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				<title>Index Astartes (Chapter Tactics, Updated 10/24/13)</title>
				<description><![CDATA[ Now that I've got my hands on the new Space Marine book (and while people wait for me to finish the more detailed Chapter Creator I'm working on), I decided to get this community project going.<br /> <br /> Simply put while most chapters can be fit into the book's current Chapter Tactics there are some chapters out there which cannot be accurately represented with the Chapter Tactics the book currently provides. This community project (which will eventually had a nice, shiny PDF) is being created to give a wider variety of chapter tactics for chapters which do not follow the tenants of those current allowed in Codex: Space Marines.<br /> <br /> Just a few rules before I get the ball rolling:<br /> <b>1)</b> No "road blocking." If you don't like or fancy an idea/rule or think an idea/rule is flawed or broken, please offer a reason why and attempt to offer a suggestion to fix the issue.<br /> <b>2)</b> No asking why I am starting this project or why it exists, it isn't constructive and tends to derail threads.<br /> <b>3)</b> Please keep all replies constructive, civil, and as helpful as you can.<br /> <b>4)</b> Please note that this is for Chapters whose tactics greatly deviate from one another. If a chapter's tactics can easily be represented by an already established set of Chapter Tactics (whether from Codex: Space Marines or this Index Astartes project) than there is little-to-no reason to give them their own Chapter Tactics.<br /> <b>5)</b> Established (official <span class="glossaryitem" onmouseover='gp(50);'>GW</span>/Forge World) chapters only please. While I think it's great that players want their homebrew chapters to have their own specific Chapter Tactics I don't think this is the appropriate place to accommodate that (at least for now, once we get a good cross section of Chapter Tactics we could definitely open the table up to getting your own Chapter Tactics balanced and into the project).<br /> <b>5)</b> Each Chapter Tactics entry should only have two traits and everything within each trait must relate and make sense (the two traits can be different in their own right, but any rules within a single trait must make sense together).<br /> <b>6)</b> No Force Organization shuffling. Making units scoring or allowing armies to take a few <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice is okay.<br /> <b>7)</b> Playtesting and reports of playtesting using the Chapter Tactics found here are not only welcomed but encouraged. We want to make sure that no Chapter Tactics are "no brainer" choices or which have rules which are simply broken, able to be abused in bad ways, or Chapter Tactics which are simply underwhelming when compared to others.<br /> <br /> <b><u>UPDATES</u></b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>Oct 24/13:</b> Removed certain Chapters as Forge World has since released a free PDF containing the Chapter Tactics for those chapters.<br /> <b>Sept 29/13:</b> Fixed and updated the Blood Ravens and Mantis Warriors Chapter Tactics. Also getting ideas for Black Dragons on page 2.
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</div><br /> <br /> Alright, now that that's out of the way let's get onto the meat and gravy of the Index Astartes project: the new Chapter Tactics.<br /> <br /> <br /> <br /> <b>BLOOD ANGELS</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b><i>Descent of Angels:</i></b> When using the Deep Strike special rules, Jump Infantry models and Drop Pods in this detachment only roll <span class="glossaryitem" onmouseover='gp(24);'>D6</span> when rolling for scatter, instead of the normal <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>.<br /> <br /> <b><i>The Red Thirst:</i></b> After deployment is complete, but before the first turn is taken, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for each unit and Dreadnought in this detachment (even though Dreadnoughts to not have the Chapter Tactics special rule). On a roll of 1, place a Red Thirst token beside the unit to mark it. Unit's with a Red Thirst token have the Fearless and Furious Charge special rules. In addition, your army has access to Death Company units as Elites choices (see Codex: Blood Angels).<br /> <br /> <b><i>Designer's Note:</i></b> Detachments using the Blood Angels Chapter Tactics count as both units from Codex: Space Marines and Codex: Blood Angels for all rules purposes. Note that they will count as Blood Angels for the purposes of allies.
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</div><br /> <br /> <br /> <b>BLOOD RAVENS</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b><i>Know Your Enemy:</i></b> So long as this detachment includes at least one Librarian, units in this detachment, including vehicles, have the Preferred Enemy special rule. In addition, your Librarians have have access to the Divination psychic discipline in addition to the normal Disciplines a Librarian may take. However, allied Space Marine detachments using the Blood Ravens Chapter Tactics must be held in Reserves, even in missions which typically do not use Reserves.<br /> <br /> <b><i>Knowledge is Power, Guard it Well:</i></b> Any Veteran Sergeant from a Tactical Squad in this detachment may be upgraded to a Lexicanium for 25 points, replacing his boltgun or bolt pistol with a force weapon and gaining the Psyker (Mastery Level 1) special rule. Lexicaniums generate their powers from the Biomancy, Pyromancy, Telekinesis and Telepathy psychic disciplines but may only ever use the discipline's Primaris Power.
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</div><br /> <br /> <br /> <b>DARK ANGELS</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b><i>Grim Resolve:</i></b> Models in this detachment have the Stubborn special rule. In addition, a unit in this detachment containing at least one model with Grim Resolve can never choose to automatically fail a Morale test.<br /> <br /> <b><i>Inner Circle:</i></b> Chapter Masters, Captains, Terminators Captains, Chaplains, Librarians, Honour Guard, Terminator Squads (including Terminator Assault Squads), and Bike Squads (including Attack Bikes but excluding Scout Bike Squads) in this detachment have the Fearless and Preferred Enemy (Chaos Space Marines) special rules. In addition, models in this detachment with the Bike unit type (excluding Scout Bikes) have the Hit & Run and Scouts special rules, while models in this detachment equipped with Terminator armour have the Split Fire and Vengeful Strikes special rules.<br /> <b><i>* Vengeful Strikes:</i></b> When a model with this special rule arrives by Deep Strike, it treats all of its ranged weapons (not including psychic powers) as having the Twin-linked special rule until the end of the turn.<br /> <br /> <b><i>Designer's Note:</i></b> Detachments using the Dark Angels Chapter Tactics count as both units from Codex: Space Marines and Codex: Dark Angels for all rules purposes. Note that they will count as Dark Angels for the purposes of allies.
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:18:45]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ At first glance, it all looks fairly reasonable and in general line with how I wish all the marine codices would be represented in a single book.<br /> <br /> The problem with the Carcharodons is that it basically invalidates Tyberos, seeing as the chapter tactics are nearly identical to what Tyberos does to an army anyways.  I mean, its exactly how they should be, I'd just hope you have something in the back of your head to give Tyberos a little extra flair other than his ballin claws and making one lightning claw termie unit a troop choice.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:41:27]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Why do blood ravens have infiltrate?]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:53:31]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6044210.page"><b>Blacksails wrote:</b></a><br/>At first glance, it all looks fairly reasonable and in general line with how I wish all the marine codices would be represented in a single book.<br /> <br /> The problem with the Carcharodons is that it basically invalidates Tyberos, seeing as the chapter tactics are nearly identical to what Tyberos does to an army anyways.  I mean, its exactly how they should be, I'd just hope you have something in the back of your head to give Tyberos a little extra flair other than his ballin claws and making one lightning claw termie unit a troop choice.</div></blockquote><br /> <br /> This is something that happens a fair amount with Forge World books when new books are released. Old units or characters tend to become underpowered or invalidated through the new rules.<br /> <br /> Sadly I haven't heard anything from either <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or Forge World as to how Forge World units with Chapter Tactics even work anymore. Are they still treated as Chapter Tactics as per the new rules or are those Chapter Tactics now invalid due to the way the new Codex and it's special rules are structured? If their Chapter Tactics still apply then I'd be more than happy to taking suggestions for adding these Special Characters into the project or even just adding snippets in as replacements for what was formerly their Chapter Tactics. However, if the new Codex has indeed invalidated Special Character Chapter Tactics than I think that's a problem Forge World is going to have to fix themselves sadly.<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5fc866d985c125ea6fbb2d35ded1ea21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6044256.page"><b>Formosa wrote:</b></a><br/>Why do blood ravens have infiltrate?</div></blockquote><br /> <br /> Blood Ravens had Infiltrate back in the 4th Edition rules. This is explained due to how the Blood Ravens commit to battles. Using a combination of their Librarians to divine the enemy's plan and researching their enemy greatly before battle, the Blood Ravens are able to adapt to the enemy far better than most chapters and are able to anticipate enemy positions and adjust accordingly. This methodical approach to engaging enemies instead of just hurling themselves at the enemy with the Codex Astartes as their guide has put them at odds with other forces of the Imperium, particularly other Space Marine forces who view the Blood Ravens reserved and tactical approach to combat as cowardice.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:56:03]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ I remember Blood Angels from my starter days in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> back in 3rd Edition... wasn't the Red Thirst a hindrance as well as an asset?<br /> <br /> Instead of simply making 1/6 your army furious charge and fearless for no downside, I reckon give them something akin to Mad Dok Grotsnik's special rule "One Scalpel short of a Medpack" where he must simply mindlessly charge at the nearest foe every turn. <br /> <br /> Descent of Angels is mad overpowered <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Deep Strike is suppost to have like, risks associated with it, and now it simply doesn't for your entire army.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 22:04:40]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6044291.page"><b>Dakkamite wrote:</b></a><br/>I remember Blood Angels from my starter days in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> back in 3rd Edition... wasn't the Red Thirst a hindrance as well as an asset?<br /> <br /> Instead of simply making 1/6 your army furious charge and fearless for no downside, I reckon give them something akin to Mad Dok Grotsnik's special rule "One Scalpel short of a Medpack" where he must simply mindlessly charge at the nearest foe every turn. <br /> <br /> Descent of Angels is mad overpowered <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Deep Strike is suppost to have like, risks associated with it, and now it simply doesn't for your entire army.</div></blockquote><br /> <br /> Both of the Blood Angels rules were taken directly from Codex: Blood Angels (5th Edition) and both are the Blood Angels army-wide special rules. :(<br /> <br /> Bit of an edit: That would mean that the entire Blood Angels Codex is <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. When Blood Angels are redone next year if these rules change I'd be happy to change the rules here, but for now I fear that if I change said rules people will cry fowl that the rules aren't as good as the rules they are based on in the Blood Angels codex. Also the Descent of Angels special rule clearly states that only Jump infantry and Drop Pods gain access to the rule, all other units who have Deep Strike will scatter normally.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 22:19:08]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ The Blood Angels book isn't particularly overpowered, and neither is the chapter trait you have presented here.   <br /> <br /> I am pleased that you managed to avoid making the obvious "STEHL REHN" or Kleptomania joke with the Blood Ravens.  <br /> <br /> What do you think should be the chapter trait of the Minotaurs?]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 12:08:46]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f3960b2e5f38bef535044f8f59d9b5fc.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6049484.page"><b>Kain wrote:</b></a><br/><br /> <br /> What do you think should be the chapter trait of the Minotaurs?</div></blockquote><br /> <br /> As a suggestion, I'd make them allies of Connivence with Space Wolves, Imperial Fists, Grey Knights and Salamanders.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 12:35:42]]> GMT</pubDate>
				<author><![CDATA[ Imposter101]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ The minotaurs would definatly be using Prefered enemy: Space marines as their chapter tactic nad maybe a rule concerning their ample supply of wargear, maybe rhino-based tanks in squadrons of 1-3<br /> <br /> <br /> Why the AoC with those chapters, the Minotaurs should be AoC with UM but I don't think I've read about them being on a bad footing with wolves or salamanders, in fact in the Badab war part two there is a long text with the Salamanders and Minotaurs fighting together on Shaprias]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 13:38:50]]> GMT</pubDate>
				<author><![CDATA[ Dantioch]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c5b8b1ca126b389646e734405d703fa8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6049623.page"><b>Dantioch wrote:</b></a><br/>The minotaurs would definatly be using Prefered enemy: Space marines as their chapter tactic nad maybe a rule concerning their ample supply of wargear, maybe rhino-based tanks in squadrons of 1-3<br /> <br /> <br /> Why the AoC with those chapters, the Minotaurs should be AoC with UM but I don't think I've read about them being on a bad footing with wolves or salamanders, in fact in the Badab war part two there is a long text with the Salamanders and Minotaurs fighting together on Shaprias</div></blockquote><br /> <br /> The Minotaurs have a reputation for being incredibly brutal, with no real care for civilian casualties or any form of collateral damage. A polar opposite to the Imperial Fists and Salamanders. The Space Wolves part is mainly due to the Minotaurs having close connections to the high lords of Terra, who I doubt have many good things to say about the Space Wolves. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 14:10:30]]> GMT</pubDate>
				<author><![CDATA[ Imposter101]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Imperial fists and Salamander might not agree with the minotaur's way of war but in the end they are all still space marines and the protection of humanity is way more important than the methods of protection. Look at the relationship between <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and wolves they are allies of conveniance and they have been arguing with eachother for 10 000 years, that could merit an alliance of conveniance not some detail on how the enemies of the emperor is killed, Iron hands and black templars are just as, if not more heavyhanded in punishing civilians and ou aren't complaining about their alliances. However the minotaurs are still brutal and like to work by themselves so AoC might be justified when working with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and should be used when allying with ultramarines since the ultramarines and most of their founding chapters actually refuse to fight with the Minotaurs after the Macharian heresy.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 16:01:29]]> GMT</pubDate>
				<author><![CDATA[ Dantioch]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ How does this sound?<br /> <br /> <br /> <b><u>MINOTAURS</u></b><br /> <b><i>Attack Dogs:</i></b> Models in this detachment, including vehicles, have the Hatred and Preferred Enemy (Space Marines) special rules. They are Allies of Convenience with any Imperial Guard or Space Marines detachments and any Imperial Guard or Space Marines taking Minotaurs as allies treat them as Allies of Convenience. In this instance, Space Marines includes any units from the following codecies: Blood Angels, Dark Angels, Space Marines, and Space Wolves.<br /> <br /> <b><i>Shield Wall:</i></b> Any model equipped with a storm shield that is in base contact with two or more models whom are also equipped with storm shields have +1 Toughness. In addition, any Terminator Assault Squad upgraded to have thunder hammers and storm shields may replace their thunder hammers for relic blades at no additional points cost.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 19:32:34]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6050286.page"><b>Marik Law wrote:</b></a><br/>How does this sound?<br /> <br /> <br /> <b><u>MINOTAURS</u></b><br /> <b><i>Attack Dogs:</i></b> Models in this detachment, including vehicles, have the Hatred and Preferred Enemy (Space Marines) special rules. They are Allies of Convenience with any Imperial Guard or Space Marines detachments and any Imperial Guard or Space Marines taking Minotaurs as allies treat them as Allies of Convenience. In this instance, Space Marines includes any units from the following codecies: Blood Angels, Dark Angels, Space Marines, and Space Wolves.<br /> <br /> <b><i>Shield Wall:</i></b> Any model equipped with a storm shield that is in base contact with two or more models whom are also equipped with storm shields have +1 Toughness. In addition, any Terminator Assault Squad upgraded to have thunder hammers and storm shields may replace their thunder hammers for relic blades at no additional points cost.</div></blockquote><br /> <br /> How about this for the second one;<br /> <br /> <b><i>Entombed Relics:</i></b> Contemptor Pattern Dreadnoughts may be taken as Elites or Heavy Support choices.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 02:02:48]]> GMT</pubDate>
				<author><![CDATA[ Dinamarth]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c454af0d095ae0052fd85daa049a735a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6051261.page"><b>Dinamarth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6050286.page"><b>Marik Law wrote:</b></a><br/>How does this sound?<br /> <br /> <br /> <b><u>MINOTAURS</u></b><br /> <b><i>Attack Dogs:</i></b> Models in this detachment, including vehicles, have the Hatred and Preferred Enemy (Space Marines) special rules. They are Allies of Convenience with any Imperial Guard or Space Marines detachments and any Imperial Guard or Space Marines taking Minotaurs as allies treat them as Allies of Convenience. In this instance, Space Marines includes any units from the following codecies: Blood Angels, Dark Angels, Space Marines, and Space Wolves.<br /> <br /> <b><i>Shield Wall:</i></b> Any model equipped with a storm shield that is in base contact with two or more models whom are also equipped with storm shields have +1 Toughness. In addition, any Terminator Assault Squad upgraded to have thunder hammers and storm shields may replace their thunder hammers for relic blades at no additional points cost.</div></blockquote><br /> <br /> How about this for the second one;<br /> <br /> <b><i>Entombed Relics:</i></b> Contemptor Pattern Dreadnoughts may be taken as Elites or Heavy Support choices.</div></blockquote><br /> <br /> Sounds good but the only problem I can see with it is requiring/based on a Forge World unit. :(]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 02:22:36]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Or, since they have lots of terminators, normal terminator squads can be taken as Heavy support rather than Elites. Assault terminators would still be elites.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 04:35:05]]> GMT</pubDate>
				<author><![CDATA[ Dantioch]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ While it looks mostly ok, the Blood Ravens is horribly overpowered.<br /> <br /> Army-wide infiltrate is easy gate to abuse, and divination-able librarian spam unlock is also incredibly powerful.<br /> <br /> Now, if you could infiltrate one unit per librarian (may the libby himself and an attached unit?), then it would be more sane, and will also promote their "mass librarians" nature, as just a single one won't be enough.<br /> <br /> <br /> Yes, I know its "limited to non-bulky units", but once you got infiltration, and considering it transfferes into transports, do you really need more then tactical, sternguard and devastators? the easy positioning of them all will allow you an assured turn 1 superpreassure setup, and with rhino support, to get into double-tap ranges with them all.<br /> <br /> <br /> On a funny note, Raven Guard brake rule 6 XD]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 10:23:50]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Well for BR, they regularly promote psykers to positions outside the Librarium, like Captain and Sergeant and even <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. <br /> <br /> Why not allow BR tactics to upgrade a character to a psyker <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 for a certain number of points and gain a force weapon. Powers would be randomised. And no swapping to the Primaris power.<br /> <br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll of <br /> 1- No Power, just the force weapon.<br /> 2- Biomancy<br /> 3- Divination<br /> 4- Pyromancy<br /> 5- Telepathy<br /> 6- Telekinesis<br /> <br /> This would be really fluffy but cost some pointage and risk you not having any useful power. Maybe +25 for Sergeants, 30 for Veteran Sergeants and Terminator Sergeants and 35pts for Captains.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 10:54:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c5b8b1ca126b389646e734405d703fa8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6051500.page"><b>Dantioch wrote:</b></a><br/>Or, since they have lots of terminators, normal terminator squads can be taken as Heavy support rather than Elites. Assault terminators would still be elites.</div></blockquote><br /> <br /> As I stated in my original post, I want to avoid force organization shuffling for these Chapter Traits. Force org shuffling is sadly just far too able to be abused without army-wide balancing. :(<br /> <br /> <br /> <blockquote><div><cite>BoomWolf wrote:</cite>While it looks mostly ok, the Blood Ravens is horribly overpowered.<br /> <br /> Army-wide infiltrate is easy gate to abuse, and divination-able librarian spam unlock is also incredibly powerful.<br /> <br /> Now, if you could infiltrate one unit per librarian (may the libby himself and an attached unit?), then it would be more sane, and will also promote their "mass librarians" nature, as just a single one won't be enough.<br /> <br /> <br /> Yes, I know its "limited to non-bulky units", but once you got infiltration, and considering it transfferes into transports, do you really need more then tactical, sternguard and devastators? the easy positioning of them all will allow you an assured turn 1 superpreassure setup, and with rhino support, to get into double-tap ranges with them all.<br /> <br /> <br /> On a funny note, Raven Guard brake rule 6 XD</div></blockquote><br /> <br /> Squads that take dedicated transports cannot benefit from Infiltrate, says that right after the Bulky/Very Bulky units part. Also because Vehicles do not have the Chapter Tactics special rule they do not benefit from this Infiltrate rule either (so no infiltrating Dreadnoughts, Land Raiders, etc). So essentially the only units allowed to use Infiltrate in these circumstances are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units without bikes or jump packs, Sternguard Veterans, Vanguard Veterans without jump packs, Tactical Squads, Scout Squads, and Devastator Squads so long as none of the aforementioned units has a dedicated transport.<br /> <br /> The rules in Codex: Space Marines make it clear that, unless otherwise noted, only units with the Chapter Tactics special rule are effected by Chapter Tactics. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote><div><cite>Deadshot wrote:</cite>Well for BR, they regularly promote psykers to positions outside the Librarium, like Captain and Sergeant and even <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. <br /> <br /> Why not allow BR tactics to upgrade a character to a psyker <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 for a certain number of points and gain a force weapon. Powers would be randomised. And no swapping to the Primaris power.<br /> <br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll of <br /> 1- No Power, just the force weapon.<br /> 2- Biomancy<br /> 3- Divination<br /> 4- Pyromancy<br /> 5- Telepathy<br /> 6- Telekinesis<br /> <br /> This would be really fluffy but cost some pointage and risk you not having any useful power. Maybe +25 for Sergeants, 30 for Veteran Sergeants and Terminator Sergeants and 35pts for Captains.</div></blockquote><br /> <br /> Interesting idea, though I don't think the randomization fits (I've always felt randomization in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is more of a Chaos trait than anything else). Another major problem is highlighted in your last paragraph: why risk the points upgrade for getting a Psyker who may end up with an underpowered, or useless, Primaris Power? However, other than those issues, it's a very good idea and one that, with a bit of fine tuning, will work great as one of the Blood Ravens chapter traits. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 19:51:09]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Ok, missed the transports writing, but infiltrate is way too strong even if "just" stenguard, tactical, devastators and <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, at least without some strings attached.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 20:28:15]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6053073.page"><b>Marik Law wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c5b8b1ca126b389646e734405d703fa8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6051500.page"><b>Dantioch wrote:</b></a><br/>Or, since they have lots of terminators, normal terminator squads can be taken as Heavy support rather than Elites. Assault terminators would still be elites.</div></blockquote><br /> <br /> As I stated in my original post, I want to avoid force organization shuffling for these Chapter Traits. Force org shuffling is sadly just far too able to be abused without army-wide balancing. :(<br /> <br /> <br /> <blockquote><div><cite>BoomWolf wrote:</cite>While it looks mostly ok, the Blood Ravens is horribly overpowered.<br /> <br /> Army-wide infiltrate is easy gate to abuse, and divination-able librarian spam unlock is also incredibly powerful.<br /> <br /> Now, if you could infiltrate one unit per librarian (may the libby himself and an attached unit?), then it would be more sane, and will also promote their "mass librarians" nature, as just a single one won't be enough.<br /> <br /> <br /> Yes, I know its "limited to non-bulky units", but once you got infiltration, and considering it transfferes into transports, do you really need more then tactical, sternguard and devastators? the easy positioning of them all will allow you an assured turn 1 superpreassure setup, and with rhino support, to get into double-tap ranges with them all.<br /> <br /> <br /> On a funny note, Raven Guard brake rule 6 XD</div></blockquote><br /> <br /> Squads that take dedicated transports cannot benefit from Infiltrate, says that right after the Bulky/Very Bulky units part. Also because Vehicles do not have the Chapter Tactics special rule they do not benefit from this Infiltrate rule either (so no infiltrating Dreadnoughts, Land Raiders, etc). So essentially the only units allowed to use Infiltrate in these circumstances are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units without bikes or jump packs, Sternguard Veterans, Vanguard Veterans without jump packs, Tactical Squads, Scout Squads, and Devastator Squads so long as none of the aforementioned units has a dedicated transport.<br /> <br /> The rules in Codex: Space Marines make it clear that, unless otherwise noted, only units with the Chapter Tactics special rule are effected by Chapter Tactics. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote><div><cite>Deadshot wrote:</cite>Well for BR, they regularly promote psykers to positions outside the Librarium, like Captain and Sergeant and even <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. <br /> <br /> Why not allow BR tactics to upgrade a character to a psyker <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 for a certain number of points and gain a force weapon. Powers would be randomised. And no swapping to the Primaris power.<br /> <br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll of <br /> 1- No Power, just the force weapon.<br /> 2- Biomancy<br /> 3- Divination<br /> 4- Pyromancy<br /> 5- Telepathy<br /> 6- Telekinesis<br /> <br /> This would be really fluffy but cost some pointage and risk you not having any useful power. Maybe +25 for Sergeants, 30 for Veteran Sergeants and Terminator Sergeants and 35pts for Captains.</div></blockquote><br /> <br /> Interesting idea, though I don't think the randomization fits (I've always felt randomization in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is more of a Chaos trait than anything else). Another major problem is highlighted in your last paragraph: why risk the points upgrade for getting a Psyker who may end up with an underpowered, or useless, Primaris Power? However, other than those issues, it's a very good idea and one that, with a bit of fine tuning, will work great as one of the Blood Ravens chapter traits. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> <br /> Its that they can't swap to the Primaris at all. The intention of the randomisation would be to stop Prescience spam but I made an oversight. Just prevent Primaris swapping and it'd work the way I intended I think.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Blood Ravens V1.1<br /> <br /> Any Sergeant, Veteran or Terminator Sergeant and Captain in an army using the Blood Ravens traits may be upgraded to a psyker (<span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1) for an additional 25, 30 or 35pts respectively, replacing a weapon with a force weapon. The psyker may not swap to the Primaris power when rolling for psychic powers. This trait also unlocks Chracters with the Blood Raven's Chapter Trait (like Gabriel Angelos, in case someone wants to have a go).]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 20:32:16]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><cite>BoomWolf wrote:</cite>Ok, missed the transports writing, but infiltrate is way too strong even if "just" stenguard, tactical, devastators and <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, at least without some strings attached.</div></blockquote><br /> <br /> Hmm, I just wait to avoid them just copy-pasting the Mantis Warriors. Perhaps instead of Infiltrate, give the army Preferred Enemy instead?<br /> <br /> <br /> <blockquote><div><cite>Deadshot wrote:</cite>Any Sergeant, Veteran or Terminator Sergeant and Captain in an army using the Blood Ravens traits may be upgraded to a psyker (<span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1) for an additional 25, 30 or 35pts respectively, replacing a weapon with a force weapon. The psyker may not swap to the Primaris power when rolling for psychic powers. This trait also unlocks Chracters with the Blood Raven's Chapter Trait (like Gabriel Angelos, in case someone wants to have a go).</div></blockquote><br /> <br /> I think the easiest way to prevent abuse of Prescience is to keep the wording the way it is, so that only Librarians in the chapter can select from Divination, and wording the other characters with the Psyker special rule as just having the standard Marine range of powers?<br /> <br /> UPDATE<br /> How does this sound?<br /> <br /> <b>BLOOD RAVENS</b><br /> <b><i>Know Your Enemy:</i></b> Units in this detachment, including vehicles, have the Preferred Enemy special rule. Allied detachments using the Blood Ravens Chapter Tactics must be held in Reserves, even in missions which typically do not use Reserves.<br /> <br /> <b><i>Knowledge is Power, Guard it Well:</i></b> You may take up to three Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in this detachment. Librarians in this detachment have access to the Divination discipline in addition to the normal disciplines available to Space Marine Librarians.<br /> <br /> In addition, any Chapter Masters, Captains, and/or Terminator Captains in this detachment may replace their Melee weapon for a Force weapon, be equipped with a psychic hood, and be upgraded to have the Psyker (Mastery Level 1) special rule for 40 points. Chapter Masters, Captains, and Terminators upgraded in this fashion generate their powers from the Biomancy, Pyromancy, Telekinesis and Telepathy disciplines.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 22:51:46]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ While I don't think that's overpowered it feels odd compared to the new books approach.   None of the chapter tactics alter your army list selection in and of themselves (aside from the kludgy inclusion of cusader squads for black templars) or cost points.<br /> <br /> Perhaps something like so:<br /> <br /> Any character with a power weapon may upgrade to a force weapon for free, if chosen they also change to type Psyker (ML1) but do not roll any powers.<br /> <br /> P.S.  thinking about this really made it feel to me as if the Black Templars were a late addition to this writing of the rules]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 05:05:21]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Its not quite what I was going for. Firstly I don't think Chapter Masters should be included as BR Masters are usually Chief Librarian too if they are a psyker, so ML1 is kinda wrong for them.<br /> <br /> 2nd I didn't want to include a psychic hood to keep pts down on the upgrade and wanted Sergeants in there too. Even just Terminator and Veteran Sergeants if nessecary.]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 06:29:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6054423.page"><b>Deadshot wrote:</b></a><br/>Its not quite what I was going for. Firstly I don't think Chapter Masters should be included as BR Masters are usually Chief Librarian too if they are a psyker, so ML1 is kinda wrong for them.<br /> <br /> 2nd I didn't want to include a psychic hood to keep pts down on the upgrade and wanted Sergeants in there too. Even just Terminator and Veteran Sergeants if nessecary.</div></blockquote><br /> <br /> I think the easiest solution was my original methodology of just allowing Blood Ravens to take 3-5 Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. Iyaanden is allowed to take 5 Spiritseers as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, so its not horribly unbalanced to allow the BRs to take three to five as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, plus it would reflect the lore accurately that the chapter has a far greater number of Librarians than is typical for a Space Marine chapter.<br /> <br /> The problem I see with allowing that many units, such as Captains, Sergeants, etc, to be upgraded to Psykers is you have far, far more psychic powers to keep track of and if there is a randomization element to their Psychic Powers is just bogs games down even more. Another problem with the randomized Psychic Powers is that upgraded unit characters I feel will be taken out of a desire to abuse mass Force Weapons instead of taking them for their intended fluffy purposes due to the unreliability of their psychic powers (six 5-man Tactical Squads mounted in rhinos, razorbacks, or drop pods and rushed into close combat).]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 07:10:27]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6054471.page"><b>Marik Law wrote:</b></a><br/><br /> The problem I see with allowing that many units, such as Captains, Sergeants, etc, to be upgraded to Psykers is you have far, far more psychic powers to keep track of and if there is a randomization element to their Psychic Powers is just bogs games down even more.</div></blockquote><br /> <br /> This was only a problem before Chaos Daemons. You can't beat that codex with some random Librarian upgrades on characters  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . I'm actually like the Psyker upgrades for characters with random psychic powers. 3-5 Librarians w/ Divination per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot can spin out of control <i>very</i> quickly. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 11:55:11]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a6f5fc1c33945bdaab62b8131587dfb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6054891.page"><b>AtoMaki wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6054471.page"><b>Marik Law wrote:</b></a><br/><br /> The problem I see with allowing that many units, such as Captains, Sergeants, etc, to be upgraded to Psykers is you have far, far more psychic powers to keep track of and if there is a randomization element to their Psychic Powers is just bogs games down even more.</div></blockquote><br /> <br /> This was only a problem before Chaos Daemons. You can't beat that codex with some random Librarian upgrades on characters  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . I'm actually like the Psyker upgrades for characters with random psychic powers. 3-5 Librarians w/ Divination per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot can spin out of control <i>very</i> quickly. </div></blockquote><br /> <br /> I think the easiest solution for that would to simply remove the ability to take the Divination discipline if you can take 3+ Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> One of the problems I'm having with the Sergeant upgrades is nowhere in the lore does it state that Tactical Squads regularly replace Sergeants with Librarians, or even suggest that such squads are altered to accommodate Psykers or Librarians. From a lore point-of-view it just states that they have a far greater number of Librarians attached to each Company, that the First Company contains an entire squad of Librarians (that are only deployed in very dire or special circumstances), that Librarians sometimes act as Captains, and that usually the title of Chapter Master is both the Chapter Master and the Master of the Librarium of the chapter. To me this would definitely justify a new unit type (Ordo Psykana Librarian) and maybe, in separate rules, a new Apocalypse unit consisting of 10 Librarians.<br /> <br /> <br /> <u><b>BLOOD RAVENS</b></u><br /> <b><i>Know Your Enemy:</i></b> So long as this detachment includes at least one Librarian or Ordo Psykana Librarian, units in this detachment, including vehicles, have the Preferred Enemy special rule. Allied detachments using the Blood Ravens Chapter Tactics must be held in Reserves, even in missions which typically do not use Reserves.<br /> <br /> <b><i>Knowledge is Power, Guard it Well:</i></b> You may take up to five Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in this detachment. In addition, Blood Ravens have access to the Ordo Psykana Librarian unit.<br /> <br /> <b>ORDO PSYKANA LIBRARIAN</b><br /> 110 Points<br /> Ordo Psykana Librarians are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices. Note that you may not take more than one Ordo Psykana Librarian as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5, S 4, T 4, W 3, I 5, A 3, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <b><i>WARGEAR:</i></b> Power armour, bolt pistol, force weapon, frag grenades, krak grenades, psychic hood.<br /> <br /> <b><i>SPECIAL RULES:</i></b> And They Shall Know No Fear, Chapter Tactics, Independent Character, Psyker (Mastery Level 2)<br /> <br /> <b><i>PSYKER:</i></b> Ordo Psykana Librarians generate their powers from the Biomancy, Pyromancy, Telekinesis and Telepathy disciplines.<br /> <br /> <b><i>OPTIONS:</i></b><br /> * May be upgraded to Psyker (Mastery Level 3) ..............................25 pts<br /> * May replace bolt pistol with a boltgun ..............................free<br /> * May replace power armour with artificer armour ..............................20 pts<br /> * An Ordo Psykana Librarian in power armour or artificer armour may take items from the Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.<br /> * An Ordo Psykana Librarian may replace his power armour, bolt pistol, and frag and krak grenades with Terminator armour  ..............................25 pts<br /> ** An Ordo Psykana Librarian in Terminator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.<br /> ** An Ordo Psykana Librarian in Terminator armour may take one of the following:<br /> **** Storm bolter ..............................5 pts<br /> **** Combi-flamer, -melta or -plasma ..............................10 pts<br /> **** Storm shield ..............................10 pts]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 21:12:36]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ What is the benefit of the Mantis Warrior's getting sternguard with sniper rifles? Doesn't that just make them really expensive snipers? Or do they get special ammo?]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 21:19:27]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/26ff2c1b9c6e1675359196327d34eaa7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6060521.page"><b>pretre wrote:</b></a><br/>What is the benefit of the Mantis Warrior's getting sternguard with sniper rifles? Doesn't that just make them really expensive snipers? Or do they get special ammo?</div></blockquote><br /> <br /> The benefit is you can have a unit with Stealth, power armour, sniper rifles, and the upgrade option for camo cloaks. The rule wasn't designed to be an uber-upgrade unit, it was designed to give the Mantis Warriors their Tranquility Sniper units as depicted and described from the lore. I did it in this fashion because I wanted to prevent any Chapter Tactics from being "no brainer" choices and be in-line with the ones in Codex Space Marines. I want people to take Chapter Tactics because they're interesting and fit with their chapter's lore and not because said Chapter Tactics give them a clear advantage over other Chapter Tactics. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 21:26:57]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ I don't think 'clear advantage' is necessary, but balanced between each other would be nice.<br /> <br /> <span class="glossaryitem" onmouseover='gp(487);'>PE</span> for the entire army and 5 librarians for 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or Expensive Stealth Snipers and D3 redeploy.<br /> <br /> Not really a choice... <br /> <br /> Just saying maybe the <span class="glossaryitem" onmouseover='gp(494);'>MW</span> need a little fleshing out.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 21:29:34]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/26ff2c1b9c6e1675359196327d34eaa7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6060561.page"><b>pretre wrote:</b></a><br/>I don't think 'clear advantage' is necessary, but balanced between each other would be nice.<br /> <br /> <span class="glossaryitem" onmouseover='gp(487);'>PE</span> for the entire army and 5 librarians for 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or Expensive Stealth Snipers and D3 redeploy.<br /> <br /> Not really a choice... <br /> <br /> Just saying maybe the <span class="glossaryitem" onmouseover='gp(494);'>MW</span> need a little fleshing out.</div></blockquote><br /> <br /> <br /> There are players who don't like playing Psykers in general. I think you represented each a little too plainly too.<br /> <br /> MANTIS WARRIORS<br />  - D3 redeploys using both Infiltrate and Scouts if you take a Librarian (pretty impressive to me).<br />  - Librarians can have Divination (which, if you ask some players, is a sizable bonus).<br />  - Free Stealth special rule for all Sternguard Veteran Squads, with the option of taking camo cloaks for a small points increase and/or taking free sniper rifles.<br /> <br /> BLOOD RAVENS<br />  - Can take up to five Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and have access to a unique 3 wound Librarian.<br />  - Have Preferred Enemy, but when taken as Allies have to be put in Reserves no matter what.<br /> <br /> <br /> Personally I'd rather take the Mantis Warriors Chapter Tactics over the Blood Ravens one, even though both are good.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 22:00:49]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6060487.page"><b>Marik Law wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a6f5fc1c33945bdaab62b8131587dfb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6054891.page"><b>AtoMaki wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6054471.page"><b>Marik Law wrote:</b></a><br/><br /> The problem I see with allowing that many units, such as Captains, Sergeants, etc, to be upgraded to Psykers is you have far, far more psychic powers to keep track of and if there is a randomization element to their Psychic Powers is just bogs games down even more.</div></blockquote><br /> <br /> This was only a problem before Chaos Daemons. You can't beat that codex with some random Librarian upgrades on characters  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . I'm actually like the Psyker upgrades for characters with random psychic powers. 3-5 Librarians w/ Divination per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot can spin out of control <i>very</i> quickly. </div></blockquote><br /> <br /> I think the easiest solution for that would to simply remove the ability to take the Divination discipline if you can take 3+ Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> One of the problems I'm having with the Sergeant upgrades is nowhere in the lore does it state that Tactical Squads regularly replace Sergeants with Librarians, or even suggest that such squads are altered to accommodate Psykers or Librarians. From a lore point-of-view it just states that they have a far greater number of Librarians attached to each Company, that the First Company contains an entire squad of Librarians (that are only deployed in very dire or special circumstances), that Librarians sometimes act as Captains, and that usually the title of Chapter Master is both the Chapter Master and the Master of the Librarium of the chapter. To me this would definitely justify a new unit type (Ordo Psykana Librarian) and maybe, in separate rules, a new Apocalypse unit consisting of 10 Librarians.<br /> <br /> <br /> <u><b>BLOOD RAVENS</b></u><br /> <b><i>Know Your Enemy:</i></b> So long as this detachment includes at least one Librarian or Ordo Psykana Librarian, units in this detachment, including vehicles, have the Preferred Enemy special rule. Allied detachments using the Blood Ravens Chapter Tactics must be held in Reserves, even in missions which typically do not use Reserves.<br /> <br /> <b><i>Knowledge is Power, Guard it Well:</i></b> You may take up to five Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in this detachment. In addition, Blood Ravens have access to the Ordo Psykana Librarian unit.<br /> <br /> <b>ORDO PSYKANA LIBRARIAN</b><br /> 110 Points<br /> Ordo Psykana Librarians are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices. Note that you may not take more than one Ordo Psykana Librarian as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5, S 4, T 4, W 3, I 5, A 3, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <b><i>WARGEAR:</i></b> Power armour, bolt pistol, force weapon, frag grenades, krak grenades, psychic hood.<br /> <br /> <b><i>SPECIAL RULES:</i></b> And They Shall Know No Fear, Chapter Tactics, Independent Character, Psyker (Mastery Level 2)<br /> <br /> <b><i>PSYKER:</i></b> Ordo Psykana Librarians generate their powers from the Biomancy, Pyromancy, Telekinesis and Telepathy disciplines.<br /> <br /> <b><i>OPTIONS:</i></b><br /> * May be upgraded to Psyker (Mastery Level 3) ..............................25 pts<br /> * May replace bolt pistol with a boltgun ..............................free<br /> * May replace power armour with artificer armour ..............................20 pts<br /> * An Ordo Psykana Librarian in power armour or artificer armour may take items from the Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.<br /> * An Ordo Psykana Librarian may replace his power armour, bolt pistol, and frag and krak grenades with Terminator armour  ..............................25 pts<br /> ** An Ordo Psykana Librarian in Terminator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.<br /> ** An Ordo Psykana Librarian in Terminator armour may take one of the following:<br /> **** Storm bolter ..............................5 pts<br /> **** Combi-flamer, -melta or -plasma ..............................10 pts<br /> **** Storm shield ..............................10 pts</div></blockquote><br /> <br /> <br /> The thing is the lore does state they do practice promoting Libbies through the standard chain of command, sergeant and captain and company champion. And nowhere does it mention "Ordo Psykana" Librarians.<br /> <br /> Also, Blood Ravens of all chapters should be the ones to have Divination as this is what they use the Libbies for- locating the enemy and weaknesses so they can form a masterplan and end things in one fell swoop. Taking away Divination just hinders the fluff once again.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 06:31:41]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6061541.page"><b>Deadshot wrote:</b></a><br/>The thing is the lore does state they do practice promoting Libbies through the standard chain of command, sergeant and captain and company champion. And nowhere does it mention "Ordo Psykana" Librarians.<br /> <br /> Also, Blood Ravens of all chapters should be the ones to have Divination as this is what they use the Libbies for- locating the enemy and weaknesses so they can form a masterplan and end things in one fell swoop. Taking away Divination just hinders the fluff once again.</div></blockquote><br /> <br /> I'm 99% positive that the Ordo Psykana within the Blood Ravens was indeed mentioned as an enclave of the Chapter's most gifted Librarians. Not in the games, but I'm pretty sure it was mentioned either in one of the novels or in an issue of White Dwarf. I still don't recall any mention of Librarians going up the ranks normally, everything I've read seems to imply that said Librarians are given chains of command after becoming Librarians.<br /> <br /> Seems we have a problem here. While I will agree your idea is good it does have some inherent problems, the biggest one beings rules bloat. It's a lot easier and straightforward to say "you can take up to five Librarians as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice" than it is to take 1-2 paragraphs to describe unit upgrades. We also have to consider how much is too much, do we let just any Sergeant or whomever upgrade to a Psyker or do we pull a Red Scorpions and only allow Tactical Squads to upgrade? They definitely shouldn't have multiple Librarians <b>and</b> Sergeant upgrades, especially if they can have Divination.<br /> <br /> How does this sound for a compromise?<br /> <br /> <b>BLOOD RAVENS</b><br /> <b><i>Know Your Enemy:</i></b> So long as this detachment includes at least one Librarian, units in this detachment, including vehicles, have the Preferred Enemy special rule. In addition, your Librarians have have access to the Divination psychic discipline in addition to the normal Disciplines a Librarian may take. However, allied Space Marine detachments using the Blood Ravens Chapter Tactics must be held in Reserves, even in missions which typically do not use Reserves.<br /> <br /> <b><i>Knowledge is Power, Guard it Well:</i></b> Any Veteran Sergeant from a Tactical Squad in this detachment may be upgraded to a Lexicanium for 25 points, replacing his boltgun or bolt pistol with a force weapon and gaining the Psyker (Mastery Level 1) special rule. Lexicaniums generate their powers from the Biomancy, Pyromancy, Telekinesis and Telepathy psychic disciplines but may only ever use the discipline's Primaris Power.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 07:44:06]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ I think for the intention I wanted, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Vet Sgts only is best. A Librarian-Captain can be best represented by simply a Libby. However I do maintain the Blood Ravens having Divination is fluffy and logical as they use this a lot. For balance purposes, maybe give them Div at the expense of losing Biomancy or something.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And I was mistaken about the Ordo Psykana, it does exist, I'd just never heard of it. Sorry.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 14:20:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6062408.page"><b>Deadshot wrote:</b></a><br/>I think for the intention I wanted, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Vet Sgts only is best. A Librarian-Captain can be best represented by simply a Libby. However I do maintain the Blood Ravens having Divination is fluffy and logical as they use this a lot. For balance purposes, maybe give them Div at the expense of losing Biomancy or something.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And I was mistaken about the Ordo Psykana, it does exist, I'd just never heard of it. Sorry.</div></blockquote><br /> <br /> <br /> The new rules I posted in the last post have them having Divination in the first Chapter Trait instead of the second. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I could definitely see them getting it at the expense of something else though, would balance it out a bit.<br /> <br /> Hehe, don't worry about it man, lore slips my mind all the time. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 20:12:07]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ I want a chapter tactic that allows all of an army's drop pods to drop on the first turn.<br /> <br /> And I want every army to have grey knight servo skulls.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 21:56:07]]> GMT</pubDate>
				<author><![CDATA[ xole]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Blood Angels. Red Thirst is a terrible trait in the current codex because of how it is implemented. A 1 in 6 chance to buff one small portion of your army. You almost never get it on the squads you want, and since you can get furious charge anyways through a Sanguinary Priest its effects have minimal impact.<br /> <br /> I propose that instead, Blood Angels receive the Assault Doctrine (once per battle) Chapter Tactic that Ultramarines have AND increase Hammer of Wrath attacks from models with jump packs by 1.<br /> <br /> The Assault Doctrine will do a good job of representing that turning point in the battle when the Blood Angels just want to rip their foe apart, and the improved Hammer of Wrath will boost their Jump Pack infantry's effectiveness.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:18:06]]> GMT</pubDate>
				<author><![CDATA[ Th0rh4mm3r]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ BLOOD RAVENS<br /> I think their librarians should have asccess to Divination powers. Vidaia definitely was a diviner. Other idea is to replace infiltrate with something based on interceptor rule, like 1/2 of squads have interceptor against anything but orks (because their actions cannot be predicted)<br /> <br /> MINOTAURS<br /> Their preferred enemy should spread to Grey Knights and Siege list. Maybe excluding henchmen, inquisitors and assassins from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex.<br /> <br /> RED SCORPIONS<br /> I cannot see why they have <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and Hatred against anything - Red Scorpion aren't psychopathic berzerkers.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6061691.page"><b>Marik Law wrote:</b></a><br/><b><i>Knowledge is Power, Guard it Well:</i></b> Any Veteran Sergeant from a Tactical Squad in this detachment may be upgraded to a Lexicanium for 25 points, replacing his boltgun or bolt pistol with a force weapon and gaining the Psyker (Mastery Level 1) special rule. Lexicaniums generate their powers from the Biomancy, Pyromancy, Telekinesis and Telepathy psychic disciplines but may only ever use the discipline's Primaris Power.</div></blockquote><br /> Upgrading the sarge to psyker gives you not only psi powers, but also 5+ DTW, plus power weapon that could <span class="glossaryitem" onmouseover='gp(269);'>ID</span> (i think this aline worth 20 pts). 25 points is just too cheap - lokk at Thousand Sons aspiring sorcerers, they're like 60+ points apiece, despite having the crappiest powers in the game.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:31:38]]> GMT</pubDate>
				<author><![CDATA[ Mezmerro]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ But Aspiring Sorcerors also have AP3 bolt pistols (AP3 is severely upcosted compared to AP4-6) and a 4++. In <span class="glossaryitem" onmouseover='gp(50);'>GW</span> point calculation it wkuld only come to 35 at best, and then there is fearless and <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> (Hatred Space Marines and Ld10).]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 06:35:23]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6080529.page"><b>Deadshot wrote:</b></a><br/>But Aspiring Sorcerors also have AP3 bolt pistols (AP3 is severely upcosted compared to AP4-6) and a 4++. In <span class="glossaryitem" onmouseover='gp(50);'>GW</span> point calculation it wkuld only come to 35 at best, and then there is fearless and <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> (Hatred Space Marines and Ld10).</div></blockquote><br /> Yeah-yeah, AP3 pistols you would never use as all your powers are witchfire, and fearless in 6e is mostly inferior to <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>. And hatred on the sorc is bad joke, since you want to keep him away from <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 07:13:19]]> GMT</pubDate>
				<author><![CDATA[ Mezmerro]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Regardless of their use, they still majorly up the points cost because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> overestimate their usefulness. But, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 and 4++ are still useful and expensive on a Sergeant Psyker.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 07:29:13]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ First off I'd like to thank everyone who has made contributions and given their input so far, you guys are great and are helping shape this project up to be something cool. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote><div><cite>xole wrote:</cite>I want a chapter tactic that allows all of an army's drop pods to drop on the first turn.<br /> <br /> And I want every army to have grey knight servo skulls.</div></blockquote><br /> <br /> I'm not looking into doing custom Chapter Tactics at this point in time, as stated in my original post. If you can find an official <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, or <span class="glossaryitem" onmouseover='gp(327);'>BL</span> Chapter which specializes in these things I'd be more than happy to look into it though.<br /> <br /> <br /> <blockquote><div><cite>Th0rh4mm3r wrote:</cite>Blood Angels. Red Thirst is a terrible trait in the current codex because of how it is implemented. A 1 in 6 chance to buff one small portion of your army. You almost never get it on the squads you want, and since you can get furious charge anyways through a Sanguinary Priest its effects have minimal impact.<br /> <br /> I propose that instead, Blood Angels receive the Assault Doctrine (once per battle) Chapter Tactic that Ultramarines have AND increase Hammer of Wrath attacks from models with jump packs by 1.<br /> <br /> The Assault Doctrine will do a good job of representing that turning point in the battle when the Blood Angels just want to rip their foe apart, and the improved Hammer of Wrath will boost their Jump Pack infantry's effectiveness.</div></blockquote><br /> <br /> The problem is that Blood Angels have never been able to control the Red Thirst, it isn't something they can channel, so allowing them to do so just doesn't fit their lore any. Sorry. :(<br /> <br /> They do have two elements which aren't random and are predictable, however: Death Company and far superior Deep Strike for drop pods and jump infantry. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote><div><cite>Mezmerro wrote:</cite>BLOOD RAVENS<br /> I think their librarians should have asccess to Divination powers. Vidaia definitely was a diviner. Other idea is to replace infiltrate with something based on interceptor rule, like 1/2 of squads have interceptor against anything but orks (because their actions cannot be predicted)<br /> <br /> Added: Upgrading the sarge to psyker gives you not only psi powers, but also 5+ DTW, plus power weapon that could <span class="glossaryitem" onmouseover='gp(269);'>ID</span> (i think this aline worth 20 pts). 25 points is just too cheap - lokk at Thousand Sons aspiring sorcerers, they're like 60+ points apiece, despite having the crappiest powers in the game.<br /> <br /> MINOTAURS<br /> Their preferred enemy should spread to Grey Knights and Siege list. Maybe excluding henchmen, inquisitors and assassins from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex.<br /> <br /> RED SCORPIONS<br /> I cannot see why they have <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and Hatred against anything - Red Scorpion aren't psychopathic berzerkers.</div></blockquote><br /> <br /> <br /> Blood Ravens:<br /> Librarians do have access to Divination now, I just have not updated the original post yet.<br /> <br /> Technically speaking, the Aspiring Sorcerer is only a 35 point upgrade from the 23 point rubric marines. He also has a 4++ save, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 bolts, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, and is Fearless. That aside, if you read the entry closely you'll notice that only Veteran Sergeants can be upgraded, meaning 24 points plus the 25 for the upgrade, leaving us with a 49 point unit which leaves us only a mere 9 points shy of the Aspiring Sorcerer. I think 9 points shy is acceptable, I'd even be willing to say that the 9 point difference is worth the 4++ save alone.<br /> <br /> <br /> Minotaurs:<br /> I haven't read anything which says that Minotaurs have ever been dispatched to deal with rogue Grey Knight detachments, just their regular Astartes counterparts in other chapters. If anything it seems to heavily hint that the Minotaurs are the lapdogs of the Inquisition, meaning if anything they'd never fight against them and, thus, would not have any experience fighting any of the Inquisitorial forces.<br /> <br /> <br /> Red Scorpions:<br /> I gave them Furious Charge and Hatred because they view virtually everything outside of their chapter, particularly their enemies, as impure, unclean filth that needs to be eradicated without prejudice or mercy and with extreme hostility. The lore makes it pretty clear just how overzealous they are towards their own purity and towards the impurity of others. If you can offer a better alternative I'm all ears. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 19:50:30]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ There are no rogue Grey Knights, period, so the Minotaurs, as long as they remain loyal, will never fight them.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 20:00:25]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6082729.page"><b>Marik Law wrote:</b></a><br/>Minotaurs:<br /> I haven't read anything which says that Minotaurs have ever been dispatched to deal with rogue Grey Knight detachments, just their regular Astartes counterparts in other chapters. If anything it seems to heavily hint that the Minotaurs are the lapdogs of the Inquisition, meaning if anything they'd never fight against them and, thus, would not have any experience fighting any of the Inquisitorial forces.</div></blockquote><br /> Minotaurs are expert at killing marines. Their preffered enemy comes from the fact they know how to fight marines of any kind, know their weak spots, and know how to counter standard Codex tactix. Technically speaking they should have <span class="glossaryitem" onmouseover='gp(487);'>PE</span> against anything with marine physiology, including <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> too, as <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> usually have the same weak spots (unless they are Nurgle-alligned or heavily mutated)<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6082729.page"><b>Marik Law wrote:</b></a><br/>Red Scorpions:<br /> I gave them Furious Charge and Hatred because they view virtually everything outside of their chapter, particularly their enemies, as impure, unclean filth that needs to be eradicated without prejudice or mercy and with extreme hostility. The lore makes it pretty clear just how overzealous they are towards their own purity and towards the impurity of others. If you can offer a better alternative I'm all ears. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> There are a lot of chapters who see anyone outside them as nothing more than potential threat. Comparing to the Iron Hands and <span class="glossaryitem" onmouseover='gp(445);'>IH</span> successors Scorpions are friendly and swell guys.<br /> I can suggest giving them the more special rules, the more impure their enemies are: <br /> 1) loyal marines, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and guard they have nothing<br /> 2) <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(757);'>RG</span> - reroll ones in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> during firs round (nerfed hatred)<br /> 3) major aberrants, like <span class="glossaryitem" onmouseover='gp(124);'>SW</span> wulfens, Black Company, abhumans, assasins - hatred<br /> 4) chaos marines, chaos daemons, xenos - hatred and <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> 5) deamon marines and other heavyly mutated humans/abhumans (nurgle ogryns, genestealer hybrids) - hared, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and reroll ones to wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> Yes, it a bit overcomplicated, I know.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 20:47:12]]> GMT</pubDate>
				<author><![CDATA[ Mezmerro]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Minotaurs know the weaknesses of Codex Astartes tactics. I'm pretty sure all marines know their own weaknesses as well as the Minotaurs do, but they don't focus on killing Marines. So non-Codex Adherant Marines, specifically <span class="glossaryitem" onmouseover='gp(305);'>GK</span> which are majorly different due to psychic powers, all around power weapons, everyone with Mk8 style chestplates, huge numbers of Terminators (possibly the only chapter with equal or more suits than Minotaurs) and Inquisitorial backup from the Ordo Malleus, the most powerful Ordo.<br /> The other being the suped up Chaos Marines who fight totally differently to neely renegade Chapters.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 21:55:09]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a4f835abc368145f2dcadd3b8efb6b1f.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6082949.page"><b>Mezmerro wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6082729.page"><b>Marik Law wrote:</b></a><br/>Minotaurs:<br /> I haven't read anything which says that Minotaurs have ever been dispatched to deal with rogue Grey Knight detachments, just their regular Astartes counterparts in other chapters. If anything it seems to heavily hint that the Minotaurs are the lapdogs of the Inquisition, meaning if anything they'd never fight against them and, thus, would not have any experience fighting any of the Inquisitorial forces.</div></blockquote><br /> Minotaurs are expert at killing marines. Their preffered enemy comes from the fact they know how to fight marines of any kind, know their weak spots, and know how to counter standard Codex tactix. Technically speaking they should have <span class="glossaryitem" onmouseover='gp(487);'>PE</span> against anything with marine physiology, including <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> too, as <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> usually have the same weak spots (unless they are Nurgle-alligned or heavily mutated)<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ef78f63ba22e7dfb2fa44613311b932.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/551864/6082729.page"><b>Marik Law wrote:</b></a><br/>Red Scorpions:<br /> I gave them Furious Charge and Hatred because they view virtually everything outside of their chapter, particularly their enemies, as impure, unclean filth that needs to be eradicated without prejudice or mercy and with extreme hostility. The lore makes it pretty clear just how overzealous they are towards their own purity and towards the impurity of others. If you can offer a better alternative I'm all ears. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> There are a lot of chapters who see anyone outside them as nothing more than potential threat. Comparing to the Iron Hands and <span class="glossaryitem" onmouseover='gp(445);'>IH</span> successors Scorpions are friendly and swell guys.<br /> I can suggest giving them the more special rules, the more impure their enemies are: <br /> 1) loyal marines, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and guard they have nothing<br /> 2) <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(757);'>RG</span> - reroll ones in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> during firs round (nerfed hatred)<br /> 3) major aberrants, like <span class="glossaryitem" onmouseover='gp(124);'>SW</span> wulfens, Black Company, abhumans, assasins - hatred<br /> 4) chaos marines, chaos daemons, xenos - hatred and <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> 5) deamon marines and other heavyly mutated humans/abhumans (nurgle ogryns, genestealer hybrids) - hared, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and reroll ones to wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> Yes, it a bit over-complicated, I know.</div></blockquote><br /> <br /> Grey Knights and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> still operate and are fundamentally different than their counterparts. While they may be similar they do not fight anywhere near the same, thus the Minotaurs would not be able to easily dispatch them as they would their loyal brethren. Also, again, the lore doesn't support them having Preferred Enemy against Grey Knights as they have never engaged in battle with them, thus do not know all the ins and outs of their combat skills, armour, and behaviour nor can they be bothered to study their enemies to the extent the Blood Ravens do before battle.<br /> <br /> As for the Red Scorpions, there's a difference between caring about purity and taking it to extremes, the later of which the Red Scorpions do. While most chapters and those within the Imperium care about purity, the Red Scorpions take it to ridiculous extremes that would be heretical if it weren't so admired by certain organizations within the Imperium (Inquisition, Ecclesiarchy, etc). They refuse to work alongside abhumans and certain genetically deviant chapters and there is evidence to show that they their adherence to purity in all things is to such extremes that they have almost come to blows with loyalist Imperial forces because of it. To them, xenos are impure, anyone who is even remotely associated with Chaos is impure, those who associate with abhumans are impure, they're that level of crazy about it and will go out of their way to purify such abominations or those mingling with them.<br /> <br /> While I can understand your desire to want to restrict their rules the problem with your suggestion is, as you said in the closing of your post, is that it's over-complicated. Splitting hairs over who they receive these special rules against will mean means you have to elaborate their rules against every single army excluding Imperial Guard without Ratlings or Ogryns, Inquisitor forces that don't use certain units, and certain Space Marine chapters due to how the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> special rules work. You'd end up with something like Hatred (Blood Angels, Chaos Space Marines, Daemons, Eldar*, Grey Knights*, Imperial Guard*, Necrons, Space Wolves, Tau Empire, Tyranids) with the asterisks representing additional stipulations. As you can see it gets a bit ridiculous in length and for how few armies or units are excluded it's far easier to just say they have the special rules against everything as it prevents over-complication and rules bloat.<br /> <br /> Also whose to say there are certain loyalist Space Marine chapters who don't have genetic deviations? Black Dragons would be represented by Codex: Space Marines and they totally have a messed up geneseed, as do many other chapters to some degree, hell even Salamanders would probably be considered heretical by Red Scorpions standards and all that's wrong with them is a problem with one of their implants, Red Scorpions are that crazy. So that would either require Space Marines to be part of that special rule or more rules bloat to explain that certain chapters are counted in there. Also they wouldn't be so discriminate about Space Wolves or Blood Angels, the Red Scorpions view their entire geneseed as tainted so, to them, members of the entire chapter are just as bad as their Wulfen or Death Company counterparts.<br /> <br /> I can understand you want to represent the lore extremely closely, but for the purposes of keeping things simple and preventing rules bloat that sadly cannot be done in this circumstance. :(]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 22:06:11]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ I understand what you are saying about the Red Thirst. All Blood Angels feel it's call. I am thinking more along the lines of knowing when it's the right time to give in and stop resisting any more. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 22:23:42]]> GMT</pubDate>
				<author><![CDATA[ Th0rh4mm3r]]></author>
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				<title>Index Astartes (Chapter Traits)</title>
				<description><![CDATA[ Trying to figure out another Chapter for addition to the Index Astartes...<br /> <br /> <u><b>BLACK DRAGONS</b></u><br /> <b><i>Dragon Claws:</b></i> Jump Infantry in this detachment's Attacks and Hammer of Wrath attacks have the Rending special rule. These units also always count as having a pair of Melee weapons.<br /> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/551864/6090500.page"><b>Th0rh4mm3r wrote:</b></a><br/>I understand what you are saying about the Red Thirst. All Blood Angels feel it's call. I am thinking more along the lines of knowing when it's the right time to give in and stop resisting any more. </div></blockquote><br /> <br /> There's a problem with that too: Blood Angels can't control when it happens at all. Even chapters which embrace the Red Thirst and Black Rage, such as the Flesh Tearers, still can't control when it occurs though with them it happens far more regularly, while chapters like the Blood Drinkers try to prevent the Red Thirst from happening all together by drinking the blood of their fallen enemies.<br /> <br /> I know its not in Codex: Blood Angels, but perhaps some form of compromise where the Red Thirst has other chances to trigger throughout the battle? Thoughts? Ideas?]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 20:24:12]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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				<title>Index Astartes (Chapter Tactics, Updated 09/29/13)</title>
				<description><![CDATA[ Frankly I'd just give the Blood Angels Furious Charge or rage as their Bonus and leave the penalty to the fluff, since none of the other tactics come with negatives.<br /> <br /> Give them that, Descent of Angels and steal the jump pack bonus from the Ravenguard and we might see some pretty awesome Jump pack armies.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 22:57:31]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>Re:Index Astartes (Chapter Tactics, Updated 09/29/13)</title>
				<description><![CDATA[ Something that could be good for Black Dragons is to allow Honor Guard to equip jump packs. Simple but could have a dramatic affect on game play.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 17:59:04]]> GMT</pubDate>
				<author><![CDATA[ BlueRift]]></author>
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				<title>Re:Index Astartes (Chapter Tactics, Updated 09/29/13)</title>
				<description><![CDATA[ Well looks like Forge World made a free PDF with Chapter Tactics for the chapters they cover in it. Cool.<br /> <br /> Now it's our turn! Start throwing out the names of official Chapters who have interesting tactical traits and beliefs. I've got a few in mind already.]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 04:42:05]]> GMT</pubDate>
				<author><![CDATA[ Marik Law]]></author>
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