<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Idea for survivable rough riders"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Idea for survivable rough riders"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ I have 20 rough rider models and have been trying to think of a way to use them so that they do not all die before they can make the charge and also, that they can charge a unit with a flamer and not lose 1-3 horses on overwatch.  My idea is to run a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> librarian on a bike with Power Field Generator inside the unit.  The unit will also have mogul kamir to give them rage and fearless.  The problem with the PFG is that it gives all models (friendly and enemy) within 3" a invul save.  I do not want to give the enemy that save on the charge.  The other option is to run the librarian at the front of the pack and for him to use his 3+ save.  If that is the better option, then I could run a techmarine on a bike with a 2+ save, but he only has 1 wound.  What are your thoughts?  Am I just trying too hard to make rough riders survivable?  Thanks,]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075219.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075219.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 15:49:28]]> GMT</pubDate>
				<author><![CDATA[ BoilerUp]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ That's an awful lot of points into something that in the end, just doesn't do enough damage.  I mean even the Death Korps considerably better Death Riders are still less than competetive because even if they miraculously survive to make their charge, they just don't do enough hurt.  Maybe <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s trying to secretly tell you that even in the context of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, horse cavalry is silly?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075230.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075230.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 15:53:03]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
			</item>
			<item>
				<title>Re:Idea for survivable rough riders</title>
				<description><![CDATA[ Not only does it not really do much damage - it's also still pretty easy to kill. The power field won't do bugger all against massed bolter or las fire (or shurikens, or shootas, or whatever other basic gun you're up against). There are still too many things that can kill them off in short order for the points you're talking about dropping on them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075353.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075353.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 16:43:38]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ ok why are folks saying they do not do much damage<br /> <br /> with him having 20,thats two units of 10<br /> <br /> thats 31 S5 I5 powerweapon attacks<br /> plus 10 free I10 horsekicks to the face<br /> per unit thats what 100 some odd points per unit<br /> <br /> my advice(I use 3 units of them) is to use terrain, your other troops ,tanks ect to screen them,,,use their speed to maneuver them until you want to unleash them to run a unit down,,,the thing with them is that they are a one trick pony,once theyve done their job they are expendable,,, <br /> <br /> As for making them survivable,well again they are expendable,perhaps just get used to the idea of using them to run down a unit them letting them die? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075632.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075632.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 18:27:00]]> GMT</pubDate>
				<author><![CDATA[ Gomericus]]></author>
			</item>
			<item>
				<title>Re:Idea for survivable rough riders</title>
				<description><![CDATA[ You know what makes a unit of rough riders more durable? Buying twice as many of them instead of overpaying for a 4++ that also applies to the things you're trying to kill.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075707.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075707.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 18:53:02]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
			</item>
			<item>
				<title>Re:Idea for survivable rough riders</title>
				<description><![CDATA[ You need some distractions to stop the enemy shooting them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075710.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075710.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 18:54:28]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/553766/6075632.page"><b>Gomericus wrote:</b></a><br/>ok why are folks saying they do not do much damage</div></blockquote><br /> <br /> Because they're unlikely to get to a target with a full squad. The math on a full squad charging is great, but realistically by the time you charge you're down to a handful of models. And that handful of models just doesn't do all that much compared to the Vulture/Vendetta, or even Hellhound, that you could take instead.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075715.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6075715.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 18:55:23]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ A bike <span class="glossaryitem" onmouseover='gp(56);'>hq</span> would ruin their fleet.<br /> <br /> 1 squad can easily find cover behind walls and/or <span class="glossaryitem" onmouseover='gp(85);'>los</span> blocking <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vehicles.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076201.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076201.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 22:26:17]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> rough riders are a huge improvement  in survivability compared to the normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> rough riders, but it would involve changing your list or using <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> allies instead.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076455.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076455.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 23:50:54]]> GMT</pubDate>
				<author><![CDATA[ Talore]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ Run a white scars army and double force org w/ guard...<br /> <br /> Charge with entire army sans Guard <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and a troop ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076682.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076682.page</link>
				<pubDate><![CDATA[Mon, 23 Sep 2013 01:30:10]]> GMT</pubDate>
				<author><![CDATA[ karandras15]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ Yeah let the Libby hide behind a Lehman Russ with the 4++ and prescience.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076718.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076718.page</link>
				<pubDate><![CDATA[Mon, 23 Sep 2013 01:48:57]]> GMT</pubDate>
				<author><![CDATA[ portugus]]></author>
			</item>
			<item>
				<title>Idea for survivable rough riders</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/553766/6076682.page"><b>karandras15 wrote:</b></a><br/>Run a white scars army and double force org w/ guard...<br /> <br /> Charge with entire army sans Guard <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and a troop </div></blockquote><br /> <br /> If you do single force org with guard (3x10 rough riders), and ally in White Scars (bike command and 2 bike units as troops, 1 unit as fast attack), you might be able to bring enough threats in fast enough that you over-whelm their ability to deal with the threats.  Marbo, and a drop pod combat dread could help with the threat saturation.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076745.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553766/6076745.page</link>
				<pubDate><![CDATA[Mon, 23 Sep 2013 02:03:36]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
	</channel>
</rss>