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		<title><![CDATA[Latest posts for the thread "Black Templar Biker and Drop Pod List 2k Points - Suffer Not the Unclean to Live"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Black Templar Biker and Drop Pod List 2k Points - Suffer Not the Unclean to Live"]]></description>
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				<title>Black Templar Biker and Drop Pod List 2k Points - Suffer Not the Unclean to Live</title>
				<description><![CDATA[ Here is an initial list I am kicking around.  With the new codex, I finally have motivation to use all the Black Templar bitz I've been collectiing over the past couple of years while working on other projects.  This list has some of the really cool models I've been wanting to use and some mechanics that should be beneficial.  Army Wide Adamantium Will is nice as is rerolling in challenges.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master - Bike, Artificer Armor, Thunder Hammer, Shield Eternal <br /> <br /> Elites<br /> Ironclad Dreadnought - Heavy Flamer, Seismic Hammer with Meltagun, Ironclad Assault Launchers, Drop Pod<br /> <br /> Ironclad Dreadnought - Heavy Flamer, Seismic Hammer with Meltagun, Ironclad Assault Launchers, Drop Pod<br /> <br /> Troops<br /> 6 x Bikes - 2 x Gravguns, Meltagun<br /> <br /> 5 x Bikes - 2 x Meltaguns<br /> <br /> Crusader Squad - 9 x Intiates, Meltagun, Multi-Melta, Sword Brother with Combi-Melta, Drop Pod<br /> <br /> Crusader Squad - 9 x Intiates, Meltagun, Multi-Melta, Sword Brother with Combi-Melta, Drop Pod<br /> <br /> Crusader Squad - 9 x Intiates, Plasmagun, Plasma Cannon, Drop Pod<br /> <br /> Fast Attack<br /> Stormtalon Gunship - Typhoon Missile Launcher<br /> <br /> Stormtalon Gunship - Typhoon Missile Launcher<br /> <br /> Heavy Support<br /> Thunderfire Cannon<br /> <br /> Thunderfire Cannon<br /> <br /> The idea is to get in the enemy's face quickly with more threats than he can deal with.  Generally I see myself dropping the two Ironclads down along with one of the melta squads.  When the other melta squad comes down I should have more juicy targets.  The plasma squad can drop down and take an objective further back and set up a STR7 AP2 firebase.  The bikes move up and support the pods as well as taking out targets of opportunity.  The Chapter Master is an absolute beast that should be able to handle threats such as wraithknights and lords as well as daemon princes.  Not being able to be IDed is huge.  Regular infantry has no chance vs him, and anything that can be run down has a higher likelihood due to Crusader.  <br /> When the Stormtalons come in they have the ability to work as anti-infantry, anti-light mech, or to take a wound or two off of a many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  This entire time the thunderfire cannons should be sitting in fortified positions raining hell down on the enemy.  <br /> If I get second turn, I leave the bikes behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain to protect them.  <br /> <br /> Overall, I think this will be a fun list to play with the ability to handle most threats in the game.  Of course Heldrakes are still going to be a problem, but what Marine army isn't strugglying vs them.  And hopefully the Stormtalons can handle other flyers or flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 04:26:01]]> GMT</pubDate>
				<author><![CDATA[ stewy37]]></author>
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