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				<title>Tau 1750 suits, suits and more suits... sniper drones?!?!</title>
				<description><![CDATA[ So, this is a 1750 list I am building for a tournament. Just ran the 1500 version (which had no skyrays and 1 more marker drone) and it played exceptionally well, landing me a 3-0 finish.<br /> <br /> Lookin to be somewhat competitive so gimme any advice you might have, you can also ask about certain units if you are curious as to how they performed!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br />         Commander, x2 missile pods, drone controller, target lock, x2 marker drones, talisman of arthus moloch	177<br /> 	Allied Commander, iridium armor, puretide chip, neuroweb jammer, onager gauntlet, x2 fusion guns	162<br /> 		<br /> Troops	<br />         x2 crisis suits, x4 burst cannons, x4 gun drones, bonding: x1 shas'vre, drone controller	152<br /> 	x2 crisis suits, x4 burst cannons, x4 gun drones, bonding: x1 shas'vre, drone controller	152<br /> 	x3 crisis suits: x6 fusion guns, x3 target locks, bonding	174<br /> 	x2 crisis suits: x4 missile pods, x2 target locks, bonding, x3 marker drones	152<br /> 	Allied x10 kroot,hound	65<br /> 		<br /> Elites	<br />         Riptide, Ion accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 	190<br /> 	Riptide, Heavy burst cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, skyfire, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, earth caste array	235<br /> 		<br /> Heavy	<br />         x9 sniper drones, x1 spotter	148<br /> 	x2 broadsides, high yield missile pods, smart missile systems, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, bonding	142<br /> 		<br /> 	TOTAL:	1749]]></description>
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				<pubDate><![CDATA[Mon, 16 Sep 2013 23:47:29]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Re:Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Your missing a weapon on your unit of 3.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 05:57:01]]> GMT</pubDate>
				<author><![CDATA[ erzu07]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ List looks good, erzu is right.  How are you going to play <span class="glossaryitem" onmouseover='gp(17);'>btw</span>? are you going to put a riptide in each squad of your crisis suits that have target lock?]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 06:08:47]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Well, you cant put a riptide in each squad... because it isnt an independent character...<br /> <br /> As well I dont know what you mean by missing a weapon, crisis suit, 2 fusions, bonding, target lock adds up to 58 points... x3 is 174, so Im confused.<br /> <br /> Oh you may be confused about my format? <br /> x3 crisis suits: (number of suits in the squad) everything after, what they are all equipped with]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 18:10:33]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ i thought that riptides were <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in the farsight supplement which you're using? and yea we were confused by your format. makes sense.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 18:31:39]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ x2 crisis suits: x2 burst cannons, 2 gun drones, bonding: x1 shas'vre, drone controller 152 <br /> <br /> Are you sure the above squad is costed correctly?<br /> <br /> A crisis suit with burstcannons and bonding knife is 43 pts. A shas'vre with bonding knife/drone controller is 41 pts<br /> <br /> So 2x43 + 41 + cost of 2 drones = 151(I'm doing this out of memory, but I think 151 is correct)<br /> <br /> <br /> :x2 crisis suits: x2 missile pods, target lock, bonding, 1 marker drone 140 <br /> <br /> I'm also getting this squad as 128 pts: a suit with missile pods, target lock, and bonding is 58 pts... so 2 of them + a drone is 128.<br /> <br /> As I mentioned, just double check and if I'm right you freed up 14 pts... throw a shield drone somewhere. As for the army composition, if it worked for you at 1500 pts then it shouldn't have any issues at 1750 - although if possible I'd try and squeeze a few shield drones on some of your suit squads, an army with lots of missiles or lance weapons would go to town on the suits unless you use a ton of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain.<br /> <br /> I'm also not sure where your shas'vre in suit teams 1 and 2 don't have weapons, I'd at least free up the points to give them 2 flamers.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 18:35:37]]> GMT</pubDate>
				<author><![CDATA[ gossipmeng]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Yeah i think my format is confusing the hell out of people, I should just write it out completely...<br /> <br /> Updated it to be easier to understand<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So with the now EASY <span class="glossaryitem" onmouseover='gp(421);'>TO</span> UNDERSTAND list, cince I didn't realize how confusing it was until I looked at it in retrospect, what do you guys think?]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 20:35:51]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Any thoughts there dooders?]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 17:52:40]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dc4a4d9c5ac61e879d942ede9493c98f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/552751/6057222.page"><b>gameandwatch wrote:</b></a><br/>So, this is a 1750 list I am building for a tournament. Just ran the 1500 version (which had no skyrays and 1 more marker drone) and it played exceptionally well, landing me a 3-0 finish.<br /> <br /> Lookin to be somewhat competitive so gimme any advice you might have, you can also ask about certain units if you are curious as to how they performed!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br />         Commander, twin-linked fusion gun, fusion blade, fusion gun	150 (Attached to fusion suits)<br /> 	Commander, x2 missile pods, drone controller, target lock, x2 marker drones	152 (Attached to missile suits)<br /> 		<br /> Troops	<br />         x2 crisis suits, x4 burst cannons, x4 gun drones, bonded, one is Shas'vre with a drone controller	152<br /> 	x2 crisis suits, x4 burst cannons, x4 gun drones, bonded, one is Shas'vre with a drone controller	152<br /> 	x3 crisis suits, x6 fusion guns, x3 target locks, bonded	174<br /> 	x2 crisis suits, x4 missile pods, x2 target locks, bonded, x2 marker drones	140<br /> 		<br /> Elites	<br />         Riptide, Ion accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 	190<br /> 	Riptide, Heavy burst cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, skyfire, twin-linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, earth caste array	235<br /> 		<br /> Heavy Support	<br />         x2 Missilesides, x2 <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, bonded	142<br /> 	Skyray Gunship, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, disruption pod, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>	131<br /> 	Skyray Gunship, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, disruption pod, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>	131<br /> 		<br /> 	TOTAL:	1749</div></blockquote><br /> <br /> I would drop the Fusion Suits to a Unit of 2 Suits.<br /> <br /> I would up the Burst Suits to One Unit of 3.  Drop the Drone Controllers and the 'Vre upgrade on the Big Squad.<br /> <br /> Swap the Fusion Commander to a Burst Cannon Commander with 2x Gun Drones and a Drone Controller.  Put him in the big Burst Cannon Squad.<br /> <br /> Swap for TLFusion Blasters on the Riptides. <br /> <br /> Split the Missile Suits into two single Suit Squads and you should have freed some points up for another two Marker Drones.<br /> <br /> With Two Riptides capable of <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, the Skrays, and the Fusion Drop Squad you should be able to handle most threats.<br /> <br /> I'd like to see some Missile Drones in the Broadside Squad, but can't seem to rustle up the points.  That's my 2 cents.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 18:07:51]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Welp, unfortunately model wise my commanders are locked in at this point, lotta conversion work went into them.<br /> <br /> As for a response to your idea though, I have tried what you suggested with the burst cannon unit and have come to one conclusion....its too much hahahahahaha. <br /> <br /> In almost every situation, that unit ended up horrendously over-killing every unit it went up against, and I mean by A LOT! Like the whole targeted unit dead and still an extra 8 wounds on top. <br /> <br /> The double suit, 4 drone squads have been performing exceptionally well in pretty much every scenario, giving me just the amount of wounds I require.<br /> <br /> As for the riptides, I ran twin fusion on them originally, but found that the gun would rarely if every be used, and instead enjoy keeping the riptides at extreme range, and 4 twin linked ignore cover, ignore line of sight shots are extremely useful, for dug in units and for use after interceptoring.<br /> <br /> Don't know how separating the suits gives me more points for marker drones, but this unit as well has always performed quite well. Since third I have always run minimal markers as I have always felt that reliance on them gives your army an enormous crutch. I am a little annoyed that they forced players to rely on them for the most part, but I found a method that works for me so no biggie.<br /> <br /> And lastly, as far as the broadsides are concerned, I like to keep them as they are, because I find that one of 2 things happens in EVERY game I play...either they are ignored and do enough, or arent and get blown away turn 1. And every time I have run them in larger squads, they tend to just get focused killed that much faster.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 18:54:08]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Used the list in a couple test games, and Ill say it work pretty well. It still has some serious trouble with venom spam and a little trouble with serpent spam.<br /> <br /> The skyrays are very nice, and cheap for what they do (not to mention resilient) but when facing vehicles with a 4+ cover save, the serpent shield active or a permanent 5+ invul save, I feel like the seeker missile shots are not that great. Fire 3 say, two or 3 hit, 0-1 glance, 1-2 penetrates, saves at least one and the other does ok damage. If 3 arent killing a venom a turn, then the shots are gone...I am having trouble justifying thir purpose in my army...<br /> <br /> Ive considered many replacements, hammerheads ( not particularly fond of the one shot railheads, for the obvious single shot issue. The ionhead is ok, atleast gives me a permanant 3 shots per turn, or marine killing blast.), railsides which perform better than missilesides against those lists simply due to range(hard to hit everything dark eldar when they all have night shields and sit at the 36 inch range mark for missilesides). <br /> <br /> I have even taken a look at sniper drones, not  necessarily for direct use against venoms and such, though they do outrange them and have a 2/3 chance to pen if they get a 6, but because they are cheap and give me a good way to deal with high toughnesss monstrous creatures. I actually played a few games with the drones, and they are far more useful than I gave them credit. <br /> <br /> I dunno, any ideas?]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 17:46:11]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Only thing I see where you could save yourself a few points<br /> <br /> If you have 3 crisis suits... you dont need 3 target locks, <br /> you only need 2<br /> <br /> cuz the unit shoots at a target, then the other 2 can shoot at something different,<br /> so 3 is a waste in a unit of 3<br /> same with unit of 2 having 2 but for those 2 its ok if your shooting at something different than the drones]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 22:00:39]]> GMT</pubDate>
				<author><![CDATA[ KonTheory]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Well the unit of 3 has 3 cause they attach to the melta commander.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> But otherwise, Im looking for any ideas towards facing venom spam...]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 22:45:46]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Tau 1750 suits, suits and more suits... maybe some skyrays</title>
				<description><![CDATA[ Edited the main list, threw in the talisman, just made some adjestments, made one commander an ally to get access to special issue gear in the main dex]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 20:25:40]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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