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		<title><![CDATA[Latest posts for the thread "1850 Dark Eldar w/allies"]]></title>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ I have a touney coming up this weekend. Any help would e appreciated!<br /> <br /> Dark Eldar-<br /> Archon - blaster (warlord)<br /> <br /> 4 true born, 4 blasters, venom with splinter cannon, flicker field<br /> <br /> 10 warriors, raider, shock prow, chain snares<br /> 10 warriors, raider, shock prow, chain snares<br /> <br /> 3 ravagers, night shields and flicker fields<br /> <br /> Eldar-<br /> Spirit Seer<br /> <br /> 5 Wraith blades with axe and shield, wave serpent, holo, bright lance<br /> <br /> Wraith knight with sword and shield<br /> <br /> Crimson hunter exarch<br /> <br /> Total points 1748<br /> <br /> I used 90 points on the upgrades of my <span class="glossaryitem" onmouseover='gp(27);'>de</span> vehicles. I know that may be overkill but I wasn't sure what else to take. I have tons more warriors and wyches, 12 <span class="glossaryitem" onmouseover='gp(27);'>de</span> bikes, a fighter/bomber, and 10 scourges. My goal was to put a ton of lances or lance equivalents on the field. This army has 21.<br /> <br /> I have tons of marine and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> mech in my meta. Not many fliers but e ought that it is a concern. <br /> <br /> Thoughts and C&C as I have a tournament this weekend!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> No help?]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 17:39:30]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ For a bare bones archon, you should really take a shadow field. I know you want the blaster and cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but the field keeps em alive. If not, a cheap hamey is fine.<br /> <br /> Dropn the shock prow and chain snares for splinter racks to increase the dakka from your kabbies. Night shields work well too.<br /> <br /> I would drop the sword and shield from the kngiht for stock cannons, and spend the points elsewhere. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 05:38:38]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ Dropping the shock prow and the chain snares and bringing up a night shield or flicker field would be optimal. I've been preaching this since the release of 6th Edition, don't count on being able to move for your cover save! One there is a lot of anti cover fire hitting the streets now, and two if you happen to get a crew stunned or immobilize then you no longer have the capability to move now.<br /> <br /> The Wraithknights sword and board could easily be used to supplement the much needed shadow field or again flicker fields.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 07:26:09]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/551807/6045538.page"><b>Dastrike wrote:</b></a><br/>Dropping the shock prow and the chain snares and bringing up a night shield or flicker field would be optimal. I've been preaching this since the release of 6th Edition, don't count on being able to move for your cover save! One there is a lot of anti cover fire hitting the streets now, and two if you happen to get a crew stunned or immobilize then you no longer have the capability to move now.<br /> <br /> The Wraithknights sword and board could easily be used to supplement the much needed shadow field or again flicker fields.</div></blockquote><br /> <br /> i agree with the above ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 10:25:50]]> GMT</pubDate>
				<author><![CDATA[ Lovechunks]]></author>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ Thanks for the advice. I played a game yesterday to test. I will update the list shortly.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 11:38:30]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ Ok, so I played in a tourney. Some thoughts.<br /> <br /> I went 2-1, tabled tau, tabled eldar, lost to Orks.<br /> <br /> I simply did not have enough fire power versus Orks.<br /> <br /> So what if I replaced the blaster born, and the warriors in raiders with true born in venoms and warriors in venoms. I would only lose a few blasters which did nothing for me anyways, and would gain a ton of anti infantry, which was all i was missing.<br /> <br /> I will post up an edited list today after I get some marriage prep done.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 17:45:18]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>Re:1850 Dark Eldar w/allies</title>
				<description><![CDATA[ Take more units of trueborn and dech them out with splinter cannons.<br /> <br /> DONT FORGET THE FLICKER FIELD<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 07:26:45]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>1850 Dark Eldar w/allies</title>
				<description><![CDATA[ Dark Eldar-<br /> Archon - plain<br /> 4 true born, 4 shard carbines, venom, 2 splinter cannons, flicker field<br /> <br /> 10 warriors, raider, splinter racks<br /> 10 warriors, raider, splinter racks<br /> <br /> 3 ravagers, night shields and flicker fields<br /> <br /> Eldar-<br /> Spirit Seer<br /> <br /> 5 Wraith blades with axe and shield, wave serpent, holo, bright lance<br /> <br /> Wraith knight with sword and shield<br /> <br /> Crimson hunter exarch<br /> <br /> Total points 1693<br /> <br /> Any suggestions on additions to get to 1750?<br /> <br /> This is my update after the tourney. I lost to Orks primarily because I could not put out enough shots. I cleared half his army, but it just wasn't enough. I don't have any more venoms or I would take those with my warriors. Should I just upgrade my units more? Also, I was thinking I could take a warlock, and toss him on a bike and let him boost the ravagers, who, along with my Wraith Knight, were my champions. Or I could put some stuff on my archon?<br /> <br /> Tourney summary (for those that care):<br /> Game one- vs tau. Two hammer heads, 3 broadsides, 1 riptide, some fire warriors and path finders. I tabled him with almost no losses. He was new so not a shock. My wraith knight did some work this game. Win<br /> <br /> Game two- vs Orks, he had 4 units of twenty boys, two units of Kans, a unit of grots, two dakka jets, and two ten man units of lootas. He was all over the board and I just couldn't get enough shots out. I lost by a few points. Loss<br /> <br /> Game three- vs eldar. This guy had four wave serpents, and three wraith knights. My poison worked magic on the knights, and his serpents trashed my army. However he clumped them up and my ravagers, crimson hunter and wraith guard went to work. I ended up almost tabling him. Win<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 13:39:42]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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