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		<title><![CDATA[Latest posts for the thread "Raven Guard 1500p, comments?"]]></title>
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				<title>Raven Guard 1500p, comments?</title>
				<description><![CDATA[ Korvydae - 155p<br /> 5 scouts, camo cloaks, snipers - 70p<br /> 10 tactical marines, grav, combi-grav, lascannon, vet sgt - 195p<br /> 10 tactical marines, flamer, vet sgt - 155p<br /> 9 assault marines, 2 flamers, power axe, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, vet sgt - 193p<br /> 10 assault marines, 2 flamers, power axe, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, vet sgt - 210p<br /> 10 assault marines, 2 flamers, power axe, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, vet sgt - 210p<br /> 5 devastators, 4 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> - 110p<br /> thunderfire cannon - 100p<br /> thunderfire cannon - 100p<br /> <br /> 1498p/1500p<br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 6 troops, 0 elite, 0 fast attack, 3 heavy support<br /> <br /> List is for games where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is allowed obviously. Aiming to make best use of the Raven Guard chapter tactics, scout moving up the tacs and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> while the ASM close fast.<br /> <br /> Against air the aim would be to ignore it and assault.<br /> <br /> Any Raven Guard players have good insight on list building so far?]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 08:59:44]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Raven Guard 1500p, comments?</title>
				<description><![CDATA[ 2 scoring units? ]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 10:15:37]]> GMT</pubDate>
				<author><![CDATA[ deadmuppet]]></author>
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				<title>Raven Guard 1500p, comments?</title>
				<description><![CDATA[ First of all you have to take out the point cost. Second of all you need another troop choice. The scouts bring them down to 5 people and take out one assault squad. This should give you enough for another <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad and some points left over.]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 11:31:22]]> GMT</pubDate>
				<author><![CDATA[ fvaldes]]></author>
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				<title>Re:Raven Guard 1500p, comments?</title>
				<description><![CDATA[ I can't give much advice on the list, but a caveat for any future reviewers; Korvydae is a Forge World guy who makes Assault Marines troops, so he's actually got 5 scoring units as opposed to two.<br /> <br /> I was gonna say something about <span class="glossaryitem" onmouseover='gp(805);'>AA</span> but then I saw the 'ignore it thing'. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Personally the Thundefire Cannons don't feel particularly <span class="glossaryitem" onmouseover='gp(757);'>RG</span> to me, but that's just a niggly little fluff thing, and from a game perspective it makes sense.]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 11:43:39]]> GMT</pubDate>
				<author><![CDATA[ Gabriel Santar]]></author>
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				<title>Raven Guard 1500p, comments?</title>
				<description><![CDATA[ <blockquote><div><cite>deadmuppet wrote:</cite>2 scoring units? </div></blockquote>5 Actually, 6 with my minor edit.<br /> <br /> <blockquote><div><cite>fvaldes wrote:</cite>First of all you have to take out the point cost. Second of all you need another troop choice. The scouts bring them down to 5 people and take out one assault squad. This should give you enough for another <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad and some points left over.</div></blockquote>Point costs should be safe unless I start breaking down individual option costs. Captain Korvydae makes Assault Squads troops, so I do not need a second mandatory troop choice. I will however drop the scouts down to 5 as a friend suggested I save 70 points from scouts and 70 points from the devastator squad filler and make a new outflanking 10 man tactical squad.<br /> <br /> <blockquote><div><cite>Gabriel Santar wrote:</cite>I can't give much advice on the list, but a caveat for any future reviewers; Korvydae is a Forge World guy who makes Assault Marines troops, so he's actually got 5 scoring units as opposed to two.<br /> <br /> I was gonna say something about <span class="glossaryitem" onmouseover='gp(805);'>AA</span> but then I saw the 'ignore it thing'. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Personally the Thundefire Cannons don't feel particularly <span class="glossaryitem" onmouseover='gp(757);'>RG</span> to me, but that's just a niggly little fluff thing, and from a game perspective it makes sense.</div></blockquote><br /> Yep, good eye on the Korvydae. As for Flyers, I know it is a bit ballsy to just ignore that part of the game but in a list as aggressive as this one where I am assaulting in theory on turn 2, I think that even against heldrakes I may be able to entangle myself enough to get out of being shot. Whether that is totally viable is yet to be determined.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> are not exactly fast assault elements, but I figure that they are the heaviest support firepower that can be drop podded in, so reasonably speaking a <span class="glossaryitem" onmouseover='gp(757);'>RG</span> (Revilers actually) force of this size could include a couple.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 21:01:08]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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