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		<title><![CDATA[Latest posts for the thread "Imperial Guard w/ CSM Allies for Tournament - 1,500 points"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Guard w/ CSM Allies for Tournament - 1,500 points"]]></description>
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				<title>Imperial Guard w/ CSM Allies for Tournament - 1,500 points</title>
				<description><![CDATA[ So, I wanted to build this army for 1,850, but advice from some other players here, suggesting that <span class="glossaryitem" onmouseover='gp(69);'>IG</span> maximize its killing potential over taking scoring units, suggested otherwise. It does still include 5 scoring units, but it should be fairly cheesetastic. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 235</b><br /> Company Command Squad: 50<br /> 3 Melta Guns: 10 * 3 = 30<br /> 1 Flamer: 5<br /> Chimera: 55 <br /> Astropath: 30<br /> Total = 170<br /> <br /> Chaos Lord: 65<br /> <br /> <b>Troops: 365</b><br /> Veteran Squad: 70<br /> 3 Plasma Guns: 15 * 3 = 45<br /> Chimera: 55<br /> Total = 170<br /> 5 Chaos Space Marines: 65 <br /> Infantry Platoon<br /> Platoon Command Squad: 30<br /> Infantry Squad: 50<br /> Infantry Squad: 50<br /> Total = 130<br /> <br /> Fast Attack: 430<br /> Vendetta: 130<br /> Vendetta: 130<br /> Heldrake w/ Bale Flamer: 170<br /> <br /> <b>Heavy Support: 370</b><br /> Manticore: 160<br /> Leman Russ Executioner: 190<br /> Heavy Bolter Sponsons: 20<br /> Total = 210<br /> <br /> <b>Fortifications: 100</b><br /> Aegis Defense Line: 50<br /> Quad Gun: 50<br /> Total = 100<br /> <br /> <br /> So, the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and possibly an Infantry Squad go in the Vendettas, otherwise they act as bubblewrap to absorb a T2 charge. <br /> <br /> The Astropath has the Heldrake and the 2 Vendettas (with their scoring units on board) arriving T2. The naked Chaos Lord hangs out with the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad on an objective, with the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, shooting at BS5 and granting the squad fearless. If he's up front to chump shots with his 4++ from the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, he should be able to make the unit fairly resistant especially since it will be fearless. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> hangs out waiting to melta gun things...the Vet squad can possibly make moves depending on the situation. Plasma Russ is there to kill Terminators. <br /> <br /> <br /> The main killing power of the army comes from the Manticore, which does a number on Fire Warrior castles, the fliers, and the Russ. At 1,500 points, it seems pretty much as killy as you're going to get. Thoughts? ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 05:14:24]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Re:Imperial Guard w/ CSM Allies for Tournament - 1,500 points</title>
				<description><![CDATA[ No suggestions at all? No pitfalls? No concern over <span class="glossaryitem" onmouseover='gp(93);'>MC</span> threats / crazy deathstars, Tau shooting, etc? ]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 16:10:05]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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