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		<title><![CDATA[Latest posts for the thread "1200/1800 Point Ultramarines List (TAC)"]]></title>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tigurius<br /> <br /> Troops<br /> <br /> 10 man Tactical Squad<br /> 10 man Scouts - Cloaks, Snipers<br /> <br /> Elites<br /> <br /> 8 man Sternguard (2 combi-flamer, 2 combi-meltas). Drop Pod<br /> 8 man Vanguard (no jump-packs)<br /> <br /> Fast Attack<br /> <br /> Storm Talon - Skyhammer Missle Launcher or <span class="glossaryitem" onmouseover='gp(126);'>TL</span> - <span class="glossaryitem" onmouseover='gp(80);'>LC</span>?<br /> <br /> Heavy Support<br /> <br /> Storm Raven - Multi Melta<br /> <br /> <br /> 1800<br /> <br /> Elites<br /> <br /> Fill the Vanguard to 10 men, Sternguard to 10.<br /> <br /> Heavy Support<br /> <br /> 3 Centurions - lascannons, missile launchers.<br /> 3 Centurions - grav-cannons, missile launchers<br /> <br /> <br /> Ideal 1200:<br /> <br /> T1 - Drop Pod the Sternguard with Tigurius (Divination) - Use the special issue ammo, along with ignore cover, invulv save, re-roll buffs.<br /> T2 - Stormtalon and Stormravens come on (Tig's re-rolls, storm-talon escort).<br /> T3 - Raven moves 6", deploys Vanguard assaults their shooty element.<br /> <br /> Scouts sit on objectives, Marines footslog to forward positions as and when.<br /> <br /> Ideal 1800:<br /> <br /> Same as 1200 but T1 differs.<br /> <br /> T1 - Drop Pod Sternguard. Sit Tig with the Centurions and slog into range (combine into one squad?), and squash any tanks, heavy inf etc. Using Tig to re-roll hits, ignore cover and invul.<br /> <br /> <br /> What do you guys think?<br /> <br /> Dan<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 15:49:52]]> GMT</pubDate>
				<author><![CDATA[ Tigurius]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Any suggestions whatsoever?<br /> <br /> Comments? Opinions?<br /> <br /> Signs of life?]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 11:23:11]]> GMT</pubDate>
				<author><![CDATA[ Tigurius]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Hi. 1200 version tiggy will die a horrible death. <br /> <br /> That's all I got sorry]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 11:26:51]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Yeah, I get your point. However the idea was to not pod them right into a gunline, but to be a little more tactical with it.<br /> <br /> Tig with divination (ignore cover, re-roll successful enemy saves, 4++ save)  should punch quite a big hole into monstrous creatures/ap3 infantry.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 11:56:14]]> GMT</pubDate>
				<author><![CDATA[ Tigurius]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Yeah if you play more defensively should be fine <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If you can cast invulnerable that would be sweet]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 12:09:44]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Putting assault troops in the raven is a mistake.  The game is going to be almost over by the time they can get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Running it empty as a gunboat is fine.  I can see putting a 5 man scout squad in there for a late game objective grab.  But in general, I'm not a fan of reserving assault troops.<br /> <br /> Keep in mind that most games are objective based.  Think of how you are going to take and hold them.  You need troops.  For 1,200 I think you will do OK, but at higher points it's just too easy to focus fire and kill all your scoring bodies.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 12:53:41]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Also if you pod Tigurius with the Sterns on turn 1 you won't be able to use Prescience (blessings must be cast before any movements).<br /> <br /> If you're using Tigurius as a blessing/malediction caster in a pod, I would make sure he's in a tough unit.  Sternguard is not necessarily bad but be careful what you pod next to.  Command squad with the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> on some <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is a good option too.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 13:47:36]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/552660/6065790.page"><b>phoenix darkus wrote:</b></a><br/>Also if you pod Tigurius with the Sterns on turn 1 you won't be able to use Prescience (blessings must be cast before any movements).</div></blockquote><br /> <br /> Didn't think about that. By not podding them and slogging into range, would I be defeating the purpose of them? Some ammo has 30" range, so it could work especially by improving the effectiveness of each shot.<br /> <br /> Either that, or I'll just have to be careful where I put them.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 16:50:56]]> GMT</pubDate>
				<author><![CDATA[ Tigurius]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ In your case since you have no other pods to support them I would say a rhino might get them in range a bit quicker than foot-slogging while providing some protection from things like Helldrakes.  I would definitely try to get more transports so that your enemy has multiple targets to think about instead of just popping the 1 rhino.<br /> <br /> Good luck.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 18:29:04]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ Maybe stick the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in another rhino.... :/<br /> <br /> Interesting Idea. Would two be enough in 1200?]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 16:40:22]]> GMT</pubDate>
				<author><![CDATA[ Tigurius]]></author>
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				<title>1200/1800 Point Ultramarines List (TAC)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/552660/6065790.page"><b>phoenix darkus wrote:</b></a><br/>Also if you pod Tigurius with the Sterns on turn 1 you won't be able to use Prescience (blessings must be cast before any movements).<br /> <br /> If you're using Tigurius as a blessing/malediction caster in a pod, I would make sure he's in a tough unit.  Sternguard is not necessarily bad but be careful what you pod next to.  Command squad with the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> on some <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is a good option too.</div></blockquote><br /> <br /> Yea but you can use his warlord trait the turn you pod in to give them re-rolls that turn(without a psychic test to boot)]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:35:06]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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