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		<title><![CDATA[Latest posts for the thread "C:SM Scout army still viable?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "C:SM Scout army still viable?"]]></description>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ I used to really enjoy playing a scouts army.  I have about 20 scouts, 2 scout speeders, a unit of scout bikers and a ton of other stuff.<br /> Is a scouts army still viable with the new codex?]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 20:03:53]]> GMT</pubDate>
				<author><![CDATA[ sennacherib]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ Still???? I have yet to see a scout army work yet.  Now that the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> is a dedicated transport it may be more viable.  ]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 20:04:57]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>Re:C:SM Scout army still viable?</title>
				<description><![CDATA[ I would say Scouts are more viable and versatile now that they are cheaper and have a dedicated transport]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 20:10:17]]> GMT</pubDate>
				<author><![CDATA[ Malik_Raynor]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ I use anywhere from 20 to 40 scouts in my iron hands force (pre 6th book) and it did great. Extra great. Beyond great actually. <br /> <br /> Yes a mostly scout force works well. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 21:22:56]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ Juraigamer~ what else did you take in your list.<br /> <br /> which commander would you all recomend. <br /> In the past i have used a librarian and a squad of marines in a drop pod (the only powerarmored units that i field.).<br /> I have also used a Bike Captain and some bikers. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 22:08:37]]> GMT</pubDate>
				<author><![CDATA[ sennacherib]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ That depends on your list. If I would have to think of something:<br /> 2x5 Assault Scouts in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> seems awesome.<br /> With the Cerberus you can make the enemy WS1 before charging into them.<br /> Hellfire Shells are really awesome too.<br /> <br /> For such a list I would use Ultramarines, and this is why:<br /> -Telion as pseudo-Warlord.<br /> -Reroll all 1's for a turn (or 2).<br /> -Characters!<br /> <br /> The amount of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you can do is insane!<br /> -Calgar can take Storm of Fire and double Tactical Trait <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> -Tigurius for Storm of Fire and Prescience (I also like his Reserve-manipulation)<br /> <br /> For 1500 points I would do:<br /> Calgar (in Termi-armour) joining Assault Terminators.<br /> 2x5 Assault Scouts in a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> (Combat Knife and Pistol for 3 Attacks on the charge)<br /> 2x10 Bolter Scouts with some Heavy Weapons<br /> 10 Snipers with Telion<br /> 5 scouts with an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + QG.<br /> <br /> That gives you 55 scouts and you still have 150 or so points for more <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> or Scout-bikers.<br /> Those 150 points are after I gave those non-<span class="glossaryitem" onmouseover='gp(19);'>CC</span> scouts Camo-Cloaks.<br /> I would really give those bolter-Sgts Teleport Beacons, so you can drop Calgar and his <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-Terminators exactly where you need them.<br /> <br /> Might not be a 'good or strong' list, but it seems awesome and I want to try that myself.<br /> Hopefully they'll allow me to proxy some normal marines into Scouts <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2013 23:54:44]]> GMT</pubDate>
				<author><![CDATA[ Kangodo]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ Hmmm. I dont have Calgar but i am pretty sure i have most of the other stuff you mention.  ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 05:41:53]]> GMT</pubDate>
				<author><![CDATA[ sennacherib]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ I want to try my full scout list with the 6th ed rules but need the codex first, but judging by the point changes and all that a scout list seems better now. It has always been quite a struggle to win with a scout list but still fun in my opinnion. Now the struggle is a bit more easy.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 10:09:24]]> GMT</pubDate>
				<author><![CDATA[ gaovinni]]></author>
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				<title>Re:C:SM Scout army still viable?</title>
				<description><![CDATA[ I would try a master of the forge or techmarines for the bolster defense giving them even higher cover.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 19:36:12]]> GMT</pubDate>
				<author><![CDATA[ Drakka77]]></author>
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				<title>C:SM Scout army still viable?</title>
				<description><![CDATA[ very Viable as an allied force!<br /> <br /> Tigirus as the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, add a techmarine so that you have a second combat capable <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to share with a squad, Scouts, telion and a quad gun.<br /> <br /> Add a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> if you lack ranged barrage, and add a tactical squad in drop pod if your army lacks 'moving forward'. <br /> <br /> Space marines are like a magic hat that makes a ton of armies better. They can bring <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, they can bring ranged shooting, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> death star, psychick shenanigans, Skyfire, deep strike elements, fast scoring, av14.... You name what your list is missing, and you can pull it out of the space marine codex.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 19:43:31]]> GMT</pubDate>
				<author><![CDATA[ davou]]></author>
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