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		<title><![CDATA[Latest posts for the thread "2000 Competitive IG/Tigurius Blob and Drop Pods"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Competitive IG/Tigurius Blob and Drop Pods"]]></description>
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				<title>2000 Competitive IG/Tigurius Blob and Drop Pods</title>
				<description><![CDATA[ So, this list is designed as a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>, utilizing the high chance of Tigurius to pick up the 4+ invul save power, protecting my 30 man blob squad. I'll just skip to the list:<br /> <br /> Tigurius <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with Autocannon, Astropath <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with x4 Melta<br /> Infantry Squad with Autocannon, Krak Grenades<br /> Infantry Squad with Autocannon, Krak Grenades<br /> Infantry Squad with Autocannon, Krak Grenades<br /> x10 Tactical Marines with Plasma Gun, Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, Drop Pod <br /> x10 Tactical Marines with Plasma Gun, Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, Drop Pod <br /> <br /> x10 Sternguard with x2 Heavy Flamers, x3 Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, Meltabombs and Drop Pod <br /> <br /> Vendetta <br /> Vendetta <br /> Vendetta <br /> <br /> Stormraven with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Manticore <br /> <br /> Between Tigurius' and the Astropath's reserve manipulation, I should expect to usually see my entire force on the battlefield on turn 2. The three Marine squads will obviously combat squad in any objective mission (you know, 5/6 of them...). The blob squad will sit on one of my objectives, firing away while Tigurius probably Presciences the Manticore and lays down that invul save. The primary targets will almost certainly be any anti-flyer units my opponent is running (other flyers, Burst Cannon Riptides, etc). The Ultramarines <span class="glossaryitem" onmouseover='gp(436);'>CT</span> works extremely well here, enabling the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads to be twin-linked when they come down. So, any thoughts? Any possible <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> synergies that I'm missing?\]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/552281/6050724.page</link>
				<pubDate><![CDATA[Sat, 14 Sep 2013 22:25:48]]> GMT</pubDate>
				<author><![CDATA[ magodedisco]]></author>
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				<title>2000 Competitive IG/Tigurius Blob and Drop Pods</title>
				<description><![CDATA[ I'd pick a Primarus Psyker as your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Warlord so that he can hide in the blob and buff it.  I'd also try to find a way to make your blob 40 points and to add some melta bomb / power axe Sgts.  Otherwise the list looks good although I don't think it has the best shot against competitive Tau/Eldar builds.]]></description>
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				<pubDate><![CDATA[Sat, 14 Sep 2013 23:42:22]]> GMT</pubDate>
				<author><![CDATA[ Imperial Seal]]></author>
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