VTs from the riptides still might be able to add somthing nice tho with the extra points. its worth considering.<br /> <br />  Just my 2 cents but <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> its already a pretty strong list the way you have it. <span class="glossaryitem" onmouseover='gp(380);'>GL</span> with the new army.<br /> <br /> <font color='cyan'>Thanks for the helpful advice.</font><br /> <br /> </div></blockquote><br /> <br /> <br /> <br /> <blockquote><div><cite>Dakkamite wrote:</cite>What happens if I kill a Riptide's drone? Does it take a moral check? Or are the drones unkillable for some reason?</div></blockquote><br /> <br /> <font color='cyan'>Thats why I'd never put Drones with the Riptide, Once the Drones die and it needs to start taking tests, it will run off the board.</font><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 12:44:06]]> GMT</pubDate>
				<author><![CDATA[ Thamor]]></author>
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