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		<title><![CDATA[Latest posts for the thread "1850 Imp Guard w/Dark Angels. . .weaknesses?"]]></title>
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				<title>1850 Imp Guard w/Dark Angels. . .weaknesses?</title>
				<description><![CDATA[ So after going to a tourney yesterday and getting mercilessly pounded with my semi-fluffy list, I've started to tinker around with making something a little more competitive.  Here's the list:<br /> <br /> <u>Company Command Squad</u><br /> - Creed<br /> - 4 x Lasgunners<br /> - Astropath<br /> <br /> <u>Lord Commissar</u><br /> - Power Sword<br /> <br /> <u>Infantry Platoon</u><br /> - Command Squad with 4 x Flamers<br /> - 5 x Infantry Squads (no upgrades)<br /> - Special Weapons Squad w/3 x Flamers<br /> <br /> <u>Hardened Veterans</u><br /> - 3 x Meltas<br /> <br /> <u>Psyker Battle Squad</u><br /> - 8 x Psykers<br /> <br /> <u>3 x Vendettas</u><br /> <br /> <u>2 x Manticores</u><br /> <br /> <u>Dark Angels Librarian</u><br /> - Power Field Generator<br /> - Divination<br /> - Force Axe<br /> <br /> <u>Dark Angels Scouts</u><br /> - 10 x Sniper Scouts w/Cloaks<br /> <br /> <u>Dark Angels Scouts</u><br /> - 5 x Sniper Scouts w/Cloaks<br /> <br /> Alright, thoughts behind this list:<br /> <br /> - Blob the infantry platoon and use Creed to give them Scout.  Either deploy them at the edge of the DZ or Outflank.<br /> - Attach Lord Commissar to the blob to give them <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, Stubborn and Summary Execution.<br /> - Attach Librarian to blob squad to give the entire unit a 4+ Invuln (power field generator), as well as re-rolls to hit (Divination) and maybe some Counter-attack and full-<span class="glossaryitem" onmouseover='gp(14);'>BS</span> Snapshots (Divination)<br /> - Creed can give the blob squad First Rank FIRE! Second Rank FIRE! from 24" away<br /> - Load the platoon command, special weapons squad and melta vets into the vendettas for all sorts of maneuverable chaos<br /> - Infiltrate the sniper scouts to set up good firing angles<br /> - Snipers to plink wounds off of <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s (Riptides, Wraithknights, etc.)<br /> - <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> to drop leadership for Pinning units in place<br /> - Manticores. . .because F my opponent, that's why!<br /> - Total of seven or eight scoring units, +1 to Reserve rolls to get the Vendettas/outflanking blob on the table<br /> - Get the Vendettas within 3" of the Librarian the turn they come on, and THEY get a 4+ invuln<br /> <br /> Thoughts?  Weaknesses?]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 17:18:43]]> GMT</pubDate>
				<author><![CDATA[ reegsk]]></author>
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				<title>Re:1850 Imp Guard w/Dark Angels. . .weaknesses?</title>
				<description><![CDATA[ honestly if your going to allies in dark angels with imp guard, take azreal and attach him to a blob (fearless 4+ invu) instead of a PFG libby.<br /> <br /> if your going to ally in <span class="glossaryitem" onmouseover='gp(25);'>DA</span> also you need to have something else you want to add to your list besides an invulnerable save.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> with looking at your list I would run something similar as ...<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - drop creed & the astropath ... with 6th edition reserve rolls the astropath isn't really needed <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Infantry Platoon - 50 man blob (power axes and flamers for melee blob, plasma guns and autocannons / lascannons for ranged)<br /> veterans - x3 meltas, demo charge<br /> veterans - x3 meltas, demo charge<br /> veterans - x3 meltas, demo charge<br /> <br /> 3 vendettas<br /> <br /> azreal - attached to the 50 man blob<br /> tactical squad - plasma gun, missile launcher (maybe flakk)<br /> tactical squad - plasma gun, missile launcher (maybe flakk)<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad (mostly for a cover save for a ranged blob ... but having static <span class="glossaryitem" onmouseover='gp(805);'>AA</span> or the quad gun firing would work well with this).<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 17:21:09]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Re:1850 Imp Guard w/Dark Angels. . .weaknesses?</title>
				<description><![CDATA[ I had considered that, but I was thinking the libby could give them at least re-rolls to hit and possibly Foreboding to buff the unit or Misfortune to debuff their target.  Allying with Dark Angels gives them access to Divination, which the Primaris Psyker doesn't have, and can give that blob squad a 4++, since it would be difficult to keep the whole unit in cover AND there's a lot of Ignores Cover out there now (Tau, Dark Angels, other <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, etc.).  As far as the Scouts, I could always drop them to five (since they're cheaper than <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines), drop the second unit and drop the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>, but I was thinking snipers would be great against monstrous creatures, the scouts are higher toughness and leadership than ratlings, have the same save in cover and are a scoring unit.  Plus they can combat squad in an objective mission or stay in a unit of ten for a kill points mission.<br /> <br /> EDIT - By "I had considered that", I meant Azrael, not your entire list of suggestions.]]></description>
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				<pubDate><![CDATA[Sun, 15 Sep 2013 17:40:26]]> GMT</pubDate>
				<author><![CDATA[ reegsk]]></author>
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