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		<title><![CDATA[Latest posts for the thread "2K Necron with double command barge, double court, and double stalker"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2K Necron with double command barge, double court, and double stalker"]]></description>
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				<title>2K Necron with double command barge, double court, and double stalker</title>
				<description><![CDATA[ Been playing around with lists like this one for a while, but a recent streak of actually getting to play games (imagine that) has allowed me to hone and sharpen the edges a bit.  <br /> <br /> <br /> Overlord w/Scythe, Weave, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Shifter, Command Barge           <br /> Overlord w/Same as above                                                              <br /> <br /> Warrior x6 w/Lance Tek x2, Solar Pulse <br /> Warrior x6 w/Lance Tek x2<br /> Warrior x6 w/Lance Tek x2<br /> Warrior x6 w/Cryptek x2, Night Scythe<br /> Warrior x6 w/Cryptek x2, Night Scythe<br /> <br /> Triarch Stalker x2<br /> <br /> Annihilation Barge x3<br /> <br /> How I play it:<br /> Fairly stationary gunline of Lance Tek units with the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 wall of Barges/Stalkers advancing.  Stalkers handle counter charge duties while the Command Barges try to get into the enemies rear formations ASAP.  I try to take out any interceptor/skyfire guns quickly so my Night Scythes get free reign turn 2-3, dropping off their cargoes to snipe specific units I really don't like (especially if said units rely on 3+ armor).<br /> So far, the list has provided the right balance of resilience against enemy attacks and the wonderful ability to reach out and mess with whatever the enemy's plan was.<br />  <br /> A few things about the list:<br /> <br /> Warrior x6:  I had 65 points left over and 5 groups of warriors.  Seemed like a good investment. I've also tried upgrading a few warrior groups to Immortals, but that offends the symmetry demanding overlord who lives somewhere in my head (anyone else have one of those?). <br /> <br /> Phase Shifters:  90 points for the set of two was a hard pill to swallow, but the Overlords would go down too dang easily otherwise.  <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> will let you kill any one thing in close combat, but it's very close to a coin flip.  This way, if the coin turns up tails, I at least have a 1/3 chance of the Dreadknight not insta-gibbing my expensive unit in one hit.  It also helps out once the command barge is killed.  Can't always guarantee a cover save, and most armies will have significant numbers of <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 guns.<br /> <br /> Triarch Stalkers:  I used to run armies with 4-5 groups of Warrior x5 w/Lance Tek x2.  While effective, I was often bothered by my Teks' proclivities for missing.  I added in a Stalker to remedy that, initially with the Gauss gun, but eventually settling for the default gun.  I quickly discovered the truth of the old adage "One is None" and started trying out 2 Stalkers.  I at first dismissed this as being to point intensive, but I've warmed up to over time.  In addition to twin linking my Eldritch Lances, they are useful for counter charging and tying up mobs of weaker things.  They also soak fire for my Annihilation Barges for a turn or two as well, allowing my lightning guns of DOOM to blast away happily for far longer then they should be.<br /> One other thing I've discovered is that there isn't really that much in my codex that's game changing for 150 points.<br /> <br /> Wraiths (the lack thereof):  An astonishingly good unit.  I could ax the stalkers and use the 65 extra (which I used to make the 5 man units into 6 man units) to add in two groups of 5 wraiths.  No coils, but I could probably cut out a tek or two somewhere to provide sufficient numbers.  Alongside my barge-lords, it would make a formidable assault line....but not that formidable...    <br /> I would lose 4 melta shots and, given that the wraiths need to be charging across the table, my warriors would lose there counter-charge babysitters.  I'm also worried about losing focus as far as army composition goes.  Be a good shooting army or be a good assault army.  Trying to do a little of each leaves you mediocre in both, or so the thought goes.<br /> <br /> As far as feedback goes, I'm especially curious what people think about the Stalkers/would replace them with.  The store I play at doesn't usually use double force org, so that limits it a bit.  Also curious what people think of the Royal Court usage.<br /> Thanks for any and all replies    <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As an aside:  If anyone has a clever name for such a list, I'd be happy to steal it.  Dakka Crons doesn't really fit, but I can't seem to come up with anything better...]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 05:12:55]]> GMT</pubDate>
				<author><![CDATA[ Fafnir13]]></author>
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