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		<title><![CDATA[Latest posts for the thread "Assaulting without a CCW"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Assaulting without a CCW"]]></description>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ I don't know about other armies but the way some <span class="glossaryitem" onmouseover='gp(124);'>SW</span> units are worded you can give up your <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for another ranged weapon. What I propose is that if you are locked in <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and do not have a specified <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, you still are considered being armed with a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> <u>BUT</u> you can only fight at Initiative step 1.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067273.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067273.page</link>
				<pubDate><![CDATA[Thu, 19 Sep 2013 20:51:10]]> GMT</pubDate>
				<author><![CDATA[ Eisensapper]]></author>
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				<title>Re:Assaulting without a CCW</title>
				<description><![CDATA[ Rulebook states any model without any form of <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> automatically counts as being armed with one, as in, its part of their wargear.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067289.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067289.page</link>
				<pubDate><![CDATA[Thu, 19 Sep 2013 20:54:31]]> GMT</pubDate>
				<author><![CDATA[ blood lance]]></author>
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				<title>Re:Assaulting without a CCW</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/553314/6067289.page"><b>blood lance wrote:</b></a><br/>Rulebook states any model without any form of <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> automatically counts as being armed with one, as in, its part of their wargear.</div></blockquote><br /> I know, but then what is the point have having a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, if you can hold a flamer in one hand and Bolter in the other. It seems broken that you can rapid fire someone one turn, flame and charge them in the next and still fight at a full initiative step. Or have a scout armed with a sniper rifle peck off units from across the board, then when they get in 12" you rapid fire them, rapid fire them again at overwatch, then if you have a higher initiative you get to hit first.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says specifically stated as having a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, they are stated as having one, they just traded it off so they could have a better ranged attack.<br /> <br /> If you are going to beef up your ranged attacks that's fine, but you should also lose something in the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> attacks. Just like if you have two <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, you have no ranged attacks.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067307.page</link>
				<pubDate><![CDATA[Thu, 19 Sep 2013 20:58:26]]> GMT</pubDate>
				<author><![CDATA[ Eisensapper]]></author>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ Bayonets and gun clubbing is your friend.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067378.page</link>
				<pubDate><![CDATA[Thu, 19 Sep 2013 21:15:07]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ There is no reason a bayonet or but stroking someone with a gun, should be just as good as a chain sword.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067384.page</link>
				<pubDate><![CDATA[Thu, 19 Sep 2013 21:16:29]]> GMT</pubDate>
				<author><![CDATA[ Eisensapper]]></author>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ Make a new class of <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> like power weapons but with two worse <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. <br /> <br /> Chainsword, AP5, S:User, at initiative.  <br /> <br /> Chain Axe:  AP4, S: User +1, unweildy.  <br /> <br /> Maul:  AP6, S: User + 2, at initiative.  <br /> <br /> Lance:  AP5 on charge, AP6 off it, S:+1 on charge, at initiative.<br /> <br /> Done.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553314/6067419.page</link>
				<pubDate><![CDATA[Thu, 19 Sep 2013 21:23:40]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ Didn't they have something similar in the previous editions?]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 21:25:45]]> GMT</pubDate>
				<author><![CDATA[ Eisensapper]]></author>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ Yeah, make them pay a modest fee for it, but give it free to dedicated assault units like sluggas, bezerkers, and assault marines.]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 21:28:16]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Assaulting without a CCW</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f3960b2e5f38bef535044f8f59d9b5fc.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553314/6067419.page"><b>Kain wrote:</b></a><br/>Make a new class of <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> like power weapons but with two worse <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. <br /> <br /> Chainsword, AP5, S:User, at initiative.  <br /> <br /> Chain Axe:  AP4, S: User +1, unweildy.  <br /> <br /> Maul:  AP6, S: User + 2, at initiative.  <br /> <br /> Lance:  AP5 on charge, AP6 off it, S:+1 on charge, at initiative.<br /> <br /> Done.</div></blockquote><br /> I approve this idea.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 22:32:51]]> GMT</pubDate>
				<author><![CDATA[ blood lance]]></author>
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