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		<title><![CDATA[Latest posts for the thread "So about the new loyalist codex..."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "So about the new loyalist codex..."]]></description>
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				<title>So about the new loyalist codex...</title>
				<description><![CDATA[ I've been out of the game since the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> 'dex hit and I'd heard that my tainted brethren were somewhat...displeased with the new codex. What's the beef, brothers?]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 14:09:38]]> GMT</pubDate>
				<author><![CDATA[ ManSandwich]]></author>
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				<title>So about the new loyalist codex...</title>
				<description><![CDATA[ It's a vegemite codex, mate.<br /> <br /> Some hate it, some like it.<br /> <br /> Some say it won't hold up to the filth of Tau and Eldar.<br /> <br /> It does now do well vs Drakespam from <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> Take a look in the Tactics section for some of the big discussion threads.<br /> <br /> Plenty of stuff in there.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 14:16:07]]> GMT</pubDate>
				<author><![CDATA[ Puscifer]]></author>
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				<title>So about the new loyalist codex...</title>
				<description><![CDATA[ I quite like the fluff in the 6th ed Chaos Codex (which is what I assume you mean by 'tainted brethren') but it does feel like a slightly modified version of the previous codex with a few new units.<br /> Older units are either unchanged or received a points reduction without any major gameplay changes which in 6th edition makes them a little subpar. <br /> <br /> My main gripe is just a lack of character for the different Legions and Warbands in the codex that I believe the Chapter Tactics rule applies to the Loyalist chapters and to an extent is present in the Dark Angels Codex (Inner Circle rule) and the Daemons Codex. It looks like attempts were made for at least flavour in the form of using the various Cult squads but as there are no Cult Terminators, Havocs, vehicles etc it doesn't feel like a full Cult army.<br /> <br /> Even with the Black Legion supplement (Great fluff and extra missions) it was essentially just a selection of new wargear and a tweak to Chaos Terminators and Chosen. It's primary use at the moment is allow players to unlock an extra Heldrake which is a bit disappointing.<br /> <br /> Really I'd just like to see what Vetock or even Ward could do with the rules or if they let Phil Kelly just go to town but I'm satisfying myself with some 30k gaming so I may be the wrong man to make suggestions.]]></description>
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				<pubDate><![CDATA[Fri, 13 Sep 2013 14:24:31]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Re:So about the new loyalist codex...</title>
				<description><![CDATA[ I like the new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but then I've always liked <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. And they made my Noise Marines better, for which I am eternally grateful.<br /> <br /> There may be some grumbling about the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book because of the Chapter-specific special rules in it. We <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players were hoping to see something similar for the Traitor Legions in our book, but didn't get it.  That's about all I can think of.  ]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 13:43:24]]> GMT</pubDate>
				<author><![CDATA[ Zed]]></author>
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