<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1999+1 pts of Chaos and Demons big boys and vehicules"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1999+1 pts of Chaos and Demons big boys and vehicules"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1999+1 pts of Chaos and Demons big boys and vehicules</title>
				<description><![CDATA[ 260  1x Deamon Prince / Tzeetch /  Wings / Power armor / Black Mace<br /> 290  1x Bloodthirster / 2x Greater Rewards<br /> 155  15x Bloodletters / Champion<br /> 90    20x Cultist<br /> 90    20x Cultist<br /> 125  1x Helbrute / <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> 125  1x Helbrute / <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> 180  5x Chaos Spawn / Nurgle <br /> 170  1x Heldrake<br /> 170  1x Heldrake<br /> 130  1x Vindicator /Siege Shield<br /> 130  1x Vindicator / Siege Shield<br /> 125  1x Maulerfiend<br /> 180  1x Soulgrinder / Nurgle / Phlegm Bombardment<br /> <br /> Total 1995<br /> <br /> The goal is to have so many big targets that have either high toughness and saves or vehicules with high armor of 12-13 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> so my opponent wont have enough high <span class="glossaryitem" onmouseover='gp(123);'>str</span> stuff to deal with it, especially since its a pretty fast list so he wont have the time to deal with them one at a time. <br /> <br /> <br /> Fast chargers are Chaos Spawns, Maulerfiend, Deamon Prince and Bloodthirster.<br /> <br /> Helbrutes are guard dogs of Vindicators. Took the long ranged <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons on Helbrute so as to keep them a threat wherever they are since they are a bit slow.<br /> Soulgrinder is there as an annoyance that wont die easily with his 4HP, 13AV, 5++  and Shrouded to get a 3+ or 2+ cover save, his almost immunity to crew shaken/stunned and defensive grenades. He should try to follow the Vindicators and Helbrutes.  I love his 36" Str8 ap3 large blast and strong close combat potential<br /> <br /> Heldrakes come out to scare him into leaving my army alone for a turn or two<br /> <br /> The Cultists are there as mop up crew and late game objective holders, they start in reserve, unless Im fighting a deepstriking or dropod army.<br /> Bloodletters are deepstriking where its kinda safe and hopefully close to a slightly squishy target (prioritizing safe place)<br /> <br /> How do you guys think this list will do?<br /> <br />  <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6045231.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6045231.page</link>
				<pubDate><![CDATA[Fri, 13 Sep 2013 04:21:07]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
			</item>
			<item>
				<title>1999+1 pts of Chaos and Demons big boys and vehicules</title>
				<description><![CDATA[ no response?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6047507.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6047507.page</link>
				<pubDate><![CDATA[Fri, 13 Sep 2013 19:33:08]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
			</item>
			<item>
				<title>1999+1 pts of Chaos and Demons big boys and vehicules</title>
				<description><![CDATA[ If you were spamming with troops, then the spawn aren't a bad idea, as it stands, they will be the sole target of all rank and file troops with a gun...<br /> <br /> For shock troops, three or four deep striking termies fit the bill a bit better]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6047884.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6047884.page</link>
				<pubDate><![CDATA[Fri, 13 Sep 2013 21:26:49]]> GMT</pubDate>
				<author><![CDATA[ karandras15]]></author>
			</item>
			<item>
				<title>1999+1 pts of Chaos and Demons big boys and vehicules</title>
				<description><![CDATA[ I dont know how much I agree with that mr Karandras.<br /> they are just as likely goign to try hitting the Deamon Prince or Bloodthirster and would take less time to kill than Nurgle Spawns. <br /> Spawns have 6 of toughness and 3 wounds each, they have a 1/3 chance of having a 4+ArSv  and pretty easily a 5+/4+ cover save. <br /> 5 Nurgle spawns can take an insane amount of bolter fire.<br /> Quick math would say that 1 spawn can take 40 space marine bolter shot if he has a 5+ cover save, that means a team 5 can take about 200 bolter shots before going down this number goes up to 270 bolter shots if they have a 4+ ArSv/CovSav, if he wants them down so bad then he can have them but if he has that kind of anti infantry firepower then he has no chance against this list.<br /> <br /> Terminators would not be a bad idea in this list but they dont have the same crowd control power that the spawns have, spawns would be one of the few things i have in my list that will be good against a swarm army and termies wouldnt do too well against this.<br /> also I think the juggernaughts would look better in this list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6048129.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/551932/6048129.page</link>
				<pubDate><![CDATA[Fri, 13 Sep 2013 22:51:20]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
			</item>
	</channel>
</rss>