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				<title>1850pt Tau/Whitescars Competitive.</title>
				<description><![CDATA[ 1850 Pts - Codex: Tau Empire Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Commander 185 pts<br /> Flamer x2, Vectored Retro-Thrusters, Drone<br /> Controller, Command and Control Node, Puretide Engram Neurochip, Multi-Spectrum Sensor<br /> Suite, XV8-02 Crisis 'Iridium' Battlesuit and Neuroweb System Jammer<br /> <br /> <br /> Elite:XV104 Riptide 190 pts<br /> Ion Accelerator and Early Warning Override<br /> <br /> Elite: XV8 Crisis Team 231 pts<br /> XV8 Crisis Team<br /> Crisis Shas'ui Missile Pod x2, Target Lock, 2x Marker Drone<br /> Crisis Shas'ui Missile Pod x2, Target Lock, 2x Marker Drone<br /> Crisis Shas'ui Missile Pod x2, Target Lock, 2x Marker Drone<br /> <br /> Troops: Fire Warrior Team 108 pts<br /> 12 Fire Warriors<br /> <br /> Troops: Kroot Carnivore Squad 65 pts)<br /> 10 Kroot, 1x Kroot Hounds<br /> <br /> Troops: Kroot Carnivore Squad 65 pts)<br /> 10 Kroot, 1x Kroot Hounds<br /> <br /> Heavy Support: Sky Ray Missile Defence Gunship 116 pts<br /> Blacksun Filter<br /> <br /> Heavy Support: Sky Ray Missile Defence Gunship 116 pts<br /> Blacksun Filter<br /> <br /> Heavy Support: XV88 Broadside Team 152 pts<br /> 1 Broadside Shas'ui, High yield Missle Pod, Early Warning Override, 1x Missile Drone<br /> 1 Broadside Shas'ui, High yield Missle Pod, Early Warning Override<br /> <br /> Korsarro khan 150pts<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bikes 2x gravrifle 1x combi-gravrifle 145<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bikes 2x gravrifle Vet Serg w/Combi-gravrifle 155<br /> <br /> Techmarine+bike 70<br /> <br /> Thunderfire Cannon 100<br /> <br /> Total 1848<br /> <br /> The idea is that my <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in the list have a lot of option where they can go and it drastically changes the tactics I can use, and will use based on the army I'm facing. Buff Commander can jump between the Riptide, Missile suit squad, and Broadsides for lots of goodness. Possible even the firewarriors if I need some monster hunter rerolls. Khan and his techmarine give any Tau unit space marine rules as well as the ability to scout. I think they can drastically shift a game with my ability to scout up to 4 units. the Marines also give my Tau units TSKNF and in the case of the tech marine, 2+ saves which can easily protect a unit from Helldrake love. Gravrifles for opposing Tau and Eldar <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, not bad against Nids or Daemons either. Just use my other units to ground them, and the bikes to finish them off. Skyrays for some nice alpha strike and Anti-air. The only thing I wish I had was the points for a <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with comms. but overall I'm good with the list. I do get 2 piece of terrain that get +1 cover save, which can greatly increase my overall toughness. Will probably take <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> Strategic traits, but if lots of flyers, I may take Tau and try for one turn skyfire.<br /> <br /> Any suggests, insights are welcome. <br /> <br /> I am thinking about changing the techmarine out for an <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attackbike and some upgrades.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 01:16:18]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>1850pt Tau/Whitescars Competitive.</title>
				<description><![CDATA[ I'm also working on a 2k tau + white scars list <span class="glossaryitem" onmouseover='gp(258);'>atm</span>... haven't posted it here yet, but it is over on ATT.<br /> <br /> A note would be that only khan gives the special rule for scouting, and only those units that have chapter tactics (white scars) AND are bike units or units with dedicated transports can benifit from the scout move.<br /> <br /> So not sure where you are getting that you can scout up to 4 units as only your bikes would gain the benifit there..<br /> <br /> As for other stuff I can think of while I ponder over my own ideas on the Scared Tau build.<br /> <br /> Generic captain with a bike seemed more points efficant.<br /> <br /> I would go with adding the attack bike to one squad over the techmarine.  Grav guns can hurt vehicles and a Multi melta <span class="glossaryitem" onmouseover='gp(447);'>AB</span> helps that.<br /> <br /> DPods on the skyrays to keep them alive turn 1 and 2 (hopefully) should be a priority over some other things.<br /> <br /> Personally choose to go with sniper rounds on the kroot instead of hounds.  You have bikes as troops, hope that they are alive to capture objectives while the kroot help with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> instead of charging in with the bikes to finish them off?<br /> <br /> The other change I just came around to over the weekend was to switch over to the Farsight enclaves.  I lost my iridium armor and neroweb type goodies on the commander but picked up the tailsman for a 5++ and a <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> deny the witch for units within 12" of him - suck it eldar.<br /> <br /> Also you have to have a full sized Crisis squad and take them as a troops choice.. this helped me out a lot and freed me from having to add in more than 2 squads of kroot just to feel like I had enough troops at 2k points level.<br /> <br /> overall though very simular to what I've been thinking, I'll be sure to get my 2k build up so you can take a look at that.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 03:27:24]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
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				<title>1850pt Tau/Whitescars Competitive.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6331ef743f4250e693f99520d5b3c68c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/552965/6061090.page"><b>Coyote81 wrote:</b></a><br/>1850 Pts - Codex: Tau Empire Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Commander 185 pts<br /> Flamer x2, Vectored Retro-Thrusters, Drone<br /> Controller, Command and Control Node, Puretide Engram Neurochip, Multi-Spectrum Sensor<br /> Suite, XV8-02 Crisis 'Iridium' Battlesuit and Neuroweb System Jammer<br /> <br /> The idea is that my <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in the list have a lot of option where they can go and it drastically changes the tactics I can use, and will use based on the army I'm facing. Buff Commander can jump between the Riptide, Missile suit squad, and Broadsides for lots of goodness. Possible even the firewarriors if I need some monster hunter rerolls.</div></blockquote><br /> <br /> I run the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> & CCN on a Vre with two Helios buddies. *Then* the Iridium CMdr. Massively successful, killing 91% of what I point them at ... in one salvo. Oh, no NeuroChip, neither.<br /> <br /> B-sides are already Twin-Linked and AP4 ain't great for "Ignoring Cover". Try the Helios set up, instead of <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 03:31:57]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1850pt Tau/Whitescars Competitive.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/552965/6061296.page"><b>Rawrgyle wrote:</b></a><br/>I'm also working on a 2k tau + white scars list <span class="glossaryitem" onmouseover='gp(258);'>atm</span>... haven't posted it here yet, but it is over on ATT.<br /> <br /> A note would be that only khan gives the special rule for scouting, and only those units that have chapter tactics (white scars) AND are bike units or units with dedicated transports can benifit from the scout move.<br /> <br /> So not sure where you are getting that you can scout up to 4 units as only your bikes would gain the benifit there..<br /> <br /> As for other stuff I can think of while I ponder over my own ideas on the Scared Tau build.<br /> <br /> Generic captain with a bike seemed more points efficant.<br /> <br /> I would go with adding the attack bike to one squad over the techmarine.  Grav guns can hurt vehicles and a Multi melta <span class="glossaryitem" onmouseover='gp(447);'>AB</span> helps that.<br /> <br /> DPods on the skyrays to keep them alive turn 1 and 2 (hopefully) should be a priority over some other things.<br /> <br /> Personally choose to go with sniper rounds on the kroot instead of hounds.  You have bikes as troops, hope that they are alive to capture objectives while the kroot help with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> instead of charging in with the bikes to finish them off?<br /> <br /> The other change I just came around to over the weekend was to switch over to the Farsight enclaves.  I lost my iridium armor and neroweb type goodies on the commander but picked up the tailsman for a 5++ and a <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> deny the witch for units within 12" of him - suck it eldar.<br /> <br /> Also you have to have a full sized Crisis squad and take them as a troops choice.. this helped me out a lot and freed me from having to add in more than 2 squads of kroot just to feel like I had enough troops at 2k points level.<br /> <br /> overall though very simular to what I've been thinking, I'll be sure to get my 2k build up so you can take a look at that.</div></blockquote><br /> <br /> -Missed that Khan has to be your warlord to give scouting, guess thats out anyways.<br /> -I might just do that with kroot, have had a lot of success with snipers.<br /> <br /> -As for the Skyrays, I just don't know where I can find 30pts<br /> <br /> -I thought about Farsight Enclave, but losing the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and C&C is huge.  those items help cut the number of markerlights I need in a game by a lot.  Otherwise, I feel farsight enclaves need a lot more support then normal Tau.<br /> <br /> <blockquote class="uncited"><div>I run the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> & CCN on a Vre with two Helios buddies. *Then* the Iridium CMdr. Massively successful, killing 91% of what I point them at ... in one salvo. Oh, no NeuroChip, neither.<br /> <br /> B-sides are already Twin-Linked and AP4 ain't great for "Ignoring Cover". Try the Helios set up, instead of <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span>. </div></blockquote><br /> <br /> I would run Helios, except thats not the role I need them to fill in this army.  They're more Transport/Flyer and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killers.  I'm not a fan of Helios, I'll run double plasma first.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 09:12:37]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>1850pt Tau/Whitescars Competitive.</title>
				<description><![CDATA[ I don't understand the purpose of the techmarine at all. <br /> <br /> I'd drop the Tech and Kahn which gives you 220 points now you just need to find 30 more points to afford the beat stick chapter master (he costs 250 and has artifice, eternal shield, bike and thunderhammer).  you can live without a vet sargent on the other bike squad because <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8 and <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is fine.  So there has got to be a way to find the rest of the points.  You could also go power fist on the chapter master which would mean you only have to shave 25 total points.  If you do that I think the list will be supper solid.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 16:09:53]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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