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		<title><![CDATA[Latest posts for the thread "2000pts Grey Knights Alpha Strike List"]]></title>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ Hey everyone, I'm looking for advice on a 2000pt list for an upcoming tournament. I see a good bit of Tau, Necrons and armored Space Marine lists in my area.<br /> <br /> (Revised) <br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	</b></u>		<br /> <b>Mordrak</b>		<br /> Ghost Knights x4		<br /> <b>Librarian	</b>		<br /> Teleport Homer		<br /> Warding Stave		<br /> <br /> <u><b>Elite	</b></u>		<br /> <b>Vindicare Assassin</b>			<br /> <br /> <u><b>Troops	</b></u>		<br /> <b>Strike x10	</b>		<br /> Psycannon		<br /> Psycannon		<br /> Psybolt Ammo		<br /> <br /> <b>Strike x10	</b>		<br /> Psycannon		<br /> Psycannon		<br /> Psybolt Ammo		<br /> <br /> <br /> <u><b>Fast	</b></u>		<br /> <b>Interceptor x10</b>			<br /> 	Psycannon x2		<br /> 	Halbred (Justicar)	<br /> 	Daemon Hammer		<br /> <br /> <u><b>Heavy	</b></u>		<br /> <b>Dreadknight </b>			<br /> 	Personal Teleporter		<br /> 	Heavy Incinerator		<br /> 	Greatsword		<br /> <br /> <b>Dreadknight </b>			<br /> 	Personal Teleporter		<br /> 	Heavy Incinerator		<br /> 	Greatsword		<br /> <br /> <br /> So basically for strategy I'm thinking that I would Deep Strike Modrak into the enemy lines on Turn 1 and Shunt both Dreadknights/Interceptors in as well to support Modrak and friends. I'd also infiltrate the vindicare in to take out heavy vehicles (I see a good bit of land raiders), and hopefully he would survive long enough to at least pop one with so many other threats in your face in turn one. Depending on the mission, I could combat the strike squads for more scoring units and/or deep strike them in to my Librarian's teleport homer. I can also use Modrak's Grand Strategy to add more scoring units if I find I need them.<br /> <br /> (Revisions)<br /> <br /> Took away some vehicles and added a Librarian with a Stave and Teleport homer. Plans to deep strike the strike squads on turn 2 to further increase aggressive presence on the enemy's half of the board.<br /> <br /> Anyone have any advice for this list? Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 19:36:38]]> GMT</pubDate>
				<author><![CDATA[ jtwilliams37]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ Your Nemesis Greatsword point values are wrong, also, don't post specific point values. <br /> <br /> That being said, you can't take henchmen without an Inquisitor. So cut them out, and the single Rhino (were they supposed to be 2?) and add a librarian with a Teleport Homer and deepstrike your strike squads T2. You can make at least other unit scoring with Mordrak's Grand Strategy SR. You could get up to 3 extra scoring units which would make your Dreadknights and Interceptors scoring too. Otherwise I like it. I'll be running something similar myself once I get more <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>, almost all of mine are Purifiers. <br /> <br /> Just watch out for Drakes. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 19:49:30]]> GMT</pubDate>
				<author><![CDATA[ c0j1r0]]></author>
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				<title>Re:2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ Great advice, thanks a bunch. I forgot in all my shuffling I took out my inquisitor. I've updated the top list and I think the Librarian can add a lot to the army. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:24:05]]> GMT</pubDate>
				<author><![CDATA[ jtwilliams37]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ I like it. It might not be THE MOST competitive, but should at least be a lot of fun. <br /> <br /> Maybe if you can squeeze some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in there somewhere it might be beneficial, but if you concentrate fire with stationary Psycannons, those should be able to take down a flier with relatively low difficulty. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:42:29]]> GMT</pubDate>
				<author><![CDATA[ c0j1r0]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ For the anti air problem you could always just get all the psycannon and stormbolter shots with psy ammo to try and glance to death.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 05:08:24]]> GMT</pubDate>
				<author><![CDATA[ Da Epic Pegasus]]></author>
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				<title>Re:2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ I think there are a few problems you might encounter with your current setup but it will take a lot of opponents by surprise.<br /> <br /> Overall you have little anti air and a likely easy kill point against for Slay the warlord. I think half your army is Alpha strike and the other half is sit back or arrive T2. That been the case, here are a couple of suggestions to consider:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1. Your warlord (either Mordak or Librarian), assuming your Libby is <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with Mordak T1 will likely die early as they will be in the enemies face and likely give up an easy 'Slay the warlord' point.<br /> 2. Your Libby doesn't actually add much to your Alpha strike as he cannot summon unitl T2 and all your other units can deep strike T2 anyway so why bother?<br /> Suggestion: Drop him, save points and take Coteaz for your Warlord and backline defence. More on that later<br /> <br /> Elite<br /> Vindicare will die easily with the amount of ignore cover weaponry going around. His role is anti-tank and you can do that with your NDK's and interceptors on a T2 charge.<br /> Suggestion: Drop him and use points elsewhere.<br /> <br /> Troops<br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>: Good but Pending your local meta I would consider swapping psybolt ammo for a warding stave on the Justicar to counter <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>/beatsticks that will destroy your unit.<br /> Suggestion: Add a Henchman unit to go with Coteaz and behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with QG to give you much needed anti air/tank and anti deep strike defence from Drop pods/Doom /Zoans ect.<br /> <br /> Fast<br /> Interceptors: Good for your plan.<br /> Suggestion: If there are lots of TAU and Necrons I would consider running 1 x Heavy Incin and 1 x <span class="glossaryitem" onmouseover='gp(331);'>PC</span> instead. That way you can potentially combat squad, send the <span class="glossaryitem" onmouseover='gp(331);'>PC</span>/Hammer team anti tank hunting and the Heavy Incin and Halberd anti infantry hunting.<br /> <br /> Heavy<br /> NDKs: Excellent but I think you have overinvested by buying too many upgrades. <br /> Suggestion: Drop the Swords and use points elsewhere.<br /> <br /> So after all my 'good idea fairy' stuff above what would I suggest you consider to improve:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz (Warlord)<br /> Mordak + 4 x Knights (He is now an expendable unit to distract/cause havoc if ignored and no Slay the Warlord if he dies)<br /> <br /> Fast<br /> 10 x Interceptors. Halberd on Jusitcar, 1 x <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, 1 x Heavy Incin, 1 x Hammer (Combat squad if you want, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>/Hammer team anti tank hunting and the Heavy Incin and Halberd anti infantry hunting)<br /> <br /> Troops<br /> 10 x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 2 x <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and Warding Stave on the justicar (<span class="glossaryitem" onmouseover='gp(149);'>WS</span> protects your squishy unit against <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>/Beatsticks but pending your meta could use Psybolt instead)<br /> 10 x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 2 x <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and Warding Stave on the justicar<br /> Henchmen unit: 2 x Crusaders, 2 x Jokaeros, 3 x <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Servitors, 3 x <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Gun Acolytes (Behind <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with QG, Crusaders at the front to tank Heldrakes flames)<br /> <br /> Heavy<br /> NDK, PT & Heavy Incin<br /> NDK, PT & Heavy Incin<br /> <br /> Plan:<br /> It shouldn't change too much from what you said you were going to do, it just tweaks what else you have. <br /> <br /> Alpha Strike Force (<span class="glossaryitem" onmouseover='gp(474);'>ASF</span>) is: Mordak and team, Interceptors and 2 x NDKs. <br /> Backfield OBJ campers/anti air/tank/deep strike: Coteaz and Henchmen behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, 2 x <span class="glossaryitem" onmouseover='gp(221);'>SS</span> as you see fit.<br /> <br /> Your opponent then needs to decide on what to go after, if he goes after your <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> then your scoring troops and big guns are free to do as you wish and kill/position. If he goes after your scoring backline and ignores your <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> then they can cause massive damage. Basically you want to get First Blood and then your <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> units are expendable distractions so you can win on OBJ. The problem is if he takes enough firepower to deal with your <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>, which at 2k is a good chance.<br /> <br /> Anyway some things to consider.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 06:45:12]]> GMT</pubDate>
				<author><![CDATA[ McBain]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ Hi,<br /> <br /> I think that if you want to do an Alpha Strike you have to ensure it has maximum efficiency.<br /> here half your army only will be there. It will hurt of course but i tried this kind and against TAU for instance they managed in one turn to finish a <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, the interceptors and put 3 wounds on the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.<br /> Then almost your full Alpha strike is dead.<br /> <br /> So i would go even further on the Alpha Strike capacity :<br /> - Mordrak + 5 Knights<br /> - Coteaz (for cheap scoring units)<br /> - <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with teleporter and heavy incinerator<br /> - <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with teleporter and heavy incinerator<br /> - <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with teleporter and heavy incinerator<br /> - 10 Interceptor with 2 psycanon<br /> - 10 interceptor with 2 incinerator<br /> - 3 acolytes in razorback with psyamo<br /> - 3 acolytes in razorback with psyamo<br /> - 3 acolytes in razorback with psyamo<br /> - 7 acolytes<br /> <br /> Uness you play annihilation, combat squad the interceptors, first turn you can then have 8 units in his deployment zone (3 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, 4 interceptors squads and Mordrak). Keep the rest in reserve, they will only be there to take objectives late game.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 09:33:01]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Re:2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ I like Sleekid's list better and I think he is right, Alpha Strike is all or nothing and if you are going to do it then go all in!]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 11:37:05]]> GMT</pubDate>
				<author><![CDATA[ McBain]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ The risk with my list is :<br /> - Annihilation points, i have lots of them...(14 i think...)<br /> - I am not sure if i could manage eldar Waveserpent spam as they are so mobile and would just run away from my potential charging units before T2.<br /> - I have no <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, but with an Alpha strike the aim is to get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> before flyers arrive.<br /> <br /> I think this list could handle TAU gunlines, eldar i am not sure, for necrons it should be ok as the aim would be to kill the few units present T1 quickly, for screamerstar it would be hard, very hard, tyranids <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam should be fine and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> as well.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 11:47:26]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Re:2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ It's certainly not a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list. It's a cross your fingers and hope you get some good match ups in the Tourney. But If it's Alpha Strike he wants then yours looks to be a good <span class="glossaryitem" onmouseover='gp(305);'>GK</span> version.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 11:54:48]]> GMT</pubDate>
				<author><![CDATA[ McBain]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ I don't like psybolt ammo on squads, two psycannons and a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hammer on the justicar comes in at the same (or 5 points less I'm not sure) and offers more]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 12:02:23]]> GMT</pubDate>
				<author><![CDATA[ Ceann Fine]]></author>
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				<title>2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ On Interceptor squads i agree with you (but i did not take any psyamo there).<br /> On <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> i totally disagree as they are likely not to run in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and the S5 instead of S4 on the stormbolters is really worth it.<br /> <br /> The only psyamo i took was on the razorback's <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.<br /> <br /> For McBain i agree its not a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, but with current meta, i find it hard to have a real <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list that has a tiny chance against any of the top armies. Ok there is Draigowing if well played or some other lists with allies. However without any allies, i have not yet found any yet.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 12:20:48]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Re:2000pts Grey Knights Alpha Strike List</title>
				<description><![CDATA[ Thanks everyone for the input! Originally I had wanted to include another Dreadknight but that would have meant buying another one. But I guess to be competitive you gotta spend a little extra... I do worry about wave serpeants, but I haven't seen that much of Eldar here yet. The Denver meta is a little behind the curve it seems. I'll look into getting another Dread and see how that runs in the tournament!]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 14:11:01]]> GMT</pubDate>
				<author><![CDATA[ jtwilliams37]]></author>
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