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		<title><![CDATA[Latest posts for the thread "Silly TAU, no riptides, but vespid and snipers 1500"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Silly TAU, no riptides, but vespid and snipers 1500"]]></description>
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				<title>Silly TAU, no riptides, but vespid and snipers 1500</title>
				<description><![CDATA[ Just wanted to make a really fun, silly list with things I never use...Feel free to rip it to shreds, adore it, despise it, love it, hate it or whatever.<br /> <br /> Im also considering making the commander just a shield commander: Iridium, shield <span class="glossaryitem" onmouseover='gp(44);'>gen</span>, stim injector, etc. cause, why not!?<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br />         Shadowsun (goes with vespid)	135<br /> 	Commander, iridium armor, neuroweb jammer, onager gauntlet, puretide chip, stim injector, Velocity tracker, x2 fusion gun 197  <br /> 		<br /> Troops	<br />         x10 kroot, hound	65<br /> 	x10 kroot, hound	65<br /> 	x10 kroot, hound	65<br /> 		<br /> Fast Attack	<br />         x12 vespid, strain leader (deep strike with shadowsun)	226<br /> 	x5 piranhas, 1 w/ sensor spines 	205<br /> 		<br /> 		<br /> Heavy Support	<br />         x3 Broadsides, x3 rail rifles, x3 plasma rifles, x3 early warning override	225<br /> 	x9 sniper drones, x1 marksmen	148<br /> 	x9 sniper drones, x1 marksmen	148<br /> 		<br /> 	TOTAL:	1479<br /> <br /> TEEHEE]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 18:13:57]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Re:Silly TAU, no riptides, but vespid and snipers 1500</title>
				<description><![CDATA[ I like the list. If you want to play casually with this, there are some things you could do to "tune" it, if you care. If you're going to run unusual units, why not do it to their maximum efficiency?<br /> <br /> First, Shadowsun can't keep up with Vespids because jump=/=jet pack. I'd drop her all together and add marksmen to the sniper teams. Also, the HRR broadsides don't need the plasma to be an intentionally sub-optimal choice as everyone raves about <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span>. I personally like them but save the points and stick with the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>.<br /> <br /> If you want to do something unusual but still (possibly) effective, make the commander a solo-close quarters guy. Everyone gives them either buff-mander or the <span class="glossaryitem" onmouseover='gp(518);'>MP</span>-toting-drone-controlling type. Go for a <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, Iridium, shield, Stim Injector, Onager Gauntlet and go to town. Sure he might go out in a balze of glory after a determined round of shooting, but at least they'll have to be pretty determined to take him out. And he brings the pain.<br /> <br /> Depending on points, be sure to use <span class="glossaryitem" onmouseover='gp(153);'>FB</span> on your Piranha's if you actually want any Anti-tank.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 18:50:15]]> GMT</pubDate>
				<author><![CDATA[ BlueRift]]></author>
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				<title>Silly TAU, no riptides, but vespid and snipers 1500</title>
				<description><![CDATA[ Yeah, shadowsun was in there for really only 2 reasons, one cause I built a cool stand in model for her for back when I use to play her, second, because she would give that unit stealth and shrouded and since they can deep strike into cover without fear (thankyou move through cover), they would come in and instantly have 2 up cover saves.<br /> <br /> I think I am going to do that for the commander, I had run that a while back, it was loads of fun...I will do it again hahahaah<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, as well, the plasma rifles on the broadsides were there mainly for one reason, cause I had never tried it. and, cause I modeled it like the predator's shoudler weapon hahahaha]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 18:57:41]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Silly TAU, no riptides, but vespid and snipers 1500</title>
				<description><![CDATA[ I would say that I disagree with BllueRift somewhat.<br /> <br /> First I would like to say that PR on Broadsides is fine. Depending on the list you might want to use the Broadsides to protect your rear. However with your build, it's probably not important.<br /> <br /> I don't like the thought of a solo Commander. First off all because I think that Sniper Drones and Vespid Stingwings both need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in order to be viable. So you won't have the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots for it. Secondly if you want a close combat Commander you got to use the Fusion Blades!<br /> <br /> For the Vespids I think you have to take a Independent Character with them. You can twin link their guns to make it so that their guns aren't totally useless. You can also put Shadowsun with them for the boosted defense. In the movement phase all you have to do is play leapfrog. Shadowsun starts out in the front and moves 6" while the Vespids move 12" past her. Then in the assault phase Shadowsun jumps back to the front of the pack. Just make sure to maintain unit coherency.<br /> <br /> The biggest suggestion I have is to take an Ethereal. Giving the Sniper Drones an extra shot at 24" range is huge. Not to mention the possibility of giving stubborn to your Vespids.<br /> <br /> I would just like to add that you should probably replace your Piranhas with a Flyer. This will give you some anti-air while helping you take out small vehicles.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 20:28:18]]> GMT</pubDate>
				<author><![CDATA[ Terkul]]></author>
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				<title>Silly TAU, no riptides, but vespid and snipers 1500</title>
				<description><![CDATA[ As much as I would like to have the fusion blade, I cant get access to all the other goodies on him from the main codex. <br /> <br /> As well, with shadowsun in the vespid unit, that movement idea was my plan, to have her essentially leapfrog with the group after landing.<br /> <br /> Tau fliers are pretty much gak, so I wont be taking them, I have considered an aegis and quadgun for one of the sniper marksmen to operate. <br /> <br /> Piranhas are incredible, having used them before, 5 is not only very hard to deal with, their volume of fire is fantastic, I have considered giving them fusion but I am not sure it is worth the points. They are a crazy cheap fairly tough fast vehicle squadron that essentially gives you a free drone squadron.]]></description>
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				<pubDate><![CDATA[Wed, 18 Sep 2013 21:38:15]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Silly TAU, no riptides, but vespid and snipers 1500</title>
				<description><![CDATA[ Updated the list with the modified commander, he is just a silly dood now, goin around, blowin up planes and punchin tanks and gak.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 20:53:41]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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