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		<title><![CDATA[Latest posts for the thread "1850pts highly competitive space marines/tau allies"]]></title>
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				<title>1850pts highly competitive space marines/tau allies</title>
				<description><![CDATA[ Thoughts and suggestions welcomed. <br /> <br /> Tigcarius-165pts [WARLORD]<br /> <br /> 10 man tactical squad-205pts<br /> -melta gun<br /> -combi-grav<br /> -multi-melta<br /> -drop pod<br /> <br /> 10 man tactical squad-205pts<br /> -melta gun<br /> -combi-grav<br /> -multi-melta<br /> -drop pod<br /> <br /> 10 man tactical squad-205pts<br /> -melta gun<br /> -combi-grav<br /> -multi-melta<br /> -drop pod<br /> <br /> 5 man tactical squad-80pts<br /> -heavy bolter<br /> <br /> thunderfire cannon-100pts<br /> <br /> thunderfire cannon-100pts<br /> <br /> thunderfire cannon-100pts<br /> <br /> <br /> <br /> <br /> Allies<br /> <br /> Commander-170pts<br /> -drone controller                     <br />  -neuroweb system jammer               <br /> -command and control node<br /> -puretide neurochip            <br /> -multi-spectrum sensor suit<br /> -XV8-02 crisis iridium suit<br /> <br /> Riptide-190pts<br /> -ion accelerator<br /> -early warning overdrive<br /> <br /> 10 kroot-60pts<br /> <br /> broadsides-270pts<br /> -all with missiles<br /> -all with target lock<br /> -5 marker drones<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 12:44:51]]> GMT</pubDate>
				<author><![CDATA[ XxBlackbirdxX1]]></author>
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				<title>Re:1850pts highly competitive space marines/tau allies</title>
				<description><![CDATA[ Its nice, but not highly competitive in my opinion. Most competitive armies can cripple your army fast when the get first turn. The enemy players knows that their will be two droppods coming in first turn and will wait for the right moment to strike. You cannot give your droppod marines any psychic powers so theirs no way to use tigcarius effectively . Thunderfire cannons are nice but not great against riptides, wraithknights, wave serpents, necron vehicles, hell-drakes etc. Broadsides got no interceptor so your also lacking anti-air. 3 vendetta's with plasma veterans can really ruin your day wile those guardmen don't really fear your droppods behind a defence line.    <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 13:12:34]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>Re:1850pts highly competitive space marines/tau allies</title>
				<description><![CDATA[ I actually like it.  I assume Tiggy and the <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> are deployed out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> while buffing the Broadsides?<br /> <br /> The only thing I don't like is the Broadsides.  You have 5 markerlights, but only the Riptide will be using them every turn.  I think you are far better off just swapping them out for missile Drones and trading their Target Locks for EWOs.]]></description>
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				<pubDate><![CDATA[Tue, 17 Sep 2013 13:20:13]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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