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		<title><![CDATA[Latest posts for the thread "2k Tigurius and pods"]]></title>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ Tigurius<br /> Command Squad, <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>, 4x <span class="glossaryitem" onmouseover='gp(563);'>MGs</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 2x <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>, 2x <span class="glossaryitem" onmouseover='gp(221);'>SSs</span>, pod<br /> <br /> Tactical (x5), <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, combi-melta, pod<br /> Tactical (x5), <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, combi-melta, pod<br /> Tactical (x5), flamer, combi-flamer, pod<br /> Tactical (x5), flamer, combi-flamer, pod<br /> Tactical (x10), <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, combi-plasma, pod<br /> <br /> Stormtalon, TML<br /> <br /> Sternguards (x9), lightning claw, 1x combi-flamer, 2x combi-plasmas, <span class="glossaryitem" onmouseover='gp(254);'>MBs</span>, pod<br /> <br /> Devastators (x10), 2x <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 2x <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> (Flakk)<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, quad gun<br /> <br /> TOTAL: 1998<br /> <br /> Tigurius has the option of tagging along the command squad or the sterns (or any of the 5-man tacts) and buff/debuff at will.  Overall the Divination table seems most ideal but there could be some situation where Telepathy or Biomancy could come in handy.  4 pods on turn 1, thinking most of the time it'll be the command squad, sterns and 2 of the 5-man squads but some situations could demand a different drop-pod assault.  I'm a bit concerned at the lack of vet srgts but I'd rather have the extra guns than the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> at this point scale.<br /> <br /> Any feedback?]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 17:26:07]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ Based on how many squads have to start in play you may have a few too many pods on the table.  ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 20:33:03]]> GMT</pubDate>
				<author><![CDATA[ spamthulhu]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ What do you mean?]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 22:56:55]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ You wont be able to bring that many drop pods because you have to deply half your forces on the table when determining what is in reserve an what is not. It looks like you have 10 units, including your <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>, that means 5 of them need to be on the table. i believe space marine rules have some form of negation as far as  how many units count towards your reserve total, however it looks like you have one unit on the table.<br /> <br /> Even if this list was legal you would lose every game you went second. Your single squad would get riptided to peices and then you would lose becuase you have no models on the table. Also try to be more creative when coming up with a list. Its much to easy to spam anything. Try to diversify and bring something other than <span class="glossaryitem" onmouseover='gp(262);'>DP</span>... this is honesty a super boring list to play.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 23:03:16]]> GMT</pubDate>
				<author><![CDATA[ CorpseCommander]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be4a5c7ee73516c39081efba690aa836.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553089/6064162.page"><b>CorpseCommander wrote:</b></a><br/>You wont be able to bring that many drop pods because you have to deply half your forces on the table when determining what is in reserve an what is not. It looks like you have 10 units, including your <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>, that means 5 of them need to be on the table. i believe space marine rules have some form of negation as far as  how many units count towards your reserve total, however it looks like you have one unit on the table.<br /> <br /> Even if this list was legal you would lose every game you went second. Your single squad would get riptided to peices and then you would lose becuase you have no models on the table. Also try to be more creative when coming up with a list. Its much to easy to spam anything. Try to diversify and bring something other than <span class="glossaryitem" onmouseover='gp(262);'>DP</span>... this is honesty a super boring list to play.<br /> </div></blockquote><br /> <br /> Wow you are rude and dead wrong.  Have you ever read the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> for the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>?  Have you ever researched drop pod lists untill you blindly posted on this thread? <br /> <br /> This list is not illegal because the pods or the squad inside dose not count towards the amount of units you have to deploy.  <br /> <br /> I strongly disagree with another thing you said. the one unit that is forced to deploy might lose you the game. Since you dont lose the game if you end a player turn with no models on the board you have to end a game turn with no models on the board to lose the game. Another <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> mistake. Sorry man  <br /> <br /> This list is nice I like the chief myself and I like to see more alpha strike drop pod lists. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> really like to see you work on your stern guard war gear I think 1 lightning claw, 4 comi flamer and 5 combi meltas would do a far superior job. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 23:17:59]]> GMT</pubDate>
				<author><![CDATA[ Masos]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ Thanks Masos for some actual constructive feedback.<br /> <br /> I have a hard time with the sternguard upgrades as I'm trying to keep some balance in the army (in the form of anti-air, <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, etc...)<br /> <br /> I could drop a couple of meltaguns on the command squad and throw in a couple more combis on the sternguards but then again why not keep the <span class="glossaryitem" onmouseover='gp(563);'>MGs</span> on the command squad all game instead of single-shots on the sterns?  Not sure where to shave some points...]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 00:41:04]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ You could drop the talon back to skyhammer, I've heard they do well. Also the plasma cannon can only snap fire out of the pod so may be wasted? There the two most obvious things I can see to net yourself some spare points for a few more combis?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ahh, sorry, that 10 man squad is probably going on quad gun right?]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 03:42:43]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ I was actually thinking of putting half the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> on the quad-gun.  But you make a good point about the <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, I could drop it altogether and save some points or swap it out for a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.  Good idea for the Skyhammer.  Combined I could probably squeeze in 1-2 more combis on the sterns.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 05:20:49]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2k Tigurius and pods</title>
				<description><![CDATA[ If you read my post again, I QUOTE: "i believe space marine rules have some form of negation as far as how many units count towards your reserve total, however it looks like you have one unit on the table" - did you even read my post before you jumped on to the "hes so rude he hurt my feelings train"? Jesus H christ smoke a bowl and chill out no one was getting rude until you pissed me off with your attitude... mamm. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 12:01:23]]> GMT</pubDate>
				<author><![CDATA[ CorpseCommander]]></author>
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				<title>Re:2k Tigurius and pods</title>
				<description><![CDATA[ <font color='red'> Calm down please people  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> No point in getting too worked up over things like this is there eh ?<br /> <br /> thanks. </font>]]></description>
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				<pubDate><![CDATA[Fri, 20 Sep 2013 12:24:08]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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