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		<title><![CDATA[Latest posts for the thread "New player looking for advice on my Delaque Gang load out."]]></title>
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				<title>New player looking for advice on my Delaque Gang load out.</title>
				<description><![CDATA[ Hi, i am new to Necro and am setting up for my first gang. I am planning to start a project blog on here as i create my counts as delaques out of a mix of cadian/catachan and other random bits.<br /> <br /> My current gang plan is.<br /> <br /> leader<br /> grenade launcher + frags <br /> autogun<br /> <br /> Heavy <br /> Heavy stubber autopistol <br /> <br /> Heavy <br /> Hunting rifle auto pistol<br /> <br /> Ganger <br /> autogun<br /> <br /> Ganger <br /> autogun<br /> <br /> Ganger <br /> shotgun + manstoppers<br /> <br /> Ganger <br /> shotgun + manstoppers<br /> <br /> Ganger <br /> Lasgun<br /> <br /> Juve <br /> autopistol<br /> <br /> Juve<br /> Autopistol<br /> <br /> Juve<br /> Autopistol<br /> <br /> If i am correct that is a total of 1000 credits.<br /> <br /> I plan to run the juves as a wall for the two shotgun gangers if the enemy get to close and give range cover fire from high ground with the rest of the gang.<br /> <br /> having never played a game of necro can anyone offer any advice if this is a sound strategy?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 20:47:33]]> GMT</pubDate>
				<author><![CDATA[ MrBane]]></author>
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				<title>New player looking for advice on my Delaque Gang load out.</title>
				<description><![CDATA[ It's a sound strategy if there are no mission objectives.  But you usually have loot counters or otherwise need to move around the board. I like to spilt my gang into two squads. And pincer the opposing gang. One squad being all my assault guys and the other being my riflemen. Then I set up my heavies in as high of cover I can do they can provide long range support.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 10:41:21]]> GMT</pubDate>
				<author><![CDATA[ Nevie]]></author>
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				<title>New player looking for advice on my Delaque Gang load out.</title>
				<description><![CDATA[ I've just started a Delaque gang in a campaign (6-7 games in) and found Lasgunners super effective.<br /> <br /> My lone shotgunner was included to cover a Flamer heavy but I didn't find him super effective.<br /> <br /> I've not used a Hunting Rifle yet (we're using the LRB so its not included) so can say about that.  The threads on Yakromunda.com would indicate its a rather powerful weapon, so there could be balance issues there?<br /> <br /> Grenade Launcher leader could be a mixed bag, blasts up to 40" away is nice but the Automatic ammo roll (or is it auto fail?) makes it a more tricky decision.  I gave mine a Bolter, las pistol and a chainsword so that he was an all rounder.<br /> <br /> There is also a distinct lack of back up weapons in your list, by having 3 special/heavy weapons your gangers lack pistols.  This might be okay but an extended fire fight will soon see you fail a few 4+ ammo rolls for Autoguns.<br /> <br /> Further you appear to be planning to mostly stand off and shoot which is fine but if you are playing with plenty of cover (you should be in Necro) then you will be looking to roll 6s to hit anyway again this will mean you failing more ammo checks.  This is where lasguns and their 2+ ammo roll come into their own.  <br /> <br /> Just in case you are tempted stubguns are a last resort as you will generally on hit anything within 6".<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 11:46:57]]> GMT</pubDate>
				<author><![CDATA[ notprop]]></author>
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				<title>Re:New player looking for advice on my Delaque Gang load out.</title>
				<description><![CDATA[ Thanks guys. I will be roaming the board with this gang but i understood delaques to be best at shooting and lack <span class="glossaryitem" onmouseover='gp(19);'>cc</span> skills next to other gangs?<br /> <br /> I only have two specials as the hunting rifle is a common but is it necessary to have backups on all gangers? I only added backups for the guns most likely to fail, such as the heavy stubber and the grenade launcher.<br /> <br /> I get that lasguns have better ammo rolls but i prefer the look and feel of having solid slug bullets, i added the lasgun so i have a variety of guns to give my members abit more individuality. Same reason behind the hunting rifle. I also thought shotguns are good for clearing/removing cover, opening up for a hail of bullets from the rest of the gang.<br /> <br /> As for the grenade launcher, i love the idea of a badass leader blasting any enemys that group abit close off the face of necromunda. I agree that it will fail its ammo roll alot but in the games that it works i bet it will be devastating. Hes also got a backup autogun for when the grenade launcher DOES fail haha<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 12:37:04]]> GMT</pubDate>
				<author><![CDATA[ MrBane]]></author>
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				<title>New player looking for advice on my Delaque Gang load out.</title>
				<description><![CDATA[ Then I'd say go for it and have fun.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 03:51:50]]> GMT</pubDate>
				<author><![CDATA[ Nevie]]></author>
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				<title>New player looking for advice on my Delaque Gang load out.</title>
				<description><![CDATA[ I play Escher mostly, but my strategy may apply to you as well...basically, I shift gear around on my gangers based on how each one advances skill/stat-wise. So, if I end up getting a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> boost on someone, I'll generally throw some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on them. If they get a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> bonus I'll give them a lasgun...generally the lasgun is the better option, it is more reliable than the autogun due to its lower ammo-roll stat. I cant remember, it may have a range advantage as well. <br /> <br /> I know that Escher tend to have more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> skills available than the Delaque, but I think the strategy I explained above is still valid with any gang...you are going to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> sooner or later, and you should have it be on your terms (ie send a ganger armed and 'trained' for it.<br /> <br /> You mentioned you are going to scratch build your models, but I just got my order of trenchcoat gangers from Heresy Miniatures in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> ( I see that you are form there as well, so shipping and price may be better for you than it was for me.) If you haven't seen the models, definitely check them out! <a href="http://heresyminiatures.com/shop/index.php?main_page=index&cPath=2_15" target="_blank" rel="nofollow">http://heresyminiatures.com/shop/index.php?main_page=index&cPath=2_15</a>]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 21:50:41]]> GMT</pubDate>
				<author><![CDATA[ Fango]]></author>
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