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		<title><![CDATA[Latest posts for the thread "1000 point LGS tourney- Ultramarines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 point LGS tourney- Ultramarines"]]></description>
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				<title>1000 point LGS tourney- Ultramarines</title>
				<description><![CDATA[ Not sure if anyone is clear on this type of tourney, it is something we do at our <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>. <br /> <br />  Basically troops and heavy support are scoring units.  But, if you must name one of your heavies as the Iron Duke.  Kill it and get a bonus point to your score.  Board is 4 by 4' and has 3 objectives. One in each deployment zone and one in the middle.  Your score is tallied at the end of each game turn. <br /> <br />  It is important to kill the opponents heavy ( even more if it is something like a Leman Russ or Vindicator) and you need to be able to start holding objectives early. <br /> <br />  The list:<br /> <br />  Tigurius<br /> <br />  10- <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad- Combi-melta, Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> with Drop Pod<br /> <br /> 10- <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad- Combi-melta, Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> with Drop Pod<br /> <br />  Landspeeder <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> Landspeeder <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br />  7- Devastators- 2x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> with Drop Pod<br /> <br />  Aegis Defense Line<br /> <br />  <br /> The idea here is to deploy the Devastators with Tigurius in the defense line on the objective in my zone.  I will then drop the two <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads on the other two objectives on my Turn 1.  Leaving the empty Drop Pod in reserve to arrive later ( only included to get the two pod drop on turn one.)  Landspeeders will deploy or reserve based on opponent and targets. <br /> <br />  I can use Tactical Doctrine on turn 1 to help my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads to Kill the enemies Iron Duke, armor, or other high threat targets.  Unless the opponent is an assault based army, then I would instead use the Devastator doctrine.  I can still reroll the snap shot for the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and be better prepared for the enemy charging in next turn. <br /> <br />  Units don't have to survive until the end ( except the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>.)  Though the longer they can hold the better.  I'm hoping to actually make the enemy home objective holder flee the board due to mass cas if possible.  ( I did this one time before with Telion and some snipers, picked off the leader and a few guys and the leadership failed by the leaders number.)  <br /> <br />  I've got about two weeks to get the list final, so any thoughts are welcome.  ( Tigurius will be going for Prescience for sure, debating on his other two powers.  I like the other Div powers, but also Biomancy is pretty good to have.)  I would like to keep Tiggy also, granting rerolls to the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> will be really important to keep enemy from getting to my objective and helping to relieve the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 02:59:28]]> GMT</pubDate>
				<author><![CDATA[ Sir Blayse]]></author>
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