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		<title><![CDATA[Latest posts for the thread "Double Painboss"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Double Painboss"]]></description>
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				<title>Double Painboss</title>
				<description><![CDATA[ So I've been spending the summer figuring out how to make my footslogging Ork list really perform. I built it by buying scads of cheap Boyz on eBay, and making lots of conversions. Playing around with the Primary Detachment/Allies rules has let me whittle down my armies to their basics, and I've found that this setup works really well:<br /> <br /> <b>Big Mek</b>: kustom force field; cybork body. <i>95</i><br /> <b>Warboss</b>: power klaw; shoota; attack squig; cybork body. <i>110</i><br /> <b>Big Mek</b>: kustom force field; cybork body. <i>95</i><br /> <b>Big Mek</b>: shokk attack gun. <i>95</i><br /> <br /> <b>15 Lootas</b> <i>225</i><br /> <br /> <b>30 Ork Boyz</b> <i>180</i><br /> <b>30 Ork Boyz</b> <i>180</i><br /> <b>20 Ork Boyz</b> <i>120</i><br /> <b>7 Big Boss's Nobz</b>: Painboy; 3× big choppa; 2× power klaw; 5× shoota; 2× shoota/skorcha kombi-weapon; Waaagh! banner; cybork bodies. <i>295</i><br /> • <b>Trukk</b>: reinforced ram. <i>40</i><br /> <b>Big Mek's Deff Dread</b>: skorcha; dreadnought close combat weapon; grot riggers; armour plates. <i>110</i><br /> <br /> <b>3 Big Gunz</b>: lobba; 3× ammo runts. <i>84</i><br /> <br /> <b>Painboss</b>: cybork body. <i>60</i><br /> <b>Painboss</b>: cybork body. <i>60</i><br /> <br /> <b>20 Spanna Boyz</b>: shootas. <i>120</i><br /> <b>15 Spanna Boyz</b>: shootas; cybork bodies (requires painboss). <i>135</i><br /> <br /> <u><i>2,004 points</i></u><br /> <br /> My opponents really never know what to shoot at first. Cybork and painboy makes the nobz in my trukk really resilient - it always gets wrecked or blown up but I think I lost one nob to that  in one game so far. That and my deff dread acts as a good fire magnet rushing upfield. Then when they do start firing on my boyz, only template weapons really have much of an effect (and even that's limited since I really abuse unit coherency spacing). Challenges don't affect my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, because the only one that it makes any sense to accept with is my Warboss, who has a tendency to destroy. My Boy mobs benefit from Mek/<span class="glossaryitem" onmouseover='gp(718);'>PB</span> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> but I always ignore challenges with them because their effect on the mobs re: cover and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is the same no matter what they do. <br /> <br /> With this setup I lose about half the boys I normally do at lower points games (which still include a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Painboy, so those losses aren't as bad either - I stick the <span class="glossaryitem" onmouseover='gp(718);'>PB</span> in a big 30-blob, where that and most of my other boys get <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> 5+. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I do have a question: for the same points I could take the cybork bodies of the 15-boy Spanna mob and include a Grot mob, or up it to 20 spannas. It would make it tougher to get rid of 20 boys due to fleeing but then again Grots make a good screen to allow them to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> easier. I'm leaning towards more boyz=more better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/553804/6075846.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/553804/6075846.page</link>
				<pubDate><![CDATA[Sun, 22 Sep 2013 19:51:45]]> GMT</pubDate>
				<author><![CDATA[ Multimoog]]></author>
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