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		<title><![CDATA[Latest posts for the thread "Ultramarines Drop Pods 1500"]]></title>
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				<title>Ultramarines Drop Pods 1500</title>
				<description><![CDATA[ This is a list that seeks to take maximum benefit from the first turn pods.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Tigurius<br /> <br /> Command Squad<br /> 5 Plasma Guns<br /> Drop Pod<br /> <br /> Troops<br /> <br /> Tacticalsx10<br /> Flamer<br /> Sgt Combi-Flamer<br /> Drop Pod<br /> <br /> Tacticalsx10<br /> Flamer<br /> Sgt Combi-Flamer<br /> Drop Pod<br /> <br /> TacticalsX10<br /> Melta Gun<br /> Multi-Melta<br /> Sgt Combi Melta<br /> Drop Pod<br /> <br /> TacticalsX10<br /> Melta Gun<br /> Multi-Melta<br /> Sgt Combi Melta<br /> Drop Pod<br /> <br /> TacticalsX10<br /> Melta Gun<br /> Multi-Melta<br /> Sgt Combi Melta<br /> Drop Pod<br /> <br /> Fast Attack<br /> <br /> Assault Marines x5<br /> 2 Flamers<br /> Drop Pod<br /> <br /> There it is! 7 Drop Pods altogether, with 4 coming down T1. The rest are likely to make touchdown T2 with Tigurius' power. The starting 4 pods will be determined by enemy type of course. I intend to have Tigurius and the Command Squad come in wave 2 unless really necessary. The plan is to use the tactical doctrine in turn 1 to really lay down the devastation. I should be able to crack a few vehicles with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> melta, and the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolters plus flamers will really put a dent in infantry. Tigurius will of course roll on divination, hopefully granting his squad access to an invulnerable save, plus prescience. Overall, I like the strength of the alpha strike, but am concerned about staying power. I am glad to be able to put down 5-10 scoring units, but being a marine out in the cold these days is a scary proposition. I have also chosen to ignore fliers, except to hope to get off a lucky melta shot with the devastator doctrine. Any thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:57:55]]> GMT</pubDate>
				<author><![CDATA[ Caxton]]></author>
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				<title>Re:Ultramarines Drop Pods 1500</title>
				<description><![CDATA[ Pretty solid list i think.<br /> <br /> The one thing i would consider is dropping Melta <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> for a stormraven.<br /> <br /> But thats just me.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 09:08:20]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Ultramarines Drop Pods 1500</title>
				<description><![CDATA[ the only real problem is that you don't have any anti air.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 09:14:42]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Ultramarines Drop Pods 1500</title>
				<description><![CDATA[ I presume you forgot to list it but no drop pod with the command? Possibly more plasma would help having just 1 plasma squad is a concern.<br /> <br /> You have a lot of boots on the ground but my biggest concern is a lack of threat level. You don't really have enough damage output for my liking.<br /> <br /> Say you're against Eldar you drop in probably kill nothing as they turn any pens you get with melta in to glances then just drive away laughing. Tau is of course a terrible match up for you but you've plenty of bodies hitting the ground which should help you against interceptor but being <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> all round you're giving Tau targets they enjoy shooting. Whilst Grav Centurion marines will laugh off your fire power and then annihilate you. <br /> <br /> Sternguard do what the tactical do but better. <span class="glossaryitem" onmouseover='gp(83);'>LoTD</span> are fantastic for ignoring cover AP2 spam. Whilst Ironclads give you a harder backbone that can take the interceptor fire of Tau. Just a few ideas. I can see you're going for bodies over bullets but those 3+ saves just aren't what they used to be...]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 10:26:32]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Ultramarines Drop Pods 1500</title>
				<description><![CDATA[ Ah yes there is a drop pod with the command.<br /> <br /> I probably wouldn't do the stormraven as it would severely detract from the first wave. I'd be reduced to 6 pods. Anti-air is definitely a concern, but i'm not sure where a pod army can fit it in.<br /> <br /> Sternguard. They really concern me this codex. Yes they are better at offense than tacs. However, they are very expensive. Perhaps I could replace the flamer Tacs with Sternguard with Heavy Flamers?<br /> <br /> As for matchups, yes there do seem to be some bad ones. Eldar are just powerful, and melta is certainly not the way forward against Serpents. Plasma might be a bit better but still inefficient. Tau are clearly the worst matchup. I fear interceptor. However, I don't see what can be done about that except overload with troops. They can only fire so many guns at me! Well perhaps against tau I will just have to drop into cover.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 19:02:20]]> GMT</pubDate>
				<author><![CDATA[ Caxton]]></author>
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